Revert "[3.0] Added test cases and removed dead code"
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-ItemView.cpp
index 8be97fe..b1fd832 100644 (file)
 // Need to override adaptor classes for toolkit test harness, so include
 // test harness headers before dali headers.
 #include <dali-toolkit-test-suite-utils.h>
-#include <dali-toolkit/dali-toolkit.h>
-#include <dali/integration-api/events/touch-event-integ.h>
-#include <dali/integration-api/events/pan-gesture-event.h>
 
+#include <dali-toolkit/dali-toolkit.h>
 
 using namespace Dali;
 using namespace Toolkit;
@@ -61,48 +59,6 @@ static void OnLayoutActivated()
   gOnLayoutActivatedCalled = true;
 }
 
-// Generate a PanGestureEvent to send to Core
-Integration::PanGestureEvent GeneratePan(
-    Gesture::State state,
-    const Vector2& previousPosition,
-    const Vector2& currentPosition,
-    unsigned long timeDelta,
-    unsigned int numberOfTouches = 1)
-{
-  Integration::PanGestureEvent pan(state);
-
-  pan.previousPosition = previousPosition;
-  pan.currentPosition = currentPosition;
-  pan.timeDelta = timeDelta;
-  pan.numberOfTouches = numberOfTouches;
-
-  return pan;
-}
-
-/**
- * Helper to generate PanGestureEvent
- *
- * @param[in] application Application instance
- * @param[in] state The Gesture State
- * @param[in] pos The current position of touch.
- */
-static void SendPan(ToolkitTestApplication& application, Gesture::State state, const Vector2& pos)
-{
-  static Vector2 last;
-
-  if( (state == Gesture::Started) ||
-      (state == Gesture::Possible) )
-  {
-    last.x = pos.x;
-    last.y = pos.y;
-  }
-
-  application.ProcessEvent(GeneratePan(state, last, pos, RENDER_FRAME_INTERVAL));
-
-  last.x = pos.x;
-  last.y = pos.y;
-}
-
 /*
  * Simulate time passed by.
  *
@@ -970,126 +926,3 @@ int UtcDaliItemViewSetGetProperty(void)
   END_TEST;
 }
 
-
-int UtcDaliItemViewOvershootVertical(void)
-{
-  ToolkitTestApplication application;
-  Dali::Stage stage = Dali::Stage::GetCurrent();
-
-  // Create the ItemView actor
-  TestItemFactory factory;
-  ItemView view = ItemView::New(factory);
-
-  // Create a grid layout and add it to ItemView
-  ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
-  view.AddLayout(*gridLayout);
-  stage.Add(view);
-
-  // Activate the grid layout so that the items will be created and added to ItemView
-  Vector3 stageSize(stage.GetSize());
-  view.ActivateLayout(0, stageSize, 0.5f);
-
-  view.SetProperty( Scrollable::Property::OVERSHOOT_ENABLED, true );
-  DALI_TEST_EQUALS( view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get<bool>(), true, TEST_LOCATION );
-
-  view.SetProperty( Scrollable::Property::OVERSHOOT_SIZE, Vector2(30, 30) );
-
-  Wait(application);
-
-  // Do a pan starting from 100,100 and moving down
-  Vector2 pos(100.0f, 100.0f);
-  SendPan(application, Gesture::Possible, pos);
-  SendPan(application, Gesture::Started, pos);
-  pos.y += 5.0f;
-  Wait(application, 100);
-
-  for(int i = 0;i<200;i++)
-  {
-    SendPan(application, Gesture::Continuing, pos);
-    pos.y += 5.0f;
-    Wait(application);
-  }
-
-  SendPan(application, Gesture::Finished, pos);
-  Wait(application, 100);
-
-  // Do a pan starting from 100,100 and moving up
-  pos = Vector2(100.0f, 300.0f);
-  SendPan(application, Gesture::Possible, pos);
-  SendPan(application, Gesture::Started, pos);
-  pos.y -= 5.0f;
-  Wait(application, 100);
-
-  for(int i = 0;i<200;i++)
-  {
-    SendPan(application, Gesture::Continuing, pos);
-    pos.y -= 5.0f;
-    Wait(application);
-  }
-
-  SendPan(application, Gesture::Finished, pos);
-  Wait(application, 100);
-  END_TEST;
-}
-
-int UtcDaliItemViewOvershootHorizontal(void)
-{
-  ToolkitTestApplication application;
-  Dali::Stage stage = Dali::Stage::GetCurrent();
-
-  // Create the ItemView actor
-  TestItemFactory factory;
-  ItemView view = ItemView::New(factory);
-
-  // Create a grid layout and add it to ItemView
-  ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
-  view.AddLayout(*gridLayout);
-  stage.Add(view);
-
-  // Activate the grid layout so that the items will be created and added to ItemView
-  Vector3 stageSize(stage.GetSize());
-  view.ActivateLayout(0, stageSize, 0.5f);
-
-  view.SetProperty( Scrollable::Property::OVERSHOOT_ENABLED, true );
-  DALI_TEST_EQUALS( view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get<bool>(), true, TEST_LOCATION );
-
-  view.SetProperty( Scrollable::Property::OVERSHOOT_SIZE, Vector2(30, 30) );
-
-  Wait(application);
-
-  // Do a pan starting from 100,100 and moving left
-  Vector2 pos(100.0f, 100.0f);
-  SendPan(application, Gesture::Possible, pos);
-  SendPan(application, Gesture::Started, pos);
-  pos.x -= 5.0f;
-  Wait(application, 100);
-
-  for(int i = 0;i<200;i++)
-  {
-    SendPan(application, Gesture::Continuing, pos);
-    pos.x -= 5.0f;
-    Wait(application);
-  }
-
-  SendPan(application, Gesture::Finished, pos);
-  Wait(application, 100);
-
-  // Do a pan starting from 100,100 and moving right
-  pos = Vector2(100.0f, 100.0f);
-  SendPan(application, Gesture::Possible, pos);
-  SendPan(application, Gesture::Started, pos);
-  pos.x += 5.0f;
-  Wait(application, 100);
-
-  for(int i = 0;i<200;i++)
-  {
-    SendPan(application, Gesture::Continuing, pos);
-    pos.x += 5.0f;
-    Wait(application);
-  }
-
-  SendPan(application, Gesture::Finished, pos);
-  Wait(application, 100);
-
-  END_TEST;
-}