PushButton button4 = PushButton::New();
PushButton button5 = PushButton::New();
- button1.SetProperty( Actor::Property::SIZE, Vector2( 50, 50 ) );
- button2.SetProperty( Actor::Property::SIZE, Vector2( 50, 50 ) );
- button3.SetProperty( Actor::Property::SIZE, Vector2( 50, 50 ) );
- button4.SetProperty( Actor::Property::SIZE, Vector2( 50, 50 ) );
- button5.SetProperty( Actor::Property::SIZE, Vector2( 50, 50 ) );
-
- button1.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
- button2.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
- button3.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
- button4.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
- button5.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
+ button1.SetProperty(Actor::Property::SIZE, Vector2(50, 50));
+ button2.SetProperty(Actor::Property::SIZE, Vector2(50, 50));
+ button3.SetProperty(Actor::Property::SIZE, Vector2(50, 50));
+ button4.SetProperty(Actor::Property::SIZE, Vector2(50, 50));
+ button5.SetProperty(Actor::Property::SIZE, Vector2(50, 50));
+
+ button1.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE,true);
+ button2.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE,true);
+ button3.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE,true);
+ button4.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE,true);
+ button5.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE,true);
application.GetScene().Add(button1);
application.GetScene().Add(button2);
application.GetScene().Add(button3);
- application.GetScene().Add(button4);
+ button5.Add(button4);
application.GetScene().Add(button5);
// set position
// | |
// | button5|
// button3 -- button4
- button1.SetProperty( Actor::Property::POSITION, Vector2(0.0f, 0.0f));
- button2.SetProperty( Actor::Property::POSITION, Vector2(100.0f, 0.0f));
- button3.SetProperty( Actor::Property::POSITION, Vector2(0.0f, 100.0f));
- button4.SetProperty( Actor::Property::POSITION, Vector2(100.0f, 100.0f));
- button5.SetProperty( Actor::Property::POSITION, Vector2(60.0f, 60.0f));
+ button1.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 0.0f));
+ button2.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 0.0f));
+ button3.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 100.0f));
+ button4.SetProperty(Actor::Property::POSITION, Vector2(40.0f, 40.0f));
+ button5.SetProperty(Actor::Property::POSITION, Vector2(60.0f, 60.0f));
// flush the queue and render once
application.SendNotification();
DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true);
// Confirm whether focus is moved to button2
- DALI_TEST_EQUALS(button2.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+ DALI_TEST_EQUALS(button2.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button1);
DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button2);
DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::DOWN) == true);
// Confirm whether focus is moved to button5
- DALI_TEST_EQUALS(button5.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+ DALI_TEST_EQUALS(button5.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button2);
DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button5);
DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true);
// Confirm whether focus is moved to button4
- DALI_TEST_EQUALS(button4.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+ DALI_TEST_EQUALS(button4.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button5);
DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button4);
DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true);
// Confirm whether focus is moved to button5
- DALI_TEST_EQUALS(button5.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+ DALI_TEST_EQUALS(button5.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button4);
DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button5);
DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true);
// Confirm whether focus is moved to button3
- DALI_TEST_EQUALS(button3.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+ DALI_TEST_EQUALS(button3.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button5);
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button3);
+ focusChangedCallback.Reset();
+
+ // Move the focus towards right
+ // button1 -- button2
+ // | |
+ // | [button5]|
+ // button3 -- button4
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true);
+
+ // Confirm whether focus is moved to button5
+ DALI_TEST_EQUALS(button5.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button3);
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button5);
+ focusChangedCallback.Reset();
+
+ // Move the focus towards left
+ // button1 -- button2
+ // | |
+ // | button5|
+ //[button3] -- button4
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true);
+
+ // Confirm whether focus is moved to button3
+ DALI_TEST_EQUALS(button3.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button5);
DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button3);
DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::UP) == true);
// Confirm whether focus is moved to button1
- DALI_TEST_EQUALS(button1.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+ DALI_TEST_EQUALS(button1.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button3);
DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1);