factory.EnableOffscreenRendering( );
PageTurnView pageTurnView = PageTurnLandscapeView::New( factory, PAGE_SIZE );
+ pageTurnView.SetRelayoutEnabled( false );
pageTurnView.SetPositionInheritanceMode( USE_PARENT_POSITION );
Stage::GetCurrent().Add( pageTurnView );
factory.EnableOffscreenRendering( );
PageTurnView pageTurnView = PageTurnPortraitView::New( factory, PAGE_SIZE );
+ pageTurnView.SetRelayoutEnabled( false );
pageTurnView.SetParentOrigin( ParentOrigin::TOP_LEFT );
pageTurnView.SetAnchorPoint( AnchorPoint::TOP_LEFT );
Stage::GetCurrent().Add( pageTurnView );
TestPageFactory factory(application);
factory.EnableOffscreenRendering( );
PageTurnView pageTurnView = PageTurnPortraitView::New( factory, PAGE_SIZE );
+ pageTurnView.SetRelayoutEnabled( false );
pageTurnView.SetParentOrigin( ParentOrigin::TOP_LEFT );
pageTurnView.SetAnchorPoint( AnchorPoint::TOP_LEFT );
Stage::GetCurrent().Add( pageTurnView );
TestPageFactory factory(application);
Vector2 size = Stage::GetCurrent().GetSize();
PageTurnView portraitView = PageTurnPortraitView::New( factory, size );
+ portraitView.SetRelayoutEnabled( false );
portraitView.SetPositionInheritanceMode( USE_PARENT_POSITION );
Stage::GetCurrent().Add( portraitView );
// [0]: testing PageTurnStartedSignal; [1]: testing PageTurnFinishedSignal
// [2]: testing PagePanStartedSignal; [3]: testing PagePanFinishedSignal
- bool signalVerified[4];
+ bool signalVerified[4] = {false, false, false, false};
PageTurnView currentView;
unsigned int pageIndex;
bool isTurningForwards;