Add KEYBOARD_FOCUSABLE_CHILDREN property.
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-KeyboardFocusManager.cpp
index 40947b2..6d0e8af 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 
 // Need to override adaptor classes for toolkit test harness, so include
 // test harness headers before dali headers.
+#include <dali/devel-api/actors/actor-devel.h>
+#include <dali/integration-api/events/key-event-integ.h>
+#include <dali/integration-api/events/touch-event-integ.h>
 #include <dali-toolkit-test-suite-utils.h>
-
 #include <dali-toolkit/dali-toolkit.h>
-#include <dali/integration-api/events/key-event-integ.h>
 #include <dali-toolkit/devel-api/focus-manager/keyboard-focus-manager-devel.h>
 #include <dali-toolkit/devel-api/controls/control-devel.h>
 #include <dali-toolkit/devel-api/controls/table-view/table-view.h>
@@ -894,7 +895,7 @@ int UtcDaliKeyboardFocusManagerSignalFocusedActorActivated(void)
   FocusedActorActivatedCallback focusedActorActivatedCallback(focusedActorActivatedSignalVerified);
   manager.FocusedActorEnterKeySignal().Connect( &focusedActorActivatedCallback, &FocusedActorActivatedCallback::Callback );
 
-  Integration::KeyEvent returnEvent( "Return", "", "", 0, 0, 0, Integration::KeyEvent::Up, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+  Integration::KeyEvent returnEvent( "Return", "", "", 0, 0, 0, Integration::KeyEvent::UP, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
 
   // Press Any key to notice physical keyboard event is comming to KeyboardFocusManager
   // It makes mIsFocusIndicatorEnabled true
@@ -952,8 +953,8 @@ int UtcDaliKeyboardFocusManagerSignalFocusGroupChanged(void)
   FocusGroupChangedCallback focusGroupChangedCallback(focusGroupChangedSignalVerified);
   manager.FocusGroupChangedSignal().Connect( &focusGroupChangedCallback, &FocusGroupChangedCallback::Callback );
 
-  Integration::KeyEvent tabEvent( "Tab", "", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
-  Integration::KeyEvent shiftTabEvent( "Tab", "", "", 0, 1, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+  Integration::KeyEvent tabEvent( "Tab", "", "", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+  Integration::KeyEvent shiftTabEvent( "Tab", "", "", 0, 1, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
 
   // Press Any key to notice physical keyboard event is comming to KeyboardFocusManager
   // It makes mIsFocusIndicatorEnabled true
@@ -1092,12 +1093,12 @@ int UtcDaliKeyboardFocusManagerChangeFocusDirectionByKeyEvents(void)
   FocusChangedCallback focusChangedCallback(focusChangedSignalVerified);
   manager.FocusChangedSignal().Connect( &focusChangedCallback, &FocusChangedCallback::Callback );
 
-  Integration::KeyEvent leftEvent( "Left", "", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
-  Integration::KeyEvent rightEvent( "Right", "", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
-  Integration::KeyEvent upEvent( "Up", "", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
-  Integration::KeyEvent downEvent( "Down", "", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
-  Integration::KeyEvent pageUpEvent( "Prior", "", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
-  Integration::KeyEvent pageDownEvent( "Next", "", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+  Integration::KeyEvent leftEvent( "Left", "", "", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+  Integration::KeyEvent rightEvent( "Right", "", "", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+  Integration::KeyEvent upEvent( "Up", "", "", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+  Integration::KeyEvent downEvent( "Down", "", "", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+  Integration::KeyEvent pageUpEvent( "Prior", "", "", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+  Integration::KeyEvent pageDownEvent( "Next", "", "", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
 
   // Press Any key to notice physical keyboard event is comming to KeyboardFocusManager
   // It makes mIsFocusIndicatorEnabled true
@@ -1249,7 +1250,7 @@ int UtcDaliKeyboardFocusManagerSignalChangedBySpaceKeyEvent(void)
   PreFocusChangeCallback preFocusChangeCallback(preFocusChangeSignalVerified);
   manager.PreFocusChangeSignal().Connect( &preFocusChangeCallback, &PreFocusChangeCallback::Callback );
 
-  Integration::KeyEvent spaceEvent( "space", "", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+  Integration::KeyEvent spaceEvent( "space", "", "", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
 
   // Press Any key to notice physical keyboard event is comming to KeyboardFocusManager
   // It makes mIsFocusIndicatorEnabled true
@@ -1529,7 +1530,7 @@ int UtcDaliKeyboardFocusManagerEnableFocusIndicator(void)
 
   // Press Any key to notice physical keyboard event is comming to KeyboardFocusManager
   // It makes mIsFocusIndicatorEnabled true and add focus indicator to focused actor.
-  Integration::KeyEvent rightEvent( "Right", "", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+  Integration::KeyEvent rightEvent( "Right", "", "", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
   application.ProcessEvent(rightEvent);
 
   Actor indicatorActor = manager.GetFocusIndicatorActor();
@@ -1571,7 +1572,7 @@ int UtcDaliKeyboardFocusManagerCheckConsumedKeyEvent(void)
 
   // Press Any key to notice physical keyboard event is comming to KeyboardFocusManager
   // It makes mIsFocusIndicatorEnabled true and add focus indicator to focused actor.
-  Integration::KeyEvent event1( "Right", "", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+  Integration::KeyEvent event1( "Right", "", "", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
   application.ProcessEvent(event1);
 
   DALI_TEST_CHECK( controlCallback.mIsCalled );
@@ -1616,4 +1617,423 @@ int UtcDaliKeyboardFocusManagerFocusPerWindow(void)
   END_TEST;
 }
 
+int UtcDaliKeyboardFocusManagerWithoutFocusablePropertiesMoveFocus(void)
+{
+  ToolkitTestApplication application;
+
+  tet_infoline(" UtcDaliKeyboardFocusManagerWithoutFocusablePropertiesMoveFocus");
+
+  // Register Type
+  TypeInfo type;
+  type = TypeRegistry::Get().GetTypeInfo( "KeyboardFocusManager" );
+  DALI_TEST_CHECK( type );
+  BaseHandle handle = type.CreateInstance();
+  DALI_TEST_CHECK( handle );
+
+  KeyboardFocusManager manager = KeyboardFocusManager::Get();
+  DALI_TEST_CHECK(manager);
+
+  bool focusChangedSignalVerified = false;
+  FocusChangedCallback focusChangedCallback(focusChangedSignalVerified);
+  manager.FocusChangedSignal().Connect( &focusChangedCallback, &FocusChangedCallback::Callback );
+
+  PushButton button1 = PushButton::New();
+  PushButton button2 = PushButton::New();
+  PushButton button3 = PushButton::New();
+  PushButton button4 = PushButton::New();
+  PushButton button5 = PushButton::New();
+
+  button1.SetProperty(Actor::Property::SIZE, Vector2(50, 50));
+  button2.SetProperty(Actor::Property::SIZE, Vector2(50, 50));
+  button3.SetProperty(Actor::Property::SIZE, Vector2(50, 50));
+  button4.SetProperty(Actor::Property::SIZE, Vector2(50, 50));
+  button5.SetProperty(Actor::Property::SIZE, Vector2(50, 50));
+
+  button1.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE,true);
+  button2.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE,true);
+  button3.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE,true);
+  button4.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE,true);
+  button5.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE,true);
+
+  application.GetScene().Add(button1);
+  application.GetScene().Add(button2);
+  application.GetScene().Add(button3);
+  button5.Add(button4);
+  application.GetScene().Add(button5);
+
+  // set position
+  // button1 -- button2
+  //   |           |
+  //   |    button5|
+  // button3 -- button4
+  button1.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 0.0f));
+  button2.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 0.0f));
+  button3.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 100.0f));
+  button4.SetProperty(Actor::Property::POSITION, Vector2(40.0f, 40.0f));
+  button5.SetProperty(Actor::Property::POSITION, Vector2(60.0f, 60.0f));
+
+  // flush the queue and render once
+  application.SendNotification();
+  application.Render();
+
+  // Set the focus to the button1
+  // [button1] -- button2
+  //   |           |
+  //   |    button5|
+  // button3 -- button4
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(button1) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button1);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor());
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1);
+  focusChangedCallback.Reset();
+
+  // without set the navigation properties, but we can focus move
+  // enable the default algorithm
+  Dali::Toolkit::DevelKeyboardFocusManager::EnableDefaultAlgorithm(manager, true);
+  DALI_TEST_CHECK( Dali::Toolkit::DevelKeyboardFocusManager::IsDefaultAlgorithmEnabled(manager) );
+
+  // Move the focus towards right
+  // button1 -- [button2]
+  //   |           |
+  //   |    button5|
+  // button3 -- button4
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true);
+
+  // Confirm whether focus is moved to button2
+  DALI_TEST_EQUALS(button2.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button1);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button2);
+  focusChangedCallback.Reset();
+
+  // Move the focus towards down
+  // button1 -- button2
+  //   |           |
+  //   |  [button5]|
+  // button3 -- button4
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::DOWN) == true);
+
+  // Confirm whether focus is moved to button5
+  DALI_TEST_EQUALS(button5.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button2);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button5);
+  focusChangedCallback.Reset();
+
+  // Move the focus towards right
+  // button1 -- button2
+  //   |           |
+  //   |    button5|
+  // button3 -- [button4]
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true);
+
+  // Confirm whether focus is moved to button4
+  DALI_TEST_EQUALS(button4.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button5);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button4);
+  focusChangedCallback.Reset();
+
+  // Move the focus towards left
+  // button1 -- button2
+  //   |           |
+  //   |  [button5]|
+  // button3 -- button4
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true);
+
+  // Confirm whether focus is moved to button5
+  DALI_TEST_EQUALS(button5.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button4);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button5);
+  focusChangedCallback.Reset();
+
+  // Move the focus towards left
+  // button1 -- button2
+  //   |           |
+  //   |    button5|
+  //[button3] -- button4
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true);
+
+  // Confirm whether focus is moved to button3
+  DALI_TEST_EQUALS(button3.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button5);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button3);
+  focusChangedCallback.Reset();
+
+  // Move the focus towards right
+  // button1 -- button2
+  //   |           |
+  //   |  [button5]|
+  // button3 -- button4
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true);
+
+  // Confirm whether focus is moved to button5
+  DALI_TEST_EQUALS(button5.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button3);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button5);
+  focusChangedCallback.Reset();
+
+  // Move the focus towards left
+  // button1 -- button2
+  //   |           |
+  //   |    button5|
+  //[button3] -- button4
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true);
+
+  // Confirm whether focus is moved to button3
+  DALI_TEST_EQUALS(button3.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button5);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button3);
+  focusChangedCallback.Reset();
+
+  // Move the focus towards up
+  //[button1]-- button2
+  //   |           |
+  //   |    button5|
+  // button3 -- button4
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::UP) == true);
+
+  // Confirm whether focus is moved to button1
+  DALI_TEST_EQUALS(button1.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button3);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1);
+  focusChangedCallback.Reset();
+
+
+  // Move the focus towards left. The focus move will fail as no way to move it upwards
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == false);
+
+  // Move the focus toward page up/down. The focus move will fail as invalid direction.
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::PAGE_UP) == false);
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::PAGE_DOWN) == false);
+  focusChangedCallback.Reset();
+
+  END_TEST;
+}
+
+
+int UtcDaliKeyboardFocusManagerSetAndGetCurrentFocusActorInTouchMode(void)
+{
+  ToolkitTestApplication application;
+
+  tet_infoline(" UtcDaliKeyboardFocusManagerSetAndGetCurrentFocusActorInTouchMode");
+
+  KeyboardFocusManager manager = KeyboardFocusManager::Get();
+  DALI_TEST_CHECK(manager);
+
+  // Create the first actor and add it to the stage
+  Actor first = Actor::New();
+  first.SetProperty(Actor::Property::SIZE, Vector2( 50, 50 ));
+  first.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 0.0f));
+  first.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE,true);
+  first.SetProperty(DevelActor::Property::TOUCH_FOCUSABLE,true);
+  application.GetScene().Add(first);
+
+  // Create the second actor and add it to the stage
+  Actor second = Actor::New();
+  second.SetProperty(Actor::Property::SIZE, Vector2( 50, 50 ));
+  second.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 0.0f));
+  second.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE,true);
+  application.GetScene().Add(second);
+
+  // flush the queue and render once
+  application.SendNotification();
+  application.Render();
+
+  // Check that no actor is being focused yet.
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
+
+  // Check that it will fail to set focus on an invalid actor
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(Actor()) == false);
+
+
+  Dali::Integration::TouchEvent event1 = Dali::Integration::TouchEvent();
+  Dali::Integration::Point pointDown1;
+  pointDown1.SetState( PointState::DOWN );
+  pointDown1.SetDeviceId(1);
+  // touch first actor
+  pointDown1.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+  event1.AddPoint(pointDown1);
+  application.ProcessEvent( event1 );
+
+  // flush the queue and render once
+  application.SendNotification();
+  application.Render();
+
+  // Check that the focus is successfully to the first actor
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+
+  Dali::Integration::TouchEvent event2 = Dali::Integration::TouchEvent();
+  Dali::Integration::Point pointDown2;
+  pointDown2.SetState( PointState::DOWN );
+  pointDown2.SetDeviceId(1);
+  // touch second actor
+  pointDown2.SetScreenPosition( Vector2( 110.0f, 10.0f ) );
+  event2.AddPoint(pointDown2);
+  application.ProcessEvent( event2 );
+
+  // flush the queue and render once
+  application.SendNotification();
+  application.Render();
+
+  // Check that the focus is successfully to clear
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
+
+  // Make the second actor focusableInTouchMode
+  second.SetProperty( DevelActor::Property::TOUCH_FOCUSABLE,true);
+
+  // touch second actor
+  application.ProcessEvent( event2 );
+
+  // flush the queue and render once
+  application.SendNotification();
+  application.Render();
+
+  // Check that the focus is successfully to the second actor
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
+
+  END_TEST;
+}
+
+int UtcDaliKeyboardFocusManagerEnableDefaultAlgorithm(void)
+{
+  ToolkitTestApplication application;
+
+  tet_infoline(" UtcDaliKeyboardFocusManagerEnableDefaultAlgorithm");
+
+  // Register Type
+  TypeInfo type;
+  type = TypeRegistry::Get().GetTypeInfo( "KeyboardFocusManager" );
+  DALI_TEST_CHECK( type );
+  BaseHandle handle = type.CreateInstance();
+  DALI_TEST_CHECK( handle );
+
+  KeyboardFocusManager manager = KeyboardFocusManager::Get();
+  DALI_TEST_CHECK(manager);
+
+  bool focusChangedSignalVerified = false;
+  FocusChangedCallback focusChangedCallback(focusChangedSignalVerified);
+  manager.FocusChangedSignal().Connect( &focusChangedCallback, &FocusChangedCallback::Callback );
+
+  PushButton button1 = PushButton::New();
+  PushButton button2 = PushButton::New();
+
+  button1.SetProperty(Actor::Property::SIZE, Vector2(50, 50));
+  button2.SetProperty(Actor::Property::SIZE, Vector2(50, 50));
+
+  button1.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE,true);
+  button2.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE,true);
+
+  application.GetScene().Add(button1);
+  application.GetScene().Add(button2);
+
+  // set position
+  // button1 -- button2
+  button1.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 0.0f));
+  button2.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 0.0f));
+
+  // flush the queue and render once
+  application.SendNotification();
+  application.Render();
+
+  // Set the focus to the button1
+  // [button1] -- button2
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(button1) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button1);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor());
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1);
+  focusChangedCallback.Reset();
+
+  // without set the navigation properties, but we can focus move
+  // enable the default algorithm
+  Dali::Toolkit::DevelKeyboardFocusManager::EnableDefaultAlgorithm(manager, true);
+  DALI_TEST_CHECK( Dali::Toolkit::DevelKeyboardFocusManager::IsDefaultAlgorithmEnabled(manager) );
+
+  // Move the focus towards right
+  // button1 -- [button2]
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true);
+
+  // Confirm whether focus is moved to button2
+  DALI_TEST_EQUALS(button2.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button1);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button2);
+  focusChangedCallback.Reset();
+
+  // disable the default algorithm
+  Dali::Toolkit::DevelKeyboardFocusManager::EnableDefaultAlgorithm(manager, false);
+  DALI_TEST_CHECK( !Dali::Toolkit::DevelKeyboardFocusManager::IsDefaultAlgorithmEnabled(manager) );
+
+  // Move the focus towards left, The focus move will fail because the default algorithm is disabled.
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == false);
+
+  // enable the default algorithm
+  Dali::Toolkit::DevelKeyboardFocusManager::EnableDefaultAlgorithm(manager, true);
+  DALI_TEST_CHECK( Dali::Toolkit::DevelKeyboardFocusManager::IsDefaultAlgorithmEnabled(manager) );
+
+  // Move the focus towards left, The focus move will success because the default algorithm is enabled.
+  // [button1] -- button2
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true);
+  // Confirm whether focus is moved to button2
+  DALI_TEST_EQUALS(button1.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button2);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1);
+  focusChangedCallback.Reset();
+
+
+  END_TEST;
+}
+
+
+int UtcDaliKeyboardFocusManagerWithKeyboardFocusableChildren(void)
+{
+  ToolkitTestApplication application;
+
+  tet_infoline(" UtcDaliKeyboardFocusManagerWithKeyboardFocusableChildren");
+
+  KeyboardFocusManager manager = KeyboardFocusManager::Get();
+  DALI_TEST_CHECK(manager);
+
+  // Create the first actor and add it to the stage
+  Actor first = Actor::New();
+  first.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE, true);
+  application.GetScene().Add(first);
+
+  // Create the second actor and add it to the first actor.
+  Actor second = Actor::New();
+  second.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE, true);
+  first.Add(second);
 
+  // Check that no actor is being focused yet.
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
+
+  // Check that the focus is set on the first actor
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+
+  // Set KeyboardFocusableChildren false.
+  first.SetProperty( DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN, false);
+
+  // Check that it will fail to set focus on the second actor as it's not focusable
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == false);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+
+  // Set KeyboardFocusableChildren true.
+  first.SetProperty( DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN, true);
+
+  // Check that the focus is set on the second actor
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
+
+  END_TEST;
+}
\ No newline at end of file