Merge "fix linespacing calculation in TextLabel" into devel/master
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-KeyboardFocusManager.cpp
index c34f729..1ca7bd4 100644 (file)
@@ -678,12 +678,16 @@ int UtcDaliKeyboardFocusManagerFocusablePropertiesMoveFocus(void)
   button1.SetProperty(Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty<int>(Actor::Property::ID)));
   button1.SetProperty(Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty<int>(Actor::Property::ID)));
   button1.SetProperty(Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty<int>(Actor::Property::ID)));
+  button1.SetProperty(Toolkit::DevelControl::Property::CLOCKWISE_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty< int >( Actor::Property::ID)));
+  button1.SetProperty(Toolkit::DevelControl::Property::COUNTER_CLOCKWISE_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty< int >( Actor::Property::ID)));
 
   // set the navigation properties of button2
   button2.SetProperty(Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::Value((int)button1.GetProperty<int>(Actor::Property::ID)));
   button2.SetProperty(Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID, Property::Value((int)button1.GetProperty<int>(Actor::Property::ID)));
   button2.SetProperty(Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::Value((int)button1.GetProperty<int>(Actor::Property::ID)));
   button2.SetProperty(Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::Value((int)button1.GetProperty<int>(Actor::Property::ID)));
+  button2.SetProperty(Toolkit::DevelControl::Property::CLOCKWISE_FOCUSABLE_ACTOR_ID, Property::Value((int)button1.GetProperty< int >( Actor::Property::ID)));
+  button2.SetProperty(Toolkit::DevelControl::Property::COUNTER_CLOCKWISE_FOCUSABLE_ACTOR_ID, Property::Value((int)button1.GetProperty< int >( Actor::Property::ID)));
 
   // Move the focus towards left
   DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true);
@@ -725,6 +729,26 @@ int UtcDaliKeyboardFocusManagerFocusablePropertiesMoveFocus(void)
   DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1);
   focusChangedCallback.Reset();
 
+  // Move the focus towards clockwise
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::CLOCKWISE) == true);
+
+  // Confirm whether focus is moved to button2
+  DALI_TEST_EQUALS(button2.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button1);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button2);
+  focusChangedCallback.Reset();
+
+  // Move the focus towards clockwise
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::COUNTER_CLOCKWISE) == true);
+
+  // Confirm whether focus is moved to button1
+  DALI_TEST_EQUALS(button1.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button2);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1);
+  focusChangedCallback.Reset();
+
   // Create a 1x1 table view and try to move focus inside it
   TableView tableView = TableView::New(1, 1);
   application.GetScene().Add(tableView);
@@ -1912,8 +1936,8 @@ int UtcDaliKeyboardFocusManagerSetAndGetCurrentFocusActorInTouchMode(void)
   application.SendNotification();
   application.Render();
 
-  // Check that the focus is successfully to clear
-  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
+  // Since no focus has been moved, the current focus actor is the same.
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
 
   // Make the second actor focusableInTouchMode
   second.SetProperty(DevelActor::Property::TOUCH_FOCUSABLE, true);
@@ -1967,6 +1991,8 @@ int UtcDaliKeyboardFocusManagerEnableDefaultAlgorithm(void)
   // button1 -- button2
   button1.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 0.0f));
   button2.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 0.0f));
+  button1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  button2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
 
   // flush the queue and render once
   application.SendNotification();
@@ -2011,13 +2037,31 @@ int UtcDaliKeyboardFocusManagerEnableDefaultAlgorithm(void)
   // Move the focus towards left, The focus move will success because the default algorithm is enabled.
   // [button1] -- button2
   DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true);
-  // Confirm whether focus is moved to button2
+  // Confirm whether focus is moved to button1
   DALI_TEST_EQUALS(button1.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
   DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
   DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button2);
   DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1);
   focusChangedCallback.Reset();
 
+  // Clears focus.
+  manager.ClearFocus();
+  // There is no actor focused.
+  // button1 -- button2
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
+
+  // Move the focus towards right, The focus is on the actor closest to the top left of the window.
+  // [button1] -- button2
+  DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true);
+
+  // Confirm whether focus is moved to button1
+  DALI_TEST_EQUALS(button1.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor());
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1);
+  focusChangedCallback.Reset();
+
+
   END_TEST;
 }
 
@@ -2105,3 +2149,107 @@ int UtcDaliKeyboardFocusManagerCheckWheelEvent(void)
 
   END_TEST;
 }
+
+int UtcDaliKeyboardFocusManagerChangeFocusDirectionByCustomWheelEvent(void)
+{
+  ToolkitTestApplication application;
+
+  tet_infoline(" UtcDaliKeyboardFocusManagerChangeFocusDirectionByCustomWheelEvent");
+  Dali::Integration::Scene scene = application.GetScene();
+
+  KeyboardFocusManager manager = KeyboardFocusManager::Get();
+  DALI_TEST_CHECK(manager);
+
+  bool focusChangedSignalVerified = false;
+  FocusChangedCallback focusChangedCallback(focusChangedSignalVerified);
+  manager.FocusChangedSignal().Connect( &focusChangedCallback, &FocusChangedCallback::Callback );
+
+  Integration::WheelEvent clockwiseEvent(Integration::WheelEvent::CUSTOM_WHEEL, 0, 0u, Vector2(0.0f, 0.0f), 1, 1000u);
+  Integration::WheelEvent counterClockwiseEvent(Integration::WheelEvent::CUSTOM_WHEEL, 0, 0u, Vector2(0.0f, 0.0f), -1, 1100u);
+
+  // Create the first button
+  PushButton first = PushButton::New();
+  first.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
+  scene.Add(first);
+
+  // Create the second button
+  PushButton second = PushButton::New();
+  second.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
+  scene.Add(second);
+
+   // set the navigation properties
+  first.SetProperty(Toolkit::DevelControl::Property::CLOCKWISE_FOCUSABLE_ACTOR_ID, Property::Value((int)second.GetProperty< int >( Actor::Property::ID )));
+  second.SetProperty(Toolkit::DevelControl::Property::COUNTER_CLOCKWISE_FOCUSABLE_ACTOR_ID, Property::Value((int)first.GetProperty< int >( Actor::Property::ID )));
+
+  // Set the focus to the first actor
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor());
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first);
+  focusChangedCallback.Reset();
+
+  // Send the clockwise wheel event to move the focus towards clockwise
+  application.ProcessEvent(clockwiseEvent);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == first);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == second);
+  focusChangedCallback.Reset();
+
+  // Send the counter clockwise wheel event to move the focus towards count clockwise
+  application.ProcessEvent(counterClockwiseEvent);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == second);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first);
+  focusChangedCallback.Reset();
+
+  // Clear the focus
+  manager.ClearFocus();
+
+  END_TEST;
+}
+
+int UtcDaliKeyboardFocusManagerWithUserInteractionEnabled(void)
+{
+  ToolkitTestApplication application;
+
+  tet_infoline(" UtcDaliKeyboardFocusManagerWithUserInteractionEnabled");
+
+  KeyboardFocusManager manager = KeyboardFocusManager::Get();
+  DALI_TEST_CHECK(manager);
+
+  // Create the first actor and add it to the stage
+  Actor first = Actor::New();
+  first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
+  application.GetScene().Add(first);
+
+  // Create the second actor and add it to the first actor.
+  Actor second = Actor::New();
+  second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
+  first.Add(second);
+
+  // Check that no actor is being focused yet.
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
+
+  // Check that the focus is set on the first actor
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+
+  // Set USER_INTERACTION_ENABLED false.
+  second.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, false);
+
+  // Check that it will fail to set focus on the second actor as it's not userInteractionEnabled
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == false);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+
+  // Set KeyboardFocusableChildren true.
+  second.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, true);
+
+  // Check that the focus is set on the second actor
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
+
+  END_TEST;
+}
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