return true;
}
-const Dali::TouchPoint pointDownInside( 0, TouchPoint::Down, 240, 400 );
-const Dali::TouchPoint pointUpInside( 0, TouchPoint::Up, 240, 400 );
-const Dali::TouchPoint pointLeave( 0, TouchPoint::Leave, 240, 400 );
-const Dali::TouchPoint pointEnter( 0, TouchPoint::Motion, 240, 400 );
-const Dali::TouchPoint pointMotionOut( 0, TouchPoint::Motion, 10, 10 );
-const Dali::TouchPoint pointDownOutside( 0, TouchPoint::Down, 10, 10 );
-const Dali::TouchPoint pointUpOutside( 0, TouchPoint::Up, 10, 10 );
+Dali::Integration::Point GetPointDownInside()
+{
+ Dali::Integration::Point point;
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 240, 400 ) );
+ return point;
+}
+
+Dali::Integration::Point GetPointUpInside()
+{
+ Dali::Integration::Point point;
+ point.SetState( PointState::UP );
+ point.SetScreenPosition( Vector2( 240, 400 ) );
+ return point;
+}
+
+Dali::Integration::Point GetPointLeave()
+{
+ Dali::Integration::Point point;
+ point.SetState( PointState::LEAVE );
+ point.SetScreenPosition( Vector2( 240, 400 ) );
+ return point;
+}
+
+Dali::Integration::Point GetPointEnter()
+{
+ Dali::Integration::Point point;
+ point.SetState( PointState::MOTION );
+ point.SetScreenPosition( Vector2( 240, 400 ) );
+ return point;
+}
+
+Dali::Integration::Point GetPointDownOutside()
+{
+ Dali::Integration::Point point;
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 10, 10 ) );
+ return point;
+}
+
+Dali::Integration::Point GetPointUpOutside()
+{
+ Dali::Integration::Point point;
+ point.SetState( PointState::UP );
+ point.SetScreenPosition( Vector2( 10, 10 ) );
+ return point;
+}
Image CreateSolidColorImage( const Vector4& color, unsigned int width, unsigned int height )
{
pushButton.PressedSignal().Connect( &PushButtonPressed );
Dali::Integration::TouchEvent eventDown;
- eventDown.AddPoint( pointDownInside );
+ eventDown.AddPoint( GetPointDownInside() );
// flush the queue and render once
application.SendNotification();
gPushButtonReleased = false;
event = Dali::Integration::TouchEvent();
- event.AddPoint( pointDownInside );
+ event.AddPoint( GetPointDownInside() );
application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
- event.AddPoint( pointUpInside );
+ event.AddPoint( GetPointUpInside() );
application.ProcessEvent( event );
DALI_TEST_CHECK( gPushButtonReleased );
gPushButtonReleased = false;
event = Dali::Integration::TouchEvent();
- event.AddPoint( pointDownOutside );
+ event.AddPoint( GetPointDownOutside() );
application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
- event.AddPoint( pointUpOutside );
+ event.AddPoint( GetPointUpOutside() );
application.ProcessEvent( event );
DALI_TEST_CHECK( !gPushButtonReleased );
gPushButtonReleased = false;
event = Dali::Integration::TouchEvent();
- event.AddPoint( pointDownInside );
+ event.AddPoint( GetPointDownInside() );
application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
- event.AddPoint( pointLeave );
+ event.AddPoint( GetPointLeave() );
application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
- event.AddPoint( pointUpOutside );
+ event.AddPoint( GetPointUpOutside() );
application.ProcessEvent( event );
DALI_TEST_CHECK( gPushButtonReleased );
gPushButtonReleased = false;
event = Dali::Integration::TouchEvent();
- event.AddPoint( pointDownOutside );
+ event.AddPoint( GetPointDownOutside() );
application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
- event.AddPoint( pointEnter );
+ event.AddPoint( GetPointEnter() );
application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
- event.AddPoint( pointUpInside );
+ event.AddPoint( GetPointUpInside() );
application.ProcessEvent( event );
DALI_TEST_CHECK( !gPushButtonReleased );
gPushButtonSelectedState = false;
event = Dali::Integration::TouchEvent();
- event.AddPoint( pointDownInside );
+ event.AddPoint( GetPointDownInside() );
application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
- event.AddPoint( pointUpInside );
+ event.AddPoint( GetPointUpInside() );
application.ProcessEvent( event );
DALI_TEST_CHECK( !gPushButtonSelectedState );
// Test2. Touch point down and up inside the button twice.
gPushButtonSelectedState = false;
event = Dali::Integration::TouchEvent();
- event.AddPoint( pointDownInside );
+ event.AddPoint( GetPointDownInside() );
application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
- event.AddPoint( pointUpInside );
+ event.AddPoint( GetPointUpInside() );
application.ProcessEvent( event );
DALI_TEST_CHECK( gPushButtonSelectedState );
event = Dali::Integration::TouchEvent();
- event.AddPoint( pointDownInside );
+ event.AddPoint( GetPointDownInside() );
application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
- event.AddPoint( pointUpInside );
+ event.AddPoint( GetPointUpInside() );
application.ProcessEvent( event );
DALI_TEST_CHECK( !gPushButtonSelectedState );
gPushButtonSelectedState = false;
event = Dali::Integration::TouchEvent();
- event.AddPoint( pointDownOutside );
+ event.AddPoint( GetPointDownOutside() );
application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
- event.AddPoint( pointUpOutside );
+ event.AddPoint( GetPointUpOutside() );
application.ProcessEvent( event );
DALI_TEST_CHECK( !gPushButtonSelectedState );
gPushButtonSelectedState = false;
event = Dali::Integration::TouchEvent();
- event.AddPoint( pointDownInside );
+ event.AddPoint( GetPointDownInside() );
application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
- event.AddPoint( pointLeave );
+ event.AddPoint( GetPointLeave() );
application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
- event.AddPoint( pointUpOutside );
+ event.AddPoint( GetPointUpOutside() );
application.ProcessEvent( event );
DALI_TEST_CHECK( !gPushButtonSelectedState );
gPushButtonSelectedState = false;
event = Dali::Integration::TouchEvent();
- event.AddPoint( pointDownOutside );
+ event.AddPoint( GetPointDownOutside() );
application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
- event.AddPoint( pointEnter );
+ event.AddPoint( GetPointEnter() );
application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
- event.AddPoint( pointUpInside );
+ event.AddPoint( GetPointUpInside() );
application.ProcessEvent( event );
DALI_TEST_CHECK( !gPushButtonSelectedState );