[dali_2.3.22] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-KeyboardFocusManager.cpp
index 9a40691..4d0d54e 100644 (file)
@@ -2260,98 +2260,6 @@ int UtcDaliKeyboardFocusManagerWithUserInteractionEnabled(void)
   END_TEST;
 }
 
-
-int UtcDaliKeyboardFocusManagerWithHide(void)
-{
-  ToolkitTestApplication application;
-
-  tet_infoline(" UtcDaliKeyboardFocusManagerWithHide");
-
-  KeyboardFocusManager manager = KeyboardFocusManager::Get();
-  DALI_TEST_CHECK(manager);
-
-  // Create the first control and add it to the stage
-  Control first = Control::New();
-  first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
-  application.GetScene().Add(first);
-
-  // Create the second control and add it to the first control.
-  Control second = Control::New();
-  second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
-  first.Add(second);
-
-
-  // flush the queue and render once
-  application.SendNotification();
-  application.Render();
-
-  // Check that no actor is being focused yet.
-  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
-
-  // Check that the focus is set on the actor
-  DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true);
-  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
-
-  // If the currently focused actor becomes VISIBLE false, it loses focus.
-  first.SetProperty(Actor::Property::VISIBLE, false);
-  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
-
-  first.SetProperty(Actor::Property::VISIBLE, true);
-  // Check that the focus is set on the actor
-  DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true);
-  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
-
-  // If the currently focused actor becomes VISIBLE false, When the parent is hidden, the child also loses focus.
-  first.SetProperty(Actor::Property::VISIBLE, false);
-  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
-
-
-  END_TEST;
-}
-
-int UtcDaliKeyboardFocusManagerWithVisible(void)
-{
-  ToolkitTestApplication application;
-
-  tet_infoline(" UtcDaliKeyboardFocusManagerWithVisible");
-
-  KeyboardFocusManager manager = KeyboardFocusManager::Get();
-  DALI_TEST_CHECK(manager);
-
-  // Create the first actor and add it to the stage
-  Actor first = Actor::New();
-  first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
-  application.GetScene().Add(first);
-
-  // Create the second actor and add it to the first actor.
-  Actor second = Actor::New();
-  second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
-  first.Add(second);
-
-  // Check that no actor is being focused yet.
-  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
-
-  // Check that the focus is set on the first actor
-  DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true);
-  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
-
-  // Set visible false.
-  first.SetProperty(Actor::Property::VISIBLE, false);
-
-  // Check that it will fail to set focus on the second actor as it's not focusable
-  DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == false);
-  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
-
-  // Set visible true.
-  first.SetProperty(Actor::Property::VISIBLE, true);
-
-  // Check that the focus is set on the second actor
-  DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true);
-  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
-
-  END_TEST;
-}
-
 int UtcDaliKeyboardFocusManagerFocusFinderRootActor(void)
 {
   ToolkitTestApplication application;
@@ -2480,4 +2388,71 @@ int UtcDaliKeyboardFocusManagerFocusFinderRootActor(void)
   Dali::Toolkit::DevelKeyboardFocusManager::ResetFocusFinderRootActor(manager);
 
   END_TEST;
+}
+
+int UtcDaliKeyboardFocusManagerKeyEventOtherWindow(void)
+{
+  ToolkitTestApplication application;
+
+  tet_infoline(" UtcDaliKeyboardFocusManagerKeyEventOtherWindow");
+
+  Dali::Integration::Scene scene = application.GetScene();
+
+  // Register Type
+  TypeInfo type;
+  type = TypeRegistry::Get().GetTypeInfo("KeyboardFocusManager");
+  DALI_TEST_CHECK(type);
+  BaseHandle handle = type.CreateInstance();
+  DALI_TEST_CHECK(handle);
+
+  KeyboardFocusManager manager = KeyboardFocusManager::Get();
+  DALI_TEST_CHECK(manager);
+
+
+  PushButton button1 = PushButton::New();
+  PushButton button2 = PushButton::New();
+  button1.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
+  button2.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
+  application.GetScene().Add(button1);
+  application.GetScene().Add(button2);
+
+  // Set the focus to the button1
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(button1) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button1);
+
+  // set the navigation properties of button1
+  button1.SetProperty(Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty<int>(Actor::Property::ID)));
+  button1.SetProperty(Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty<int>(Actor::Property::ID)));
+  button1.SetProperty(Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty<int>(Actor::Property::ID)));
+  button1.SetProperty(Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty<int>(Actor::Property::ID)));
+  button1.SetProperty(Toolkit::DevelControl::Property::CLOCKWISE_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty< int >( Actor::Property::ID)));
+  button1.SetProperty(Toolkit::DevelControl::Property::COUNTER_CLOCKWISE_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty< int >( Actor::Property::ID)));
+
+  Integration::KeyEvent event("Right", "", "Right", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+  // It makes mIsFocusIndicatorEnabled true
+  application.ProcessEvent(event);
+
+  // Move the focus towards right
+  application.ProcessEvent(event);
+
+  // flush the queue and render once
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button2);
+
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(button1) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button1);
+
+  Integration::KeyEvent event1("Right", "", "Right", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+  event1.windowId = 3;
+  application.ProcessEvent(event1);
+
+  // flush the queue and render once
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button1);
+
+  END_TEST;
 }
\ No newline at end of file