OnActivated() change for Accessibility and KeyboardFocus
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-Popup.cpp
index 4374bfa..294bec2 100644 (file)
@@ -25,6 +25,7 @@
 #include <dali.h>
 #include <dali/integration-api/events/touch-event-integ.h>
 #include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/popup/popup.h>
 
 using namespace Dali;
 using namespace Toolkit;
@@ -168,7 +169,7 @@ int UtcDaliPopoupSetProperty(void)
   //Test properties
   std::string testString = "Hello World";
   popup.SetProperty(popup.GetPropertyIndex("title"), testString);
-  DALI_TEST_EQUALS( testString, popup.GetTitle().GetText(), TEST_LOCATION );
+  DALI_TEST_EQUALS( testString, popup.GetTitle(), TEST_LOCATION );
   END_TEST;
 }
 
@@ -200,54 +201,10 @@ int UtcDaliPopupSetTitle(void)
   // Put in show state so it's layer is connected to popup (for ancestor check).
   popup.SetState(Popup::POPUP_SHOW, 0.0f);
 
-  TextView titleActor = TextView::New();
-  titleActor.SetText("title");
-
-  DALI_TEST_CHECK( !popup.GetTitle() );
-  popup.SetTitle(titleActor);
-  DALI_TEST_CHECK( popup.GetTitle() == titleActor );
-  DALI_TEST_CHECK( (popup.GetTitle()) && (popup.GetTitle().GetText() == "title") );
-  // verify titleActor is actually inside popup, and not elsewhere on stage, or off even.
-  DALI_TEST_CHECK( HasAncestor(titleActor, popup) );
-
-  TextView titleActor2 = TextView::New();
-  titleActor2.SetText("anothertitle");
-  popup.SetTitle(titleActor2);
-  DALI_TEST_CHECK( popup.GetTitle() != titleActor );
-  DALI_TEST_CHECK( popup.GetTitle() == titleActor2 );
-  DALI_TEST_CHECK( (popup.GetTitle()) && (popup.GetTitle().GetText() == "anothertitle") );
-  // verify titleActor is actually inside popup, and not elsewhere on stage, or off even.
-  DALI_TEST_CHECK( HasAncestor(titleActor2, popup) );
-  END_TEST;
-}
+  popup.SetTitle("title");
 
-int UtcDaliPopupSetTitleText(void)
-{
-  ToolkitTestApplication application;  // Exceptions require ToolkitTestApplication
-  tet_infoline(" UtcDaliPopupSetTitleText");
+  DALI_TEST_CHECK( popup.GetTitle() == "title" );
 
-  // Create the Popup actor
-  Popup popup = Popup::New();
-  Stage::GetCurrent().Add( popup );
-  // Put in show state so it's layer is connected to popup (for ancestor check).
-  popup.SetState(Popup::POPUP_SHOW, 0.0f);
-
-  TextView titleActor = TextView::New();
-  titleActor.SetText("title");
-
-  DALI_TEST_CHECK( !popup.GetTitle() );
-  popup.SetTitle(titleActor);
-  DALI_TEST_CHECK( popup.GetTitle() == titleActor );
-  DALI_TEST_CHECK( (popup.GetTitle()) && (popup.GetTitle().GetText() == "title") );
-  // verify titleActor is actually inside popup, and not elsewhere on stage, or off even.
-  DALI_TEST_CHECK( HasAncestor(titleActor, popup) );
-
-  // this text should replace titleImage actor.
-  popup.SetTitle("newtext");
-  DALI_TEST_CHECK( popup.GetTitle() != titleActor );
-  DALI_TEST_CHECK( (popup.GetTitle()) && (popup.GetTitle().GetText() == "newtext") );
-  // verify titleActor is no longer inside popup. (been displaced by newtext actor)
-  DALI_TEST_CHECK( !HasAncestor(titleActor, popup) );
   END_TEST;
 }
 
@@ -279,7 +236,6 @@ int UtcDaliPopupSetState(void)
 
   // Create the Popup actor
   Popup popup = Popup::New();
-  Stage::GetCurrent().Add( popup );
 
   ImageActor backgroundImage = CreateSolidColorActor( Color::RED );
   popup.SetBackgroundImage(backgroundImage);
@@ -303,7 +259,6 @@ int UtcDaliPopupSetStateSlow(void)
 
   // Create the Popup actor
   Popup popup = Popup::New();
-  Stage::GetCurrent().Add( popup );
 
   ImageActor backgroundImage = CreateSolidColorActor( Color::RED );
   popup.SetBackgroundImage(backgroundImage);
@@ -337,7 +292,6 @@ int UtcDaliPopupShowHide(void)
 
   // Create the Popup actor
   Popup popup = Popup::New();
-  Stage::GetCurrent().Add( popup );
   popup.HiddenSignal().Connect( &OnPopupHidden );
 
   ImageActor backgroundImage = CreateSolidColorActor( Color::RED );
@@ -345,9 +299,9 @@ int UtcDaliPopupShowHide(void)
 
   PushButton button1 = PushButton::New();
   PushButton button2 = PushButton::New();
-  button1.SetSize(DEFAULT_BUTTON_SIZE);
+  button1.SetSize(DEFAULT_BUTTON_SIZE.GetVectorXY());
   popup.AddButton(button1);
-  button2.SetSize(DEFAULT_BUTTON_SIZE);
+  button2.SetSize(DEFAULT_BUTTON_SIZE.GetVectorXY());
   popup.AddButton(button2);
 
   // Showing/Hiding popup, results in all child Actors being