Pass page up/down directions to layout controls for keyboard focus handling
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-KeyboardFocusManager.cpp
index e902ec0..7d40e9e 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -175,8 +175,19 @@ public:
   Actor mActivatedActor;
 };
 
-} // namespace
+// Used to connect to signals via the ConnectSignal Handle method
+struct CallbackFunctor
+{
+  CallbackFunctor()
+  {
+  }
 
+  void operator()()
+  {
+  }
+};
+
+} // namespace
 
 int UtcDaliKeyboardFocusManagerGet(void)
 {
@@ -594,7 +605,7 @@ int UtcDaliKeyboardFocusManagerSignalFocusedActorActivated(void)
 
   bool focusedActorActivatedSignalVerified = false;
   FocusedActorActivatedCallback focusedActorActivatedCallback(focusedActorActivatedSignalVerified);
-  manager.FocusedActorActivatedSignal().Connect( &focusedActorActivatedCallback, &FocusedActorActivatedCallback::Callback );
+  manager.FocusedActorEnterKeySignal().Connect( &focusedActorActivatedCallback, &FocusedActorActivatedCallback::Callback );
 
   Integration::KeyEvent returnEvent("Return", "", 0, 0, 0, Integration::KeyEvent::Up);
 
@@ -668,3 +679,223 @@ int UtcDaliKeyboardFocusManagerSignalFocusGroupChanged(void)
   focusGroupChangedCallback.Reset();
   END_TEST;
 }
+
+int UtcDaliKeyboardFocusManagerSignals(void)
+{
+  ToolkitTestApplication application;
+
+  KeyboardFocusManager manager = KeyboardFocusManager::Get();
+  DALI_TEST_CHECK( manager );
+
+  ConnectionTracker* testTracker = new ConnectionTracker();
+  DALI_TEST_EQUALS( true, manager.ConnectSignal( testTracker, "keyboardPreFocusChange", CallbackFunctor() ), TEST_LOCATION );
+  DALI_TEST_EQUALS( true, manager.ConnectSignal( testTracker, "keyboardFocusChanged", CallbackFunctor() ), TEST_LOCATION );
+  DALI_TEST_EQUALS( true, manager.ConnectSignal( testTracker, "keyboardFocusGroupChanged", CallbackFunctor() ), TEST_LOCATION );
+  DALI_TEST_EQUALS( true, manager.ConnectSignal( testTracker, "keyboardFocusedActorEnterKey", CallbackFunctor() ), TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliKeyboardFocusManagerMoveFocusBackward(void)
+{
+  ToolkitTestApplication application;
+
+  tet_infoline(" UtcDaliKeyboardFocusManagerMoveFocusBackward");
+
+  KeyboardFocusManager manager = KeyboardFocusManager::Get();
+  DALI_TEST_CHECK(manager);
+
+  // Make history stack full
+  for(int i = 0 ; i < 31 ; i ++)
+  {
+    Actor actor = Actor::New();
+    actor.SetKeyboardFocusable(true);
+    Stage::GetCurrent().Add(actor);
+    manager.SetCurrentFocusActor(actor);
+  }
+
+  // Create the first actor and add it to the stage
+  Actor first = Actor::New();
+  first.SetKeyboardFocusable(true);
+  Stage::GetCurrent().Add(first);
+
+  // Create the second actor and add it to the stage
+  Actor second = Actor::New();
+  second.SetKeyboardFocusable(true);
+  Stage::GetCurrent().Add(second);
+
+  // Create the second actor and add it to the stage
+  Actor third = Actor::New();
+  third.SetKeyboardFocusable(true);
+  Stage::GetCurrent().Add(third);
+
+  // Check that the focus is set on the second actor
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+
+  // Check that the focus is set on the second actor
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
+
+  // Check that the focus is set on the third  actor
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(third) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third);
+
+  // Move the focus backward
+  manager.MoveFocusBackward();
+
+  // Check that it current focused actor is second actor
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
+
+  // Check that the focus is set on the third actor
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(third) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third);
+
+  // Remove the second actor on stage
+  second.Unparent();
+
+  // Move the focus backward
+  manager.MoveFocusBackward();
+
+  // Check that it current focused actor is first actor
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+
+  END_TEST;
+}
+
+int UtcDaliKeyboardFocusManagerChangeFocusDirectionByKeyEvents(void)
+{
+  ToolkitTestApplication application;
+
+  tet_infoline(" UtcDaliKeyboardFocusManagerChangeFocusDirectionByKeyEvents");
+
+  KeyboardFocusManager manager = KeyboardFocusManager::Get();
+  DALI_TEST_CHECK(manager);
+
+  bool preFocusChangeSignalVerified = false;
+  PreFocusChangeCallback preFocusChangeCallback(preFocusChangeSignalVerified);
+  manager.PreFocusChangeSignal().Connect( &preFocusChangeCallback, &PreFocusChangeCallback::Callback );
+
+  bool focusChangedSignalVerified = false;
+  FocusChangedCallback focusChangedCallback(focusChangedSignalVerified);
+  manager.FocusChangedSignal().Connect( &focusChangedCallback, &FocusChangedCallback::Callback );
+
+  Integration::KeyEvent leftEvent("Left", "", 0, 0, 0, Integration::KeyEvent::Down);
+  Integration::KeyEvent rightEvent("Right", "", 0, 0, 0, Integration::KeyEvent::Down);
+  Integration::KeyEvent upEvent("Up", "", 0, 0, 0, Integration::KeyEvent::Down);
+  Integration::KeyEvent downEvent("Down", "", 0, 0, 0, Integration::KeyEvent::Down);
+  Integration::KeyEvent pageUpEvent("Prior", "", 0, 0, 0, Integration::KeyEvent::Down);
+  Integration::KeyEvent pageDownEvent("Next", "", 0, 0, 0, Integration::KeyEvent::Down);
+
+  // Create a 2x2 table view and try to move focus inside it
+  TableView tableView = TableView::New( 2, 2 );
+  Stage::GetCurrent().Add(tableView);
+
+  // Create the first actor
+  Actor first = Actor::New();
+  first.SetKeyboardFocusable(true);
+
+  // Create the second actor
+  Actor second = Actor::New();
+  second.SetKeyboardFocusable(true);
+
+  // Create the third actor
+  Actor third = Actor::New();
+  third.SetKeyboardFocusable(true);
+
+  // Create the fourth actor
+  Actor fourth = Actor::New();
+  fourth.SetKeyboardFocusable(true);
+
+  // Add the four children to table view
+  tableView.AddChild(first, TableView::CellPosition(0, 0));
+  tableView.AddChild(second, TableView::CellPosition(0, 1));
+  tableView.AddChild(third, TableView::CellPosition(1, 0));
+  tableView.AddChild(fourth, TableView::CellPosition(1, 1));
+
+  // Set the focus to the first actor
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor());
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first);
+  focusChangedCallback.Reset();
+
+  // Send the right key event to move the focus towards right
+  application.ProcessEvent(rightEvent);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == first);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == second);
+  focusChangedCallback.Reset();
+
+  // Send the down key event to move the focus towards down
+  application.ProcessEvent(downEvent);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == fourth);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == second);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == fourth);
+  focusChangedCallback.Reset();
+
+  // Send the down event to move the focus towards left
+  application.ProcessEvent(leftEvent);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == fourth);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == third);
+  focusChangedCallback.Reset();
+
+  // Send the up event to move the focus towards up
+  application.ProcessEvent(upEvent);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == third);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first);
+  focusChangedCallback.Reset();
+
+  // Send the pape up event, but focus should not be moved because page up is not supported by table view
+  application.ProcessEvent(pageUpEvent);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+  DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified);
+  DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == first);
+  DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == first);
+  DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::PAGE_UP);
+  preFocusChangeCallback.Reset();
+
+  // Send the pape down event, but focus should not be moved because page down is not supported by table view
+  application.ProcessEvent(pageDownEvent);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+  DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified);
+  DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == first);
+  DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == first);
+  DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::PAGE_DOWN);
+  preFocusChangeCallback.Reset();
+
+  // Clear the focus
+  manager.ClearFocus();
+
+  // Send the pape up event, but nothing was focued so focus manager will try the initial focus
+  preFocusChangeCallback.Reset();
+  application.ProcessEvent(pageUpEvent);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
+  DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified);
+  DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor());
+  DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor());
+  DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::RIGHT);
+
+  // Clear the focus again
+  manager.ClearFocus();
+
+  // Send the pape down event, but nothing was focued so focus manager will try the initial focus
+  preFocusChangeCallback.Reset();
+  application.ProcessEvent(pageDownEvent);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
+  DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified);
+  DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor());
+  DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor());
+  DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::RIGHT);
+
+  END_TEST;
+}
+
+