ItemView view = ItemView::New(factory);
// Create a grid layout and add it to ItemView
- GridLayoutPtr gridLayout = GridLayout::New();
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
view.AddLayout(*gridLayout);
// As we have added one layout, check the number of layout is now 1
DALI_TEST_CHECK(view.GetLayoutCount() == 1);
// Create a depth layout and add it to ItemView
- DepthLayoutPtr depthLayout = DepthLayout::New();
+ ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH );
view.AddLayout(*depthLayout);
// As we have added another layout, check the number of layout is now 2
DALI_TEST_CHECK(view.GetLayoutCount() == 2);
// Create a spiral layout and add it to ItemView
- SpiralLayoutPtr spiralLayout = SpiralLayout::New();
+ ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
view.AddLayout(*spiralLayout);
// As we have added another layout, check the number of layout is now 3
ItemView view = ItemView::New(factory);
// Create a grid layout and add it to ItemView
- GridLayoutPtr gridLayout = GridLayout::New();
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
view.AddLayout(*gridLayout);
// As we have added one layout, check the number of layout is now 1
DALI_TEST_CHECK(view.GetLayoutCount() == 1);
// Create a depth layout and add it to ItemView
- DepthLayoutPtr depthLayout = DepthLayout::New();
+ ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH );
view.AddLayout(*depthLayout);
// As we have added another layout, check the number of layout is now 2
ItemView view = ItemView::New(factory);
// Create a grid layout and add it to ItemView
- GridLayoutPtr gridLayout = GridLayout::New();
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
view.AddLayout(*gridLayout);
// Create a depth layout and add it to ItemView
- DepthLayoutPtr depthLayout = DepthLayout::New();
+ ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH );
view.AddLayout(*depthLayout);
// Create a spiral layout and add it to ItemView
- SpiralLayoutPtr spiralLayout = SpiralLayout::New();
+ ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
view.AddLayout(*spiralLayout);
// As we have added three layouts, check the number of layout is now 3
ItemView view = ItemView::New(factory);
// Create a grid layout and add it to ItemView
- GridLayoutPtr gridLayout = GridLayout::New();
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
view.AddLayout(*gridLayout);
// Check there is no active layout at the moment
ItemView view = ItemView::New(factory);
// Create a grid layout and add it to ItemView
- GridLayoutPtr gridLayout = GridLayout::New();
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
view.AddLayout(*gridLayout);
// Activate the grid layout so that the items will be created and added to ItemView
ItemView view = ItemView::New(factory);
// Create a grid layout and add it to ItemView
- GridLayoutPtr gridLayout = GridLayout::New();
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
view.AddLayout(*gridLayout);
// Activate the grid layout so that the items will be created and added to ItemView
ItemView view = ItemView::New(factory);
// Create a grid layout and add it to ItemView
- GridLayoutPtr gridLayout = GridLayout::New();
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
view.AddLayout(*gridLayout);
// Activate the grid layout so that the items will be created and added to ItemView
TestItemFactory factory;
ItemView view = ItemView::New(factory);
Vector3 vec(480.0f, 800.0f, 0.0f);
- GridLayoutPtr layout = GridLayout::New();
+ ItemLayoutPtr layout = DefaultItemLayout::New( DefaultItemLayout::GRID );
view.SetName("view actor");
view.AddLayout(*layout);