(TableView) Move from devel-api to public-api
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-KeyboardFocusManager.cpp
index 8b03227..05f0e26 100644 (file)
@@ -1,18 +1,19 @@
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-//     http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
 
 #include <iostream>
 #include <stdlib.h>
 // test harness headers before dali headers.
 #include <dali-toolkit-test-suite-utils.h>
 
-#include <dali/dali.h>
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali/integration-api/events/key-event-integ.h>
 
+
 using namespace Dali;
 using namespace Dali::Toolkit;
 
@@ -183,6 +184,13 @@ int UtcDaliKeyboardFocusManagerGet(void)
 
   tet_infoline(" UtcDaliKeyboardKeyboardFocusManagerGet");
 
+  // Register Type
+  TypeInfo type;
+  type = TypeRegistry::Get().GetTypeInfo( "KeyboardFocusManager" );
+  DALI_TEST_CHECK( type );
+  BaseHandle handle = type.CreateInstance();
+  DALI_TEST_CHECK( handle );
+
   KeyboardFocusManager manager;
 
   manager = KeyboardFocusManager::Get();
@@ -258,6 +266,13 @@ int UtcDaliKeyboardFocusManagerMoveFocus(void)
 
   tet_infoline(" UtcDaliKeyboardFocusManagerMoveFocus");
 
+  // Register Type
+  TypeInfo type;
+  type = TypeRegistry::Get().GetTypeInfo( "KeyboardFocusManager" );
+  DALI_TEST_CHECK( type );
+  BaseHandle handle = type.CreateInstance();
+  DALI_TEST_CHECK( handle );
+
   KeyboardFocusManager manager = KeyboardFocusManager::Get();
   DALI_TEST_CHECK(manager);
 
@@ -326,6 +341,85 @@ int UtcDaliKeyboardFocusManagerMoveFocus(void)
   preFocusChangeCallback.Reset();
   DALI_TEST_CHECK(!focusChangedCallback.mSignalVerified);
 
+  // Create a 2x2 table view and try to move focus inside it
+  TableView tableView = TableView::New( 2, 2 );
+  Stage::GetCurrent().Add(tableView);
+
+  // Create the third actor
+  Actor third = Actor::New();
+  third.SetKeyboardFocusable(true);
+
+  // Create the fourth actor
+  Actor fourth = Actor::New();
+  fourth.SetKeyboardFocusable(true);
+
+  // Add the four children to table view
+  tableView.AddChild(first, TableView::CellPosition(0, 0));
+  tableView.AddChild(second, TableView::CellPosition(0, 1));
+  tableView.AddChild(third, TableView::CellPosition(1, 0));
+  tableView.AddChild(fourth, TableView::CellPosition(1, 1));
+
+  // Set the focus to the first actor
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == second);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first);
+  focusChangedCallback.Reset();
+
+  // Move the focus towards right
+  DALI_TEST_CHECK(manager.MoveFocus(Control::Right) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == first);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == second);
+  focusChangedCallback.Reset();
+
+  // Move the focus towards down
+  DALI_TEST_CHECK(manager.MoveFocus(Control::Down) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == fourth);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == second);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == fourth);
+  focusChangedCallback.Reset();
+
+  // Move the focus towards left
+  DALI_TEST_CHECK(manager.MoveFocus(Control::Left) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == fourth);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == third);
+  focusChangedCallback.Reset();
+
+  // Move the focus towards up
+  DALI_TEST_CHECK(manager.MoveFocus(Control::Up) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == third);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first);
+  focusChangedCallback.Reset();
+
+  // Move the focus towards left. The focus move will fail as no way to move it upwards
+  DALI_TEST_CHECK(manager.MoveFocus(Control::Left) == false);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+  DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified);
+  DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == first);
+  DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor());
+  DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::Left);
+  preFocusChangeCallback.Reset();
+  DALI_TEST_CHECK(!focusChangedCallback.mSignalVerified);
+
+  // Enable the loop
+  manager.SetFocusGroupLoop(true);
+  DALI_TEST_CHECK(manager.GetFocusGroupLoop() == true);
+
+  // Move the focus towards left again. The focus should move to the fourth actor.
+  DALI_TEST_CHECK(manager.MoveFocus(Control::Left) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == fourth);
+  DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == first);
+  DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == fourth);
+  focusChangedCallback.Reset();
   END_TEST;
 }
 
@@ -535,3 +629,42 @@ int UtcDaliKeyboardFocusManagerSignalFocusedActorActivated(void)
   focusedActorActivatedCallback.Reset();
   END_TEST;
 }
+
+int UtcDaliKeyboardFocusManagerSignalFocusGroupChanged(void)
+{
+  ToolkitTestApplication application;
+
+  tet_infoline(" UtcDaliKeyboardFocusManagerSignalFocusGroupChanged");
+
+  // Register Type
+  TypeInfo type;
+  type = TypeRegistry::Get().GetTypeInfo( "KeyboardFocusManager" );
+  DALI_TEST_CHECK( type );
+  BaseHandle handle = type.CreateInstance();
+  DALI_TEST_CHECK( handle );
+
+  KeyboardFocusManager manager = KeyboardFocusManager::Get();
+  DALI_TEST_CHECK(manager);
+
+  bool focusGroupChangedSignalVerified = false;
+  FocusGroupChangedCallback focusGroupChangedCallback(focusGroupChangedSignalVerified);
+  manager.FocusGroupChangedSignal().Connect( &focusGroupChangedCallback, &FocusGroupChangedCallback::Callback );
+
+  Integration::KeyEvent tabEvent("Tab", "", 0, 0, 0, Integration::KeyEvent::Down);
+  Integration::KeyEvent shiftTabEvent("Tab", "", 0, 1, 0, Integration::KeyEvent::Down);
+
+  // Send the tab event to change focus group in the forward direction
+  application.ProcessEvent(tabEvent);
+  DALI_TEST_CHECK(focusGroupChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusGroupChangedCallback.mCurrentFocusedActor == Actor());
+  DALI_TEST_CHECK(focusGroupChangedCallback.mForward == true);
+  focusGroupChangedCallback.Reset();
+
+  // Send the shift tab event to change focus group in the backward direction
+  application.ProcessEvent(shiftTabEvent);
+  DALI_TEST_CHECK(focusGroupChangedCallback.mSignalVerified);
+  DALI_TEST_CHECK(focusGroupChangedCallback.mCurrentFocusedActor == Actor());
+  DALI_TEST_CHECK(focusGroupChangedCallback.mForward == false);
+  focusGroupChangedCallback.Reset();
+  END_TEST;
+}