(Automated Tests) Increase coverage of ItemView
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-ItemView.cpp
index cb506a9..d5c6af5 100644 (file)
 // Need to override adaptor classes for toolkit test harness, so include
 // test harness headers before dali headers.
 #include <dali-toolkit-test-suite-utils.h>
 // Need to override adaptor classes for toolkit test harness, so include
 // test harness headers before dali headers.
 #include <dali-toolkit-test-suite-utils.h>
-
-#include <dali/dali.h>
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali-toolkit/dali-toolkit.h>
+#include <dali/integration-api/events/touch-event-integ.h>
+#include <dali/integration-api/events/pan-gesture-event.h>
+
 
 using namespace Dali;
 using namespace Toolkit;
 
 using namespace Dali;
 using namespace Toolkit;
@@ -41,16 +42,89 @@ void utc_dali_toolkit_item_view_cleanup(void)
 
 namespace
 {
 
 namespace
 {
+
 const unsigned int TOTAL_ITEM_NUMBER = 100;
 const char* TEST_IMAGE_FILE_NAME = "gallery_image_01.jpg";
 
 const unsigned int TOTAL_ITEM_NUMBER = 100;
 const char* TEST_IMAGE_FILE_NAME = "gallery_image_01.jpg";
 
+const int RENDER_FRAME_INTERVAL = 16;                     ///< Duration of each frame in ms. (at approx 60FPS)
+
 static bool gObjectCreatedCallBackCalled;
 static bool gObjectCreatedCallBackCalled;
+static bool gOnLayoutActivatedCalled;                     ///< Whether the LayoutActivated signal was invoked.
 
 static void TestCallback(BaseHandle handle)
 {
   gObjectCreatedCallBackCalled = true;
 }
 
 
 static void TestCallback(BaseHandle handle)
 {
   gObjectCreatedCallBackCalled = true;
 }
 
+static void OnLayoutActivated()
+{
+  gOnLayoutActivatedCalled = true;
+}
+
+// Generate a PanGestureEvent to send to Core
+Integration::PanGestureEvent GeneratePan(
+    Gesture::State state,
+    const Vector2& previousPosition,
+    const Vector2& currentPosition,
+    unsigned long timeDelta,
+    unsigned int numberOfTouches = 1)
+{
+  Integration::PanGestureEvent pan(state);
+
+  pan.previousPosition = previousPosition;
+  pan.currentPosition = currentPosition;
+  pan.timeDelta = timeDelta;
+  pan.numberOfTouches = numberOfTouches;
+
+  return pan;
+}
+
+/**
+ * Helper to generate PanGestureEvent
+ *
+ * @param[in] application Application instance
+ * @param[in] state The Gesture State
+ * @param[in] pos The current position of touch.
+ */
+static void SendPan(ToolkitTestApplication& application, Gesture::State state, const Vector2& pos)
+{
+  static Vector2 last;
+
+  if( (state == Gesture::Started) ||
+      (state == Gesture::Possible) )
+  {
+    last.x = pos.x;
+    last.y = pos.y;
+  }
+
+  application.ProcessEvent(GeneratePan(state, last, pos, RENDER_FRAME_INTERVAL));
+
+  last.x = pos.x;
+  last.y = pos.y;
+}
+
+/*
+ * Simulate time passed by.
+ *
+ * @note this will always process at least 1 frame (1/60 sec)
+ *
+ * @param application Test application instance
+ * @param duration Time to pass in milliseconds.
+ * @return The actual time passed in milliseconds
+ */
+int Wait(ToolkitTestApplication& application, int duration = 0)
+{
+  int time = 0;
+
+  for(int i = 0; i <= ( duration / RENDER_FRAME_INTERVAL); i++)
+  {
+    application.SendNotification();
+    application.Render(RENDER_FRAME_INTERVAL);
+    time += RENDER_FRAME_INTERVAL;
+  }
+
+  return time;
+}
 
 // Implementation of ItemFactory for providing actors to ItemView
 class TestItemFactory : public ItemFactory
 
 // Implementation of ItemFactory for providing actors to ItemView
 class TestItemFactory : public ItemFactory
@@ -83,9 +157,9 @@ public: // From ItemFactory
    */
   virtual Actor NewItem(unsigned int itemId)
   {
    */
   virtual Actor NewItem(unsigned int itemId)
   {
-    // Create an image actor for this item
-    Image image = Image::New( TEST_IMAGE_FILE_NAME );
-    Actor actor = ImageActor::New(image);
+    // Create a renderable actor for this item
+    Image image = ResourceImage::New( TEST_IMAGE_FILE_NAME );
+    Actor actor = CreateRenderableActor(image);
 
     return actor;
   }
 
     return actor;
   }
@@ -144,15 +218,30 @@ int UtcDaliItemViewAddAndGetLayout(void)
   ItemView view = ItemView::New(factory);
 
   // Create a grid layout and add it to ItemView
   ItemView view = ItemView::New(factory);
 
   // Create a grid layout and add it to ItemView
-  GridLayoutPtr gridLayout = GridLayout::New();
+  ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
   view.AddLayout(*gridLayout);
 
   // As we have added one layout, check the number of layout is now 1
   DALI_TEST_CHECK(view.GetLayoutCount() == 1);
 
   view.AddLayout(*gridLayout);
 
   // As we have added one layout, check the number of layout is now 1
   DALI_TEST_CHECK(view.GetLayoutCount() == 1);
 
+  // Create a depth layout and add it to ItemView
+  ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH );
+  view.AddLayout(*depthLayout);
+
+  // As we have added another layout, check the number of layout is now 2
+  DALI_TEST_CHECK(view.GetLayoutCount() == 2);
+
+  // Create a spiral layout and add it to ItemView
+  ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
+  view.AddLayout(*spiralLayout);
+
+  // As we have added another layout, check the number of layout is now 3
+  DALI_TEST_CHECK(view.GetLayoutCount() == 3);
 
   // Check we are getting the correct layout from ItemView
   DALI_TEST_CHECK(view.GetLayout(0) == gridLayout);
 
   // Check we are getting the correct layout from ItemView
   DALI_TEST_CHECK(view.GetLayout(0) == gridLayout);
+  DALI_TEST_CHECK(view.GetLayout(1) == depthLayout);
+  DALI_TEST_CHECK(view.GetLayout(2) == spiralLayout);
   END_TEST;
 }
 
   END_TEST;
 }
 
@@ -165,21 +254,37 @@ int UtcDaliItemViewAddAndRemoveLayout(void)
   ItemView view = ItemView::New(factory);
 
   // Create a grid layout and add it to ItemView
   ItemView view = ItemView::New(factory);
 
   // Create a grid layout and add it to ItemView
-  GridLayoutPtr gridLayout = GridLayout::New();
+  ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
   view.AddLayout(*gridLayout);
 
   // As we have added one layout, check the number of layout is now 1
   DALI_TEST_CHECK(view.GetLayoutCount() == 1);
 
   view.AddLayout(*gridLayout);
 
   // As we have added one layout, check the number of layout is now 1
   DALI_TEST_CHECK(view.GetLayoutCount() == 1);
 
+  // Create a depth layout and add it to ItemView
+  ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH );
+  view.AddLayout(*depthLayout);
+
+  // As we have added another layout, check the number of layout is now 2
+  DALI_TEST_CHECK(view.GetLayoutCount() == 2);
+
   // Check we are getting the correct layout from ItemView
   DALI_TEST_CHECK(view.GetLayout(0) == gridLayout);
   // Check we are getting the correct layout from ItemView
   DALI_TEST_CHECK(view.GetLayout(0) == gridLayout);
+  DALI_TEST_CHECK(view.GetLayout(1) == depthLayout);
 
   // Remove the grid layout
   view.RemoveLayout(0);
 
 
   // Remove the grid layout
   view.RemoveLayout(0);
 
-  // As we have removed the grid layout, check the number of layout is now 0
-  DALI_TEST_CHECK(view.GetLayoutCount() == 0);
+  // As we have removed the grid layout, check the number of layout is now 1
+  DALI_TEST_CHECK(view.GetLayoutCount() == 1);
 
 
+  // Check we are getting the correct layout from ItemView
+  DALI_TEST_CHECK(view.GetLayout(0) == depthLayout);
+
+  // Remove the depth layout
+  view.RemoveLayout(0);
+
+  // As we also removed the depth layout, check the number of layout is now 0
+  DALI_TEST_CHECK(view.GetLayoutCount() == 0);
   END_TEST;
 }
 
   END_TEST;
 }
 
@@ -192,21 +297,41 @@ int UtcDaliItemViewActivateLayoutAndGetActiveLayout(void)
   ItemView view = ItemView::New(factory);
 
   // Create a grid layout and add it to ItemView
   ItemView view = ItemView::New(factory);
 
   // Create a grid layout and add it to ItemView
-  GridLayoutPtr gridLayout = GridLayout::New();
+  ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
   view.AddLayout(*gridLayout);
 
   view.AddLayout(*gridLayout);
 
-  DALI_TEST_CHECK(view.GetLayoutCount() == 1);
+  // Create a depth layout and add it to ItemView
+  ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH );
+  view.AddLayout(*depthLayout);
+
+  // Create a spiral layout and add it to ItemView
+  ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
+  view.AddLayout(*spiralLayout);
+
+  // As we have added three layouts, check the number of layout is now 3
+  DALI_TEST_CHECK(view.GetLayoutCount() == 3);
 
   // Check there is no active layout at the moment
   DALI_TEST_CHECK(view.GetActiveLayout() == NULL);
 
 
   // Check there is no active layout at the moment
   DALI_TEST_CHECK(view.GetActiveLayout() == NULL);
 
-  // Activate the grid layout
+  // Activate the depth layout
   Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
   Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+  view.ActivateLayout(1, stageSize, 0.5f);
+
+  // Check the current active layout is the depth layout
+  DALI_TEST_CHECK(view.GetActiveLayout() == depthLayout);
+
+  // Activate the grid layout
   view.ActivateLayout(0, stageSize, 0.5f);
 
   // Check the current active layout is the grid layout
   DALI_TEST_CHECK(view.GetActiveLayout() == gridLayout);
 
   view.ActivateLayout(0, stageSize, 0.5f);
 
   // Check the current active layout is the grid layout
   DALI_TEST_CHECK(view.GetActiveLayout() == gridLayout);
 
+  // Activate the spiral layout
+  view.ActivateLayout(2, stageSize, 0.5f);
+
+  // Check the current active layout is the spiral layout
+  DALI_TEST_CHECK(view.GetActiveLayout() == spiralLayout);
   END_TEST;
 }
 
   END_TEST;
 }
 
@@ -219,7 +344,8 @@ int UtcDaliItemViewDeactivateCurrentLayout(void)
   ItemView view = ItemView::New(factory);
 
   // Create a grid layout and add it to ItemView
   ItemView view = ItemView::New(factory);
 
   // Create a grid layout and add it to ItemView
-  GridLayoutPtr gridLayout = GridLayout::New();
+  ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+  gridLayout->SetOrientation(ControlOrientation::Down);
   view.AddLayout(*gridLayout);
 
   // Check there is no active layout at the moment
   view.AddLayout(*gridLayout);
 
   // Check there is no active layout at the moment
@@ -249,7 +375,8 @@ int UtcDaliItemViewGetItemAndGetItemId(void)
   ItemView view = ItemView::New(factory);
 
   // Create a grid layout and add it to ItemView
   ItemView view = ItemView::New(factory);
 
   // Create a grid layout and add it to ItemView
-  GridLayoutPtr gridLayout = GridLayout::New();
+  ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+  gridLayout->SetOrientation(ControlOrientation::Left);
   view.AddLayout(*gridLayout);
 
   // Activate the grid layout so that the items will be created and added to ItemView
   view.AddLayout(*gridLayout);
 
   // Activate the grid layout so that the items will be created and added to ItemView
@@ -273,7 +400,8 @@ int UtcDaliItemViewRemoveItem(void)
   ItemView view = ItemView::New(factory);
 
   // Create a grid layout and add it to ItemView
   ItemView view = ItemView::New(factory);
 
   // Create a grid layout and add it to ItemView
-  GridLayoutPtr gridLayout = GridLayout::New();
+  ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+  gridLayout->SetOrientation(ControlOrientation::Right);
   view.AddLayout(*gridLayout);
 
   // Activate the grid layout so that the items will be created and added to ItemView
   view.AddLayout(*gridLayout);
 
   // Activate the grid layout so that the items will be created and added to ItemView
@@ -305,9 +433,10 @@ int UtcDaliItemViewGetCurrentLayoutPosition(void)
   TestItemFactory factory;
   ItemView view = ItemView::New(factory);
 
   TestItemFactory factory;
   ItemView view = ItemView::New(factory);
 
-  // Create a grid layout and add it to ItemView
-  GridLayoutPtr gridLayout = GridLayout::New();
-  view.AddLayout(*gridLayout);
+  // Create a depth layout and add it to ItemView
+  ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH );
+  depthLayout->SetOrientation(ControlOrientation::Up);
+  view.AddLayout(*depthLayout);
 
   // Activate the grid layout so that the items will be created and added to ItemView
   Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
 
   // Activate the grid layout so that the items will be created and added to ItemView
   Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
@@ -393,6 +522,8 @@ int UtcDaliItemViewSetAndGetRefreshInterval(void)
   // Set the interval between refreshes to be 20
   view.SetRefreshInterval(20);
 
   // Set the interval between refreshes to be 20
   view.SetRefreshInterval(20);
 
+  view.Refresh();
+
   // Check the interval between refreshes is 20
   DALI_TEST_CHECK(view.GetRefreshInterval() == 20);
   END_TEST;
   // Check the interval between refreshes is 20
   DALI_TEST_CHECK(view.GetRefreshInterval() == 20);
   END_TEST;
@@ -406,14 +537,14 @@ int UtcDaliItemViewScrollToItem(void)
   TestItemFactory factory;
   ItemView view = ItemView::New(factory);
   Vector3 vec(480.0f, 800.0f, 0.0f);
   TestItemFactory factory;
   ItemView view = ItemView::New(factory);
   Vector3 vec(480.0f, 800.0f, 0.0f);
-  GridLayoutPtr layout = GridLayout::New();
+  ItemLayoutPtr layout = DefaultItemLayout::New( DefaultItemLayout::DEPTH );
 
   view.SetName("view actor");
   view.AddLayout(*layout);
   view.SetSize(vec);
 
   Stage::GetCurrent().Add(view);
 
   view.SetName("view actor");
   view.AddLayout(*layout);
   view.SetSize(vec);
 
   Stage::GetCurrent().Add(view);
-  layout->SetOrientation(ControlOrientation::Up);
+  layout->SetOrientation(ControlOrientation::Down);
   view.ActivateLayout(0, vec, 0.0f);
 
   application.SendNotification();
   view.ActivateLayout(0, vec, 0.0f);
 
   application.SendNotification();
@@ -473,7 +604,7 @@ int UtcDaliItemViewScrollToItem(void)
   END_TEST;
 }
 
   END_TEST;
 }
 
-int UtcDaliItemViewSetAndGetMouseWheelScrollDistanceStep(void)
+int UtcDaliItemViewSetAndGetWheelScrollDistanceStep(void)
 {
   ToolkitTestApplication application;
 
 {
   ToolkitTestApplication application;
 
@@ -481,10 +612,493 @@ int UtcDaliItemViewSetAndGetMouseWheelScrollDistanceStep(void)
   TestItemFactory factory;
   ItemView view = ItemView::New(factory);
 
   TestItemFactory factory;
   ItemView view = ItemView::New(factory);
 
-  // Set the scroll distance step for the mouse wheel event to be 100.0f
-  view.SetMouseWheelScrollDistanceStep(100.0f);
+  // Set the scroll distance step for the wheel event to be 100.0f
+  view.SetWheelScrollDistanceStep(100.0f);
 
   // Check the scroll distance step is 100.0f
 
   // Check the scroll distance step is 100.0f
-  DALI_TEST_EQUALS(view.GetMouseWheelScrollDistanceStep(), 100.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS(view.GetWheelScrollDistanceStep(), 100.0f, TEST_LOCATION );
+  END_TEST;
+}
+
+int UtcDaliItemViewInsertItemP(void)
+{
+  ToolkitTestApplication application;
+
+  // Create the ItemView actor
+  TestItemFactory factory;
+  ItemView view = ItemView::New(factory);
+
+  // Create a depth layout and add it to ItemView
+  ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH);
+  depthLayout->SetOrientation(ControlOrientation::Left);
+  view.AddLayout(*depthLayout);
+
+  // Activate the grid layout so that the items will be created and added to ItemView
+  Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+  view.ActivateLayout(0, stageSize, 0.5f);
+
+  // Get the item given the item ID
+  Actor itemActor = view.GetItem(2);
+
+  ItemId id = view.GetItemId( itemActor );
+
+  // Check we are getting the correct Item ID given the specified actor
+  DALI_TEST_CHECK(view.GetItemId(itemActor) == 2);
+
+  Actor newActor = Actor::New();
+
+  view.InsertItem(Item(id, newActor), 0.5f);
+
+  DALI_TEST_CHECK(view.GetItem(2) == newActor);
+  END_TEST;
+}
+
+int UtcDaliItemViewInsertItemsP(void)
+{
+  ToolkitTestApplication application;
+
+  // Create the ItemView actor
+  TestItemFactory factory;
+  ItemView view = ItemView::New(factory);
+
+  // Create a depth layout and add it to ItemView
+  ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH);
+  depthLayout->SetOrientation(ControlOrientation::Right);
+  view.AddLayout(*depthLayout);
+
+  // Activate the grid layout so that the items will be created and added to ItemView
+  Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+  view.ActivateLayout(0, stageSize, 0.5f);
+
+  unsigned int itemCount = view.GetChildCount();
+
+  ItemContainer insertList;
+
+  for( unsigned int i = 0u; i < 10; ++i )
+  {
+    Actor child = view.GetChildAt( i );
+    Actor newActor = Actor::New();
+    newActor.SetName("Inserted");
+    insertList.push_back( Item( view.GetItemId(child), newActor ) );
+  }
+
+  if( !insertList.empty() )
+  {
+    view.InsertItems( insertList, 0.5f );
+  }
+
+  DALI_TEST_CHECK(view.GetChildCount() == itemCount + 10);
+
+  ItemIdContainer removeList;
+
+  for( unsigned int i = 0u; i < view.GetChildCount(); ++i )
+  {
+    Actor child = view.GetChildAt( i );
+
+    if( child.GetName() == "Inserted" )
+    {
+      removeList.push_back( view.GetItemId(child) );
+    }
+  }
+
+  if( ! removeList.empty() )
+  {
+    view.RemoveItems( removeList, 0.5f );
+  }
+
+  DALI_TEST_CHECK(view.GetChildCount() == itemCount);
+  END_TEST;
+}
+
+int UtcDaliItemViewReplaceItemP(void)
+{
+  ToolkitTestApplication application;
+
+  // Create the ItemView actor
+  TestItemFactory factory;
+  ItemView view = ItemView::New(factory);
+
+  // Create a spiral layout and add it to ItemView
+  ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
+  view.AddLayout(*spiralLayout);
+
+  // Activate the grid layout so that the items will be created and added to ItemView
+  Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+  view.ActivateLayout(0, stageSize, 0.5f);
+
+  Actor newActor = Actor::New();
+
+  view.ReplaceItem( Item( 0, newActor ), 0.5f );
+
+  DALI_TEST_CHECK(view.GetItem(0) == newActor);
+  END_TEST;
+}
+
+int UtcDaliItemViewReplaceItemsP(void)
+{
+  ToolkitTestApplication application;
+
+  // Create the ItemView actor
+  TestItemFactory factory;
+  ItemView view = ItemView::New(factory);
+
+  // Create a spiral layout and add it to ItemView
+  ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
+  spiralLayout->SetOrientation( ControlOrientation::Down );
+  view.AddLayout(*spiralLayout);
+
+  // Activate the grid layout so that the items will be created and added to ItemView
+  Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+  view.ActivateLayout(0, stageSize, 0.5f);
+
+  ItemContainer replaceList;
+
+  for( unsigned int i = 0u; i < 10; ++i )
+  {
+    Actor child = view.GetItem( i );
+    Actor newActor = Actor::New();
+    newActor.SetName("Replaced");
+
+    replaceList.push_back( Item( i, newActor ) );
+  }
+
+  if( !replaceList.empty() )
+  {
+    view.ReplaceItems( replaceList, 0.5f );
+  }
+
+  DALI_TEST_CHECK(view.GetItem(0).GetName() == "Replaced");
+  DALI_TEST_CHECK(view.GetItem(8).GetName() == "Replaced");
+  END_TEST;
+}
+
+int UtcDaliItemViewGetItemsRangeP(void)
+{
+  ToolkitTestApplication application;
+
+  // Create the ItemView actor
+  TestItemFactory factory;
+  ItemView view = ItemView::New(factory);
+
+  // Create a spiral layout and add it to ItemView
+  ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
+  spiralLayout->SetOrientation( ControlOrientation::Left );
+  view.AddLayout(*spiralLayout);
+
+  // Activate the grid layout so that the items will be created and added to ItemView
+  Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+  view.ActivateLayout(0, stageSize, 0.5f);
+
+  ItemRange itemRange(0, 0);
+
+  view.GetItemsRange(itemRange);
+
+  DALI_TEST_CHECK(itemRange.Within(0));
+  END_TEST;
+}
+
+int UtcDaliItemViewSetItemsAnchorPointP(void)
+{
+  ToolkitTestApplication application;
+
+  // Create the ItemView actor
+  TestItemFactory factory;
+  ItemView view = ItemView::New(factory);
+
+  // Create a spiral layout and add it to ItemView
+  ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
+  spiralLayout->SetOrientation( ControlOrientation::Right );
+  view.AddLayout(*spiralLayout);
+
+  // Activate the grid layout so that the items will be created and added to ItemView
+  Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+  view.ActivateLayout(0, stageSize, 0.5f);
+
+  Vector3 anchorPoint(10.0f, 10.0f, 0.0f);
+
+  view.SetItemsAnchorPoint(anchorPoint);
+
+  DALI_TEST_CHECK(view.GetItemsAnchorPoint() == anchorPoint);
+  DALI_TEST_CHECK(view.GetItem(0).GetCurrentAnchorPoint() == anchorPoint);
+  END_TEST;
+}
+
+int UtcDaliItemViewSetItemsParentOriginP(void)
+{
+  ToolkitTestApplication application;
+
+  // Create the ItemView actor
+  TestItemFactory factory;
+  ItemView view = ItemView::New(factory);
+
+  // Create a grid layout and add it to ItemView
+  ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+  view.AddLayout(*gridLayout);
+
+  // Activate the grid layout so that the items will be created and added to ItemView
+  Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+  view.ActivateLayout(0, stageSize, 0.5f);
+
+  Vector3 parentOrigin(10.0f, 10.0f, 0.0f);
+
+  view.SetItemsParentOrigin(parentOrigin);
+
+  DALI_TEST_CHECK(view.GetItemsParentOrigin() == parentOrigin);
+  DALI_TEST_CHECK(view.GetItem(0).GetCurrentParentOrigin() == parentOrigin);
+  END_TEST;
+}
+
+int UtcDaliItemFactoryGetExtention(void)
+{
+  ToolkitTestApplication application;
+  TestItemFactory factory;
+  DALI_TEST_CHECK( factory.GetExtension() == NULL );
+  END_TEST;
+}
+
+int UtcDaliItemViewLayoutActivatedSignalP(void)
+{
+  ToolkitTestApplication application;
+
+  // Create the ItemView actor
+  TestItemFactory factory;
+  ItemView view = ItemView::New(factory);
+
+  // Create a grid layout and add it to ItemView
+  ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+  view.AddLayout(*gridLayout);
+
+  Stage::GetCurrent().Add( view );
+
+  // Connect the layout activated signal
+  view.LayoutActivatedSignal().Connect( &OnLayoutActivated );
+
+  gOnLayoutActivatedCalled = false;
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Activate the grid layout so that the items will be created and added to ItemView
+  Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+  view.ActivateLayout(0, stageSize, 0.1f);
+
+  // Wait for 0.1 second
+  Wait(application, 100);
+
+  DALI_TEST_EQUALS( gOnLayoutActivatedCalled, true, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliItemViewSetGetProperty(void)
+{
+  ToolkitTestApplication application;
+
+  // Create the ItemView actor
+  TestItemFactory factory;
+  ItemView view = ItemView::New(factory);
+  DALI_TEST_CHECK(view);
+
+  // Event side properties
+
+  // Test "minimumSwipeSpeed" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("minimumSwipeSpeed") == ItemView::Property::MINIMUM_SWIPE_SPEED  );
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::MINIMUM_SWIPE_SPEED).Get<float>(), view.GetMinimumSwipeSpeed(), TEST_LOCATION );
+  view.SetProperty( ItemView::Property::MINIMUM_SWIPE_SPEED, 2.5f );
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::MINIMUM_SWIPE_SPEED).Get<float>(), 2.5f, TEST_LOCATION );
+
+  // Test "minimumSwipeDistance" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("minimumSwipeDistance") == ItemView::Property::MINIMUM_SWIPE_DISTANCE  );
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::MINIMUM_SWIPE_DISTANCE).Get<float>(), view.GetMinimumSwipeDistance(), TEST_LOCATION );
+  view.SetProperty( ItemView::Property::MINIMUM_SWIPE_DISTANCE, 8.725f );
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::MINIMUM_SWIPE_DISTANCE).Get<float>(), 8.725f, TEST_LOCATION );
+
+  // Test "wheelScrollDistanceStep" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("wheelScrollDistanceStep") == ItemView::Property::WHEEL_SCROLL_DISTANCE_STEP  );
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::WHEEL_SCROLL_DISTANCE_STEP).Get<float>(), view.GetWheelScrollDistanceStep(), TEST_LOCATION );
+  view.SetProperty( ItemView::Property::WHEEL_SCROLL_DISTANCE_STEP, 5.0f );
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::WHEEL_SCROLL_DISTANCE_STEP).Get<float>(), 5.0f, TEST_LOCATION );
+
+  // Test "snapToItemEnabled" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("snapToItemEnabled") == ItemView::Property::SNAP_TO_ITEM_ENABLED  );
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SNAP_TO_ITEM_ENABLED).Get<bool>(), view.GetAnchoring(), TEST_LOCATION );
+  view.SetProperty( ItemView::Property::SNAP_TO_ITEM_ENABLED, true );
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SNAP_TO_ITEM_ENABLED).Get<bool>(), true, TEST_LOCATION );
+
+  // Test "refreshInterval" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("refreshInterval") == ItemView::Property::REFRESH_INTERVAL  );
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::REFRESH_INTERVAL).Get<float>(), view.GetRefreshInterval(), TEST_LOCATION );
+  view.SetProperty( ItemView::Property::REFRESH_INTERVAL, 11.0f );
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::REFRESH_INTERVAL).Get<float>(), 11.0f, TEST_LOCATION );
+
+  // Test "overshootEnabled" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("overshootEnabled") == Scrollable::Property::OVERSHOOT_ENABLED  );
+  DALI_TEST_EQUALS( view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get<bool>(), view.IsOvershootEnabled(), TEST_LOCATION );
+  view.SetProperty( Scrollable::Property::OVERSHOOT_ENABLED, false );
+  DALI_TEST_EQUALS( view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get<bool>(), false, TEST_LOCATION );
+
+  // Animatable properties
+
+  // Test "layoutPosition" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("layoutPosition") == ItemView::Property::LAYOUT_POSITION  );
+  view.SetProperty( ItemView::Property::LAYOUT_POSITION, 20.5f );
+  Wait(application);
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::LAYOUT_POSITION).Get<float>(), 20.5f, TEST_LOCATION );
+
+  // Test "scrollSpeed" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("scrollSpeed") == ItemView::Property::SCROLL_SPEED  );
+  view.SetProperty( ItemView::Property::SCROLL_SPEED, 3.35f );
+  Wait(application);
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SCROLL_SPEED).Get<float>(), 3.35f, TEST_LOCATION );
+
+  // Test "overshoot" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("overshoot") == ItemView::Property::OVERSHOOT  );
+  view.SetProperty( ItemView::Property::OVERSHOOT, 0.15f );
+  Wait(application);
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::OVERSHOOT).Get<float>(), 0.15f, TEST_LOCATION );
+
+  // Test "scrollDirection" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("scrollDirection") == ItemView::Property::SCROLL_DIRECTION  );
+  view.SetProperty( ItemView::Property::SCROLL_DIRECTION, Vector2(0.85f, 0.5f) );
+  Wait(application);
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SCROLL_DIRECTION).Get<Vector2>(), Vector2(0.85f, 0.5f), TEST_LOCATION );
+
+  // Test "layoutOrientation" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("layoutOrientation") == ItemView::Property::LAYOUT_ORIENTATION  );
+  view.SetProperty( ItemView::Property::LAYOUT_ORIENTATION, 2 );
+  Wait(application);
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::LAYOUT_ORIENTATION).Get<int>(), 2, TEST_LOCATION );
+
+  // Test "scrollContentSize" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("scrollContentSize") == ItemView::Property::SCROLL_CONTENT_SIZE  );
+  view.SetProperty( ItemView::Property::SCROLL_CONTENT_SIZE, 250.0f );
+  Wait(application);
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SCROLL_CONTENT_SIZE).Get<float>(), 250.0f, TEST_LOCATION );
+
+  END_TEST;
+}
+
+
+int UtcDaliItemViewOvershootVertical(void)
+{
+  ToolkitTestApplication application;
+  Dali::Stage stage = Dali::Stage::GetCurrent();
+
+  // Create the ItemView actor
+  TestItemFactory factory;
+  ItemView view = ItemView::New(factory);
+
+  // Create a grid layout and add it to ItemView
+  ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+  view.AddLayout(*gridLayout);
+  stage.Add(view);
+
+  // Activate the grid layout so that the items will be created and added to ItemView
+  Vector3 stageSize(stage.GetSize());
+  view.ActivateLayout(0, stageSize, 0.5f);
+
+  view.SetProperty( Scrollable::Property::OVERSHOOT_ENABLED, true );
+  DALI_TEST_EQUALS( view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get<bool>(), true, TEST_LOCATION );
+
+  view.SetProperty( Scrollable::Property::OVERSHOOT_SIZE, Vector2(30, 30) );
+
+  Wait(application);
+
+  // Do a pan starting from 100,100 and moving down
+  Vector2 pos(100.0f, 100.0f);
+  SendPan(application, Gesture::Possible, pos);
+  SendPan(application, Gesture::Started, pos);
+  pos.y += 5.0f;
+  Wait(application, 100);
+
+  for(int i = 0;i<200;i++)
+  {
+    SendPan(application, Gesture::Continuing, pos);
+    pos.y += 5.0f;
+    Wait(application);
+  }
+
+  SendPan(application, Gesture::Finished, pos);
+  Wait(application, 100);
+
+  // Do a pan starting from 100,100 and moving up
+  pos = Vector2(100.0f, 300.0f);
+  SendPan(application, Gesture::Possible, pos);
+  SendPan(application, Gesture::Started, pos);
+  pos.y -= 5.0f;
+  Wait(application, 100);
+
+  for(int i = 0;i<200;i++)
+  {
+    SendPan(application, Gesture::Continuing, pos);
+    pos.y -= 5.0f;
+    Wait(application);
+  }
+
+  SendPan(application, Gesture::Finished, pos);
+  Wait(application, 100);
+  END_TEST;
+}
+
+int UtcDaliItemViewOvershootHorizontal(void)
+{
+  ToolkitTestApplication application;
+  Dali::Stage stage = Dali::Stage::GetCurrent();
+
+  // Create the ItemView actor
+  TestItemFactory factory;
+  ItemView view = ItemView::New(factory);
+
+  // Create a grid layout and add it to ItemView
+  ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
+  view.AddLayout(*gridLayout);
+  stage.Add(view);
+
+  // Activate the grid layout so that the items will be created and added to ItemView
+  Vector3 stageSize(stage.GetSize());
+  view.ActivateLayout(0, stageSize, 0.5f);
+
+  view.SetProperty( Scrollable::Property::OVERSHOOT_ENABLED, true );
+  DALI_TEST_EQUALS( view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get<bool>(), true, TEST_LOCATION );
+
+  view.SetProperty( Scrollable::Property::OVERSHOOT_SIZE, Vector2(30, 30) );
+
+  Wait(application);
+
+  // Do a pan starting from 100,100 and moving left
+  Vector2 pos(100.0f, 100.0f);
+  SendPan(application, Gesture::Possible, pos);
+  SendPan(application, Gesture::Started, pos);
+  pos.x -= 5.0f;
+  Wait(application, 100);
+
+  for(int i = 0;i<200;i++)
+  {
+    SendPan(application, Gesture::Continuing, pos);
+    pos.x -= 5.0f;
+    Wait(application);
+  }
+
+  SendPan(application, Gesture::Finished, pos);
+  Wait(application, 100);
+
+  // Do a pan starting from 100,100 and moving right
+  pos = Vector2(100.0f, 100.0f);
+  SendPan(application, Gesture::Possible, pos);
+  SendPan(application, Gesture::Started, pos);
+  pos.x += 5.0f;
+  Wait(application, 100);
+
+  for(int i = 0;i<200;i++)
+  {
+    SendPan(application, Gesture::Continuing, pos);
+    pos.x += 5.0f;
+    Wait(application);
+  }
+
+  SendPan(application, Gesture::Finished, pos);
+  Wait(application, 100);
+
   END_TEST;
 }
   END_TEST;
 }