Add FlexLayout.
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-Layouting.cpp
index deb8eb8..49bb007 100644 (file)
 #include <iostream>
 #include <stdlib.h>
 #include <dali-toolkit-test-suite-utils.h>
+
 #include <dali-toolkit/dali-toolkit.h>
-#include <dali/devel-api/adaptor-framework/pixel-buffer.h>
-#include <dali-toolkit/devel-api/image-loader/texture-manager.h>
 #include <dali-toolkit/devel-api/controls/control-devel.h>
 #include <dali-toolkit/devel-api/layouting/hbox-layout.h>
 #include <dali-toolkit/devel-api/layouting/vbox-layout.h>
-//#include <dali-toolkit/internal/controls/control/control-data-impl-debug.h>
+
+#include <layout-utils.h>
 
 using namespace Dali;
 using namespace Toolkit;
@@ -39,31 +39,6 @@ void utc_dali_toolkit_layouting_cleanup(void)
   test_return_value = TET_PASS;
 }
 
-
-Control CreateLeafControl( int width, int height )
-{
-  auto control = Control::New();
-  control.SetName( "Leaf" );
-
-  auto pixelBuffer = Devel::PixelBuffer::New( 1, 1, Pixel::RGB888 );
-  unsigned char* pixels = pixelBuffer.GetBuffer();
-  pixels[0] = 0xff;
-  pixels[1] = 0x00;
-  pixels[2] = 0x00;
-  auto texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGB888, 1, 1 );
-  auto pixelData = Devel::PixelBuffer::Convert( pixelBuffer );
-  texture.Upload( pixelData );
-  std::string url = TextureManager::AddTexture( texture );
-
-  Property::Map map;
-  map[ Visual::Property::TYPE ] = Visual::IMAGE;
-  map[ ImageVisual::Property::URL ] = url;
-  map[ ImageVisual::Property::DESIRED_WIDTH ] = (float) width;
-  map[ ImageVisual::Property::DESIRED_HEIGHT ] = (float) height;
-  control.SetProperty( Control::Property::BACKGROUND, map );
-  return control;
-}
-
 int UtcDaliLayouting_HboxLayout01(void)
 {
   ToolkitTestApplication application;