Updated visuals to use VisualRenderer
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-KeyboardFocusManager.cpp
index 053b25c..4780331 100644 (file)
@@ -23,6 +23,7 @@
 #include <dali/devel-api/actors/actor-devel.h>
 #include <dali/integration-api/events/key-event-integ.h>
 #include <dali/integration-api/events/touch-event-integ.h>
+#include <dali/integration-api/events/wheel-event-integ.h>
 #include <dali-toolkit-test-suite-utils.h>
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali-toolkit/devel-api/focus-manager/keyboard-focus-manager-devel.h>
@@ -247,6 +248,34 @@ public:
   bool mIsCalled;
 };
 
+class WheelEventCallback : public Dali::ConnectionTracker
+{
+public:
+  /**
+   * Constructor
+   * @param[in]  returnValue  Set return value of WheelEvent callback.
+   * */
+  WheelEventCallback( bool consumed )
+  : mConsumed( consumed ),
+    mIsCalled( false )
+  {
+  }
+
+  bool Callback( Actor actor, const WheelEvent& wheelEvent )
+  {
+    mIsCalled = true;
+    return mConsumed;
+  }
+
+  void Callback( const WheelEvent& wheelEvent )
+  {
+    mIsCalled = true;
+  }
+
+  bool mConsumed;
+  bool mIsCalled;
+};
+
 // Used to connect to signals via the ConnectSignal Handle method
 struct CallbackFunctor
 {
@@ -1689,6 +1718,9 @@ int UtcDaliKeyboardFocusManagerWithoutFocusablePropertiesMoveFocus(void)
   focusChangedCallback.Reset();
 
   // without set the navigation properties, but we can focus move
+  // enable the default algorithm
+  Dali::Toolkit::DevelKeyboardFocusManager::EnableDefaultAlgorithm(manager, true);
+  DALI_TEST_CHECK( Dali::Toolkit::DevelKeyboardFocusManager::IsDefaultAlgorithmEnabled(manager) );
 
   // Move the focus towards right
   // button1 -- [button2]
@@ -1898,4 +1930,181 @@ int UtcDaliKeyboardFocusManagerSetAndGetCurrentFocusActorInTouchMode(void)
   DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
 
   END_TEST;
+}
+
+int UtcDaliKeyboardFocusManagerEnableDefaultAlgorithm(void)
+{
+  ToolkitTestApplication application;
+
+  tet_infoline(" UtcDaliKeyboardFocusManagerEnableDefaultAlgorithm");
+
+  // Register Type
+  TypeInfo type;
+  type = TypeRegistry::Get().GetTypeInfo( "KeyboardFocusManager" );
+  DALI_TEST_CHECK( type );
+  BaseHandle handle = type.CreateInstance();
+  DALI_TEST_CHECK( handle );
+
+  KeyboardFocusManager manager = KeyboardFocusManager::Get();
+  DALI_TEST_CHECK(manager);
+
+  bool focusChangedSignalVerified = false;
+  FocusChangedCallback focusChangedCallback(focusChangedSignalVerified);
+  manager.FocusChangedSignal().Connect( &focusChangedCallback, &FocusChangedCallback::Callback );
+
+  PushButton button1 = PushButton::New();
+  PushButton button2 = PushButton::New();
+
+  button1.SetProperty(Actor::Property::SIZE, Vector2(50, 50));
+  button2.SetProperty(Actor::Property::SIZE, Vector2(50, 50));
+
+  button1.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE,true);
+  button2.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE,true);
+
+  application.GetScene().Add(button1);
+  application.GetScene().Add(button2);
+
+  // set position
+  // button1 -- button2
+  button1.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 0.0f));
+  button2.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 0.0f));
+
+  // flush the queue and render once
+  application.SendNotification();
+  application.Render();
+
+  // Set the focus to the button1
+  // [button1] -- button2
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(button1) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button1);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor());
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1);
+  focusChangedCallback.Reset();
+
+  // without set the navigation properties, but we can focus move
+  // enable the default algorithm
+  Dali::Toolkit::DevelKeyboardFocusManager::EnableDefaultAlgorithm(manager, true);
+  DALI_TEST_CHECK( Dali::Toolkit::DevelKeyboardFocusManager::IsDefaultAlgorithmEnabled(manager) );
+
+  // Move the focus towards right
+  // button1 -- [button2]
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true);
+
+  // Confirm whether focus is moved to button2
+  DALI_TEST_EQUALS(button2.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button1);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button2);
+  focusChangedCallback.Reset();
+
+  // disable the default algorithm
+  Dali::Toolkit::DevelKeyboardFocusManager::EnableDefaultAlgorithm(manager, false);
+  DALI_TEST_CHECK( !Dali::Toolkit::DevelKeyboardFocusManager::IsDefaultAlgorithmEnabled(manager) );
+
+  // Move the focus towards left, The focus move will fail because the default algorithm is disabled.
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == false);
+
+  // enable the default algorithm
+  Dali::Toolkit::DevelKeyboardFocusManager::EnableDefaultAlgorithm(manager, true);
+  DALI_TEST_CHECK( Dali::Toolkit::DevelKeyboardFocusManager::IsDefaultAlgorithmEnabled(manager) );
+
+  // Move the focus towards left, The focus move will success because the default algorithm is enabled.
+  // [button1] -- button2
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true);
+  // Confirm whether focus is moved to button2
+  DALI_TEST_EQUALS(button1.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button2);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1);
+  focusChangedCallback.Reset();
+
+
+  END_TEST;
+}
+
+
+int UtcDaliKeyboardFocusManagerWithKeyboardFocusableChildren(void)
+{
+  ToolkitTestApplication application;
+
+  tet_infoline(" UtcDaliKeyboardFocusManagerWithKeyboardFocusableChildren");
+
+  KeyboardFocusManager manager = KeyboardFocusManager::Get();
+  DALI_TEST_CHECK(manager);
+
+  // Create the first actor and add it to the stage
+  Actor first = Actor::New();
+  first.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE, true);
+  application.GetScene().Add(first);
+
+  // Create the second actor and add it to the first actor.
+  Actor second = Actor::New();
+  second.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE, true);
+  first.Add(second);
+
+  // Check that no actor is being focused yet.
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
+
+  // Check that the focus is set on the first actor
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+
+  // Set KeyboardFocusableChildren false.
+  first.SetProperty( DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN, false);
+
+  // Check that it will fail to set focus on the second actor as it's not focusable
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == false);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+
+  // Set KeyboardFocusableChildren true.
+  first.SetProperty( DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN, true);
+
+  // Check that the focus is set on the second actor
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
+
+  END_TEST;
+}
+
+int UtcDaliKeyboardFocusManagerCheckWheelEvent(void)
+{
+  ToolkitTestApplication application;
+
+  tet_infoline( "UtcDaliKeyboardFocusManagerCheckWheelEvent" );
+  Dali::Integration::Scene scene = application.GetScene();
+
+  KeyboardFocusManager manager = KeyboardFocusManager::Get();
+  DALI_TEST_CHECK( ! manager.GetCurrentFocusActor() );
+
+  // Create the first actor and add it to the stage
+  Actor parent = Actor::New();
+  parent.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
+
+  Actor child = Actor::New();
+  child.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
+
+  parent.Add(child);
+  scene.Add(parent);
+
+  WheelEventCallback childCallback( false );
+  child.WheelEventSignal().Connect( &childCallback, &WheelEventCallback::Callback );
+
+  WheelEventCallback parentCallback( true );
+  parent.WheelEventSignal().Connect( &parentCallback, &WheelEventCallback::Callback );
+
+  WheelEventCallback sceneCallback( false );
+  scene.WheelEventSignal().Connect( &sceneCallback, &WheelEventCallback::Callback );
+
+  manager.SetCurrentFocusActor( child );
+
+  // Emit custom wheel event is comming to KeyboardFocusManager
+  Integration::WheelEvent event(Integration::WheelEvent::CUSTOM_WHEEL, 0, 0u, Vector2(0.0f, 0.0f), 1, 1000u);
+  application.ProcessEvent(event);
+
+  DALI_TEST_CHECK( childCallback.mIsCalled );
+  DALI_TEST_CHECK( parentCallback.mIsCalled );
+  DALI_TEST_CHECK( !sceneCallback.mIsCalled );
+
+  END_TEST;
 }
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