END_TEST;
}
+
+int UtcDaliKeyboardFocusManagerWithUserInteractionEnabled(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline(" UtcDaliKeyboardFocusManagerWithUserInteractionEnabled");
+
+ KeyboardFocusManager manager = KeyboardFocusManager::Get();
+ DALI_TEST_CHECK(manager);
+
+ // Create the first actor and add it to the stage
+ Actor first = Actor::New();
+ first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
+ application.GetScene().Add(first);
+
+ // Create the second actor and add it to the first actor.
+ Actor second = Actor::New();
+ second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
+ first.Add(second);
+
+ // Check that no actor is being focused yet.
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
+
+ // Check that the focus is set on the first actor
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+
+ // Set USER_INTERACTION_ENABLED false.
+ second.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, false);
+
+ // Check that it will fail to set focus on the second actor as it's not userInteractionEnabled
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == false);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+
+ // Set KeyboardFocusableChildren true.
+ second.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, true);
+
+ // Check that the focus is set on the second actor
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
+
+ END_TEST;
+}
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