#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali/devel-api/actors/actor-devel.h>
using namespace Dali;
using namespace Dali::Toolkit;
// Create the ProgressBar actor
ProgressBar progressBar = ProgressBar::New();
Stage::GetCurrent().Add( progressBar );
- progressBar.SetParentOrigin(ParentOrigin::TOP_LEFT);
- progressBar.SetAnchorPoint(ParentOrigin::TOP_LEFT);
+ progressBar.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
+ progressBar.SetProperty( Actor::Property::ANCHOR_POINT,ParentOrigin::TOP_LEFT);
progressBar.SetSize( Vector2( Stage::GetCurrent().GetSize().x, 20.0f ) );
progressBar.SetPosition( 0.0f, 0.0f );
progressBar.ValueChangedSignal().Connect( &OnProgressBarValueChanged );
tet_infoline( "UtcDaliProgressBarSetPropertyP" );
ProgressBar progressBar = ProgressBar::New();
- progressBar.SetParentOrigin(ParentOrigin::TOP_LEFT);
- progressBar.SetAnchorPoint(ParentOrigin::TOP_LEFT);
+ progressBar.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
+ progressBar.SetProperty( Actor::Property::ANCHOR_POINT,ParentOrigin::TOP_LEFT);
progressBar.SetSize( Vector2( Stage::GetCurrent().GetSize().x, 20.0f ) );
progressBar.SetPosition( 0.0f, 0.0f );
progressBar.ValueChangedSignal().Connect( &OnProgressBarValueChanged );
tet_infoline( "UtcDaliProgressBarSetPropertyP1" );
ProgressBar progressBar = ProgressBar::New();
- progressBar.SetParentOrigin(ParentOrigin::TOP_LEFT);
- progressBar.SetAnchorPoint(ParentOrigin::TOP_LEFT);
+ progressBar.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
+ progressBar.SetProperty( Actor::Property::ANCHOR_POINT,ParentOrigin::TOP_LEFT);
progressBar.SetSize( Vector2( Stage::GetCurrent().GetSize().x, 20.0f ) );
progressBar.SetPosition( 0.0f, 0.0f );
progressBar.ValueChangedSignal().Connect( &OnProgressBarValueChanged );
tet_infoline( "UtcDaliProgressBarSetPropertyP2" );
ProgressBar progressBar = ProgressBar::New();
- progressBar.SetParentOrigin(ParentOrigin::TOP_LEFT);
- progressBar.SetAnchorPoint(ParentOrigin::TOP_LEFT);
+ progressBar.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
+ progressBar.SetProperty( Actor::Property::ANCHOR_POINT,ParentOrigin::TOP_LEFT);
progressBar.SetPosition( 0.0f, 0.0f );
progressBar.SetProperty(ProgressBar::Property::LABEL_VISUAL, "test");
progressBar.SetProperty(ProgressBar::Property::INDETERMINATE, true);