- // Create the Popup actor
- Popup popup = Popup::New();
- Stage::GetCurrent().Add( popup );
- // Put in show state so it's layer is connected to popup (for ancestor check).
- popup.SetState(Popup::POPUP_SHOW, 0.0f);
-
- TextView titleActor = TextView::New();
- titleActor.SetText("title");
-
- DALI_TEST_CHECK( !popup.GetTitle() );
- popup.SetTitle(titleActor);
- DALI_TEST_CHECK( popup.GetTitle() == titleActor );
- DALI_TEST_CHECK( (popup.GetTitle()) && (popup.GetTitle().GetText() == "title") );
- // verify titleActor is actually inside popup, and not elsewhere on stage, or off even.
- DALI_TEST_CHECK( HasAncestor(titleActor, popup) );
-
- // this text should replace titleImage actor.
- popup.SetTitle("newtext");
- DALI_TEST_CHECK( popup.GetTitle() != titleActor );
- DALI_TEST_CHECK( (popup.GetTitle()) && (popup.GetTitle().GetText() == "newtext") );
- // verify titleActor is no longer inside popup. (been displaced by newtext actor)
- DALI_TEST_CHECK( !HasAncestor(titleActor, popup) );