[dali_2.0.28] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-KeyboardFocusManager.cpp
index 720f596..be3cf44 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -1616,4 +1616,172 @@ int UtcDaliKeyboardFocusManagerFocusPerWindow(void)
   END_TEST;
 }
 
+int UtcDaliKeyboardFocusManagerWithoutFocusablePropertiesMoveFocus(void)
+{
+  ToolkitTestApplication application;
+
+  tet_infoline(" UtcDaliKeyboardFocusManagerWithoutFocusablePropertiesMoveFocus");
+
+  // Register Type
+  TypeInfo type;
+  type = TypeRegistry::Get().GetTypeInfo( "KeyboardFocusManager" );
+  DALI_TEST_CHECK( type );
+  BaseHandle handle = type.CreateInstance();
+  DALI_TEST_CHECK( handle );
+
+  KeyboardFocusManager manager = KeyboardFocusManager::Get();
+  DALI_TEST_CHECK(manager);
+
+  bool focusChangedSignalVerified = false;
+  FocusChangedCallback focusChangedCallback(focusChangedSignalVerified);
+  manager.FocusChangedSignal().Connect( &focusChangedCallback, &FocusChangedCallback::Callback );
+
+  PushButton button1 = PushButton::New();
+  PushButton button2 = PushButton::New();
+  PushButton button3 = PushButton::New();
+  PushButton button4 = PushButton::New();
+  PushButton button5 = PushButton::New();
+
+  button1.SetProperty( Actor::Property::SIZE, Vector2( 50, 50 ) );
+  button2.SetProperty( Actor::Property::SIZE, Vector2( 50, 50 ) );
+  button3.SetProperty( Actor::Property::SIZE, Vector2( 50, 50 ) );
+  button4.SetProperty( Actor::Property::SIZE, Vector2( 50, 50 ) );
+  button5.SetProperty( Actor::Property::SIZE, Vector2( 50, 50 ) );
+
+  button1.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
+  button2.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
+  button3.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
+  button4.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
+  button5.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
+
+  application.GetScene().Add(button1);
+  application.GetScene().Add(button2);
+  application.GetScene().Add(button3);
+  application.GetScene().Add(button4);
+  application.GetScene().Add(button5);
+
+  // set position
+  // button1 -- button2
+  //   |           |
+  //   |    button5|
+  // button3 -- button4
+  button1.SetProperty( Actor::Property::POSITION, Vector2(0.0f, 0.0f));
+  button2.SetProperty( Actor::Property::POSITION, Vector2(100.0f, 0.0f));
+  button3.SetProperty( Actor::Property::POSITION, Vector2(0.0f, 100.0f));
+  button4.SetProperty( Actor::Property::POSITION, Vector2(100.0f, 100.0f));
+  button5.SetProperty( Actor::Property::POSITION, Vector2(60.0f, 60.0f));
+
+  // flush the queue and render once
+  application.SendNotification();
+  application.Render();
+
+  // Set the focus to the button1
+  // [button1] -- button2
+  //   |           |
+  //   |    button5|
+  // button3 -- button4
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(button1) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button1);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor());
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1);
+  focusChangedCallback.Reset();
+
+  // without set the navigation properties, but we can focus move
+
+  // Move the focus towards right
+  // button1 -- [button2]
+  //   |           |
+  //   |    button5|
+  // button3 -- button4
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true);
+
+  // Confirm whether focus is moved to button2
+  DALI_TEST_EQUALS(button2.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button1);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button2);
+  focusChangedCallback.Reset();
+
+  // Move the focus towards down
+  // button1 -- button2
+  //   |           |
+  //   |  [button5]|
+  // button3 -- button4
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::DOWN) == true);
+
+  // Confirm whether focus is moved to button5
+  DALI_TEST_EQUALS(button5.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button2);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button5);
+  focusChangedCallback.Reset();
+
+  // Move the focus towards right
+  // button1 -- button2
+  //   |           |
+  //   |    button5|
+  // button3 -- [button4]
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true);
+
+  // Confirm whether focus is moved to button4
+  DALI_TEST_EQUALS(button4.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button5);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button4);
+  focusChangedCallback.Reset();
+
+  // Move the focus towards left
+  // button1 -- button2
+  //   |           |
+  //   |  [button5]|
+  // button3 -- button4
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true);
+
+  // Confirm whether focus is moved to button5
+  DALI_TEST_EQUALS(button5.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button4);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button5);
+  focusChangedCallback.Reset();
+
+  // Move the focus towards left
+  // button1 -- button2
+  //   |           |
+  //   |    button5|
+  //[button3] -- button4
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true);
+
+  // Confirm whether focus is moved to button3
+  DALI_TEST_EQUALS(button3.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button5);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button3);
+  focusChangedCallback.Reset();
+
+  // Move the focus towards up
+  //[button1]-- button2
+  //   |           |
+  //   |    button5|
+  // button3 -- button4
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::UP) == true);
+
+  // Confirm whether focus is moved to button1
+  DALI_TEST_EQUALS(button1.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button3);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1);
+  focusChangedCallback.Reset();
+
+
+  // Move the focus towards left. The focus move will fail as no way to move it upwards
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == false);
+
+  // Move the focus toward page up/down. The focus move will fail as invalid direction.
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::PAGE_UP) == false);
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::PAGE_DOWN) == false);
+  focusChangedCallback.Reset();
+
+  END_TEST;
+}