#include <dali.h>
#include <dali/integration-api/events/key-event-integ.h>
#include <dali/integration-api/events/touch-event-integ.h>
+#include <dali/integration-api/events/wheel-event-integ.h>
#include <dali/devel-api/actors/actor-devel.h>
#include <dali/devel-api/scripting/scripting.h>
#include <dali-toolkit/dali-toolkit.h>
DALI_TEST_CHECK( !gPushButtonClicked );
+ // Perform a wheel event
+ Dali::Integration::WheelEvent wheelEvent( Dali::Integration::WheelEvent::MOUSE_WHEEL, 0, 0u, Vector2( 10.0f, 10.0f ), 1, 1000u );
+ application.ProcessEvent( wheelEvent );
+ application.SendNotification();
+ application.Render();
+
// Enable touch transparency.
popup.SetProperty( Popup::Property::TOUCH_TRANSPARENT, true );
bool propertyResult;