Actor container = Actor::New();
PushButton button1 = PushButton::New();
PushButton button2 = PushButton::New();
- button1.SetSize( DEFAULT_BUTTON_SIZE.GetVectorXY() );
- button2.SetSize( DEFAULT_BUTTON_SIZE.GetVectorXY() );
+ button1.SetProperty( Actor::Property::SIZE, DEFAULT_BUTTON_SIZE.GetVectorXY() );
+ button2.SetProperty( Actor::Property::SIZE, DEFAULT_BUTTON_SIZE.GetVectorXY() );
container.Add( button1 );
container.Add( button2 );
popup.SetFooter( container );
popup.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
popup.SetProperty( Actor::Property::ANCHOR_POINT, ParentOrigin::CENTER );
popup.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
- popup.SetSize( 50.0f, 50.0f );
+ popup.SetProperty( Actor::Property::SIZE, Vector2( 50.0f, 50.0f ) );
popup.SetProperty( Popup::Property::ANIMATION_DURATION, 0.0f );
Stage::GetCurrent().Add( popup );
popup.OutsideTouchedSignal().Connect( &OnPopupTouchedOutside );
Actor container = Actor::New();
PushButton button1 = PushButton::New();
- button1.SetSize( DEFAULT_BUTTON_SIZE.GetVectorXY() );
+ button1.SetProperty( Actor::Property::SIZE, DEFAULT_BUTTON_SIZE.GetVectorXY() );
container.Add( button1 );
popup.SetFooter( container );
Actor placement = Actor::New();
placement.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
placement.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
- placement.SetSize( 1.0f, 1.0f );
+ placement.SetProperty( Actor::Property::SIZE, Vector2( 1.0f, 1.0f ) );
placement.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
Stage::GetCurrent().Add( placement );
popup.SetProperty( Popup::Property::ANIMATION_DURATION, 0.0f );
popup.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
popup.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
- popup.SetSize( 100, 100 );
+ popup.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
popup.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
// Create a button (to go underneath the popup).
PushButton button = Toolkit::PushButton::New();
button.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
button.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
- button.SetSize( 100, 100 );
+ button.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
button.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
button.ClickedSignal().Connect( &PushButtonClicked );
Popup popup = Popup::New();
popup.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
popup.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
- popup.SetSize( 100, 100 );
+ popup.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
popup.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
TextLabel content = TextLabel::New( "text" );
popup.SetContent( content );