#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
-#include <dali-toolkit/devel-api/visuals/text-visual-properties.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
-#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
+#include <dali/devel-api/actors/actor-devel.h>
using namespace Dali;
using namespace Dali::Toolkit;
// Create the ProgressBar actor
ProgressBar progressBar = ProgressBar::New();
Stage::GetCurrent().Add( progressBar );
- progressBar.SetParentOrigin(ParentOrigin::TOP_LEFT);
- progressBar.SetAnchorPoint(ParentOrigin::TOP_LEFT);
- progressBar.SetSize( Vector2( Stage::GetCurrent().GetSize().x, 20.0f ) );
- progressBar.SetPosition( 0.0f, 0.0f );
+ progressBar.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
+ progressBar.SetProperty( Actor::Property::ANCHOR_POINT,ParentOrigin::TOP_LEFT);
+ progressBar.SetProperty( Actor::Property::SIZE, Vector2( Stage::GetCurrent().GetSize().x, 20.0f ) );
+ progressBar.SetProperty( Actor::Property::POSITION, Vector2( 0.0f, 0.0f ));
progressBar.ValueChangedSignal().Connect( &OnProgressBarValueChanged );
progressBar.SetProperty(ProgressBar::Property::PROGRESS_VALUE, 0.2f);
tet_infoline( "UtcDaliProgressBarSetPropertyP" );
ProgressBar progressBar = ProgressBar::New();
- progressBar.SetParentOrigin(ParentOrigin::TOP_LEFT);
- progressBar.SetAnchorPoint(ParentOrigin::TOP_LEFT);
- progressBar.SetSize( Vector2( Stage::GetCurrent().GetSize().x, 20.0f ) );
- progressBar.SetPosition( 0.0f, 0.0f );
+ progressBar.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
+ progressBar.SetProperty( Actor::Property::ANCHOR_POINT,ParentOrigin::TOP_LEFT);
+ progressBar.SetProperty( Actor::Property::SIZE, Vector2( Stage::GetCurrent().GetSize().x, 20.0f ) );
+ progressBar.SetProperty( Actor::Property::POSITION, Vector2( 0.0f, 0.0f ));
progressBar.ValueChangedSignal().Connect( &OnProgressBarValueChanged );
Stage::GetCurrent().Add(progressBar);
application.SendNotification();
DALI_TEST_EQUALS( textString, std::string( "test1" ), TEST_LOCATION );
Property::Map textVisualMap2;
- textVisualMap2.Insert( Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::TEXT );
+ textVisualMap2.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT );
textVisualMap2.Insert( Toolkit::TextVisual::Property::TEXT, "test2" );
textVisualMap2.Insert( Toolkit::TextVisual::Property::POINT_SIZE, 12.0f );
progressBar.SetProperty(ProgressBar::Property::LABEL_VISUAL, textVisualMap2);
tet_infoline( "UtcDaliProgressBarSetPropertyP1" );
ProgressBar progressBar = ProgressBar::New();
- progressBar.SetParentOrigin(ParentOrigin::TOP_LEFT);
- progressBar.SetAnchorPoint(ParentOrigin::TOP_LEFT);
- progressBar.SetSize( Vector2( Stage::GetCurrent().GetSize().x, 20.0f ) );
- progressBar.SetPosition( 0.0f, 0.0f );
+ progressBar.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
+ progressBar.SetProperty( Actor::Property::ANCHOR_POINT,ParentOrigin::TOP_LEFT);
+ progressBar.SetProperty( Actor::Property::SIZE, Vector2( Stage::GetCurrent().GetSize().x, 20.0f ) );
+ progressBar.SetProperty( Actor::Property::POSITION, Vector2( 0.0f, 0.0f ));
progressBar.ValueChangedSignal().Connect( &OnProgressBarValueChanged );
Stage::GetCurrent().Add(progressBar);
tet_infoline( "UtcDaliProgressBarSetPropertyP2" );
ProgressBar progressBar = ProgressBar::New();
- progressBar.SetParentOrigin(ParentOrigin::TOP_LEFT);
- progressBar.SetAnchorPoint(ParentOrigin::TOP_LEFT);
- progressBar.SetPosition( 0.0f, 0.0f );
+ progressBar.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
+ progressBar.SetProperty( Actor::Property::ANCHOR_POINT,ParentOrigin::TOP_LEFT);
+ progressBar.SetProperty( Actor::Property::POSITION, Vector2( 0.0f, 0.0f ));
progressBar.SetProperty(ProgressBar::Property::LABEL_VISUAL, "test");
progressBar.SetProperty(ProgressBar::Property::INDETERMINATE, true);
progressBar.SetProperty(ProgressBar::Property::TRACK_VISUAL, trackImage);
progressBar.SetProperty(ProgressBar::Property::SECONDARY_PROGRESS_VALUE, 0.3f);
progressBar.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
- progressBar.SetSize( Vector2( Stage::GetCurrent().GetSize().x, 20.0f ) );
+ progressBar.SetProperty( Actor::Property::SIZE, Vector2( Stage::GetCurrent().GetSize().x, 20.0f ) );
Stage::GetCurrent().Add(progressBar);
application.SendNotification();
application.Render();