Merge "(Automated Tests) Added more coverage to Builder" into devel/master
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-ItemView.cpp
index 2c49895..8be97fe 100644 (file)
 // Need to override adaptor classes for toolkit test harness, so include
 // test harness headers before dali headers.
 #include <dali-toolkit-test-suite-utils.h>
-
 #include <dali-toolkit/dali-toolkit.h>
+#include <dali/integration-api/events/touch-event-integ.h>
+#include <dali/integration-api/events/pan-gesture-event.h>
+
 
 using namespace Dali;
 using namespace Toolkit;
@@ -59,6 +61,48 @@ static void OnLayoutActivated()
   gOnLayoutActivatedCalled = true;
 }
 
+// Generate a PanGestureEvent to send to Core
+Integration::PanGestureEvent GeneratePan(
+    Gesture::State state,
+    const Vector2& previousPosition,
+    const Vector2& currentPosition,
+    unsigned long timeDelta,
+    unsigned int numberOfTouches = 1)
+{
+  Integration::PanGestureEvent pan(state);
+
+  pan.previousPosition = previousPosition;
+  pan.currentPosition = currentPosition;
+  pan.timeDelta = timeDelta;
+  pan.numberOfTouches = numberOfTouches;
+
+  return pan;
+}
+
+/**
+ * Helper to generate PanGestureEvent
+ *
+ * @param[in] application Application instance
+ * @param[in] state The Gesture State
+ * @param[in] pos The current position of touch.
+ */
+static void SendPan(ToolkitTestApplication& application, Gesture::State state, const Vector2& pos)
+{
+  static Vector2 last;
+
+  if( (state == Gesture::Started) ||
+      (state == Gesture::Possible) )
+  {
+    last.x = pos.x;
+    last.y = pos.y;
+  }
+
+  application.ProcessEvent(GeneratePan(state, last, pos, RENDER_FRAME_INTERVAL));
+
+  last.x = pos.x;
+  last.y = pos.y;
+}
+
 /*
  * Simulate time passed by.
  *
@@ -113,9 +157,9 @@ public: // From ItemFactory
    */
   virtual Actor NewItem(unsigned int itemId)
   {
-    // Create an image actor for this item
+    // Create a renderable actor for this item
     Image image = ResourceImage::New( TEST_IMAGE_FILE_NAME );
-    Actor actor = ImageActor::New(image);
+    Actor actor = CreateRenderableActor(image);
 
     return actor;
   }
@@ -837,3 +881,215 @@ int UtcDaliItemViewLayoutActivatedSignalP(void)
 
   END_TEST;
 }
+
+int UtcDaliItemViewSetGetProperty(void)
+{
+  ToolkitTestApplication application;
+
+  // Create the ItemView actor
+  TestItemFactory factory;
+  ItemView view = ItemView::New(factory);
+  DALI_TEST_CHECK(view);
+
+  // Event side properties
+
+  // Test "minimumSwipeSpeed" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("minimumSwipeSpeed") == ItemView::Property::MINIMUM_SWIPE_SPEED  );
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::MINIMUM_SWIPE_SPEED).Get<float>(), view.GetMinimumSwipeSpeed(), TEST_LOCATION );
+  view.SetProperty( ItemView::Property::MINIMUM_SWIPE_SPEED, 2.5f );
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::MINIMUM_SWIPE_SPEED).Get<float>(), 2.5f, TEST_LOCATION );
+
+  // Test "minimumSwipeDistance" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("minimumSwipeDistance") == ItemView::Property::MINIMUM_SWIPE_DISTANCE  );
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::MINIMUM_SWIPE_DISTANCE).Get<float>(), view.GetMinimumSwipeDistance(), TEST_LOCATION );
+  view.SetProperty( ItemView::Property::MINIMUM_SWIPE_DISTANCE, 8.725f );
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::MINIMUM_SWIPE_DISTANCE).Get<float>(), 8.725f, TEST_LOCATION );
+
+  // Test "wheelScrollDistanceStep" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("wheelScrollDistanceStep") == ItemView::Property::WHEEL_SCROLL_DISTANCE_STEP  );
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::WHEEL_SCROLL_DISTANCE_STEP).Get<float>(), view.GetWheelScrollDistanceStep(), TEST_LOCATION );
+  view.SetProperty( ItemView::Property::WHEEL_SCROLL_DISTANCE_STEP, 5.0f );
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::WHEEL_SCROLL_DISTANCE_STEP).Get<float>(), 5.0f, TEST_LOCATION );
+
+  // Test "snapToItemEnabled" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("snapToItemEnabled") == ItemView::Property::SNAP_TO_ITEM_ENABLED  );
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SNAP_TO_ITEM_ENABLED).Get<bool>(), view.GetAnchoring(), TEST_LOCATION );
+  view.SetProperty( ItemView::Property::SNAP_TO_ITEM_ENABLED, true );
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SNAP_TO_ITEM_ENABLED).Get<bool>(), true, TEST_LOCATION );
+
+  // Test "refreshInterval" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("refreshInterval") == ItemView::Property::REFRESH_INTERVAL  );
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::REFRESH_INTERVAL).Get<float>(), view.GetRefreshInterval(), TEST_LOCATION );
+  view.SetProperty( ItemView::Property::REFRESH_INTERVAL, 11.0f );
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::REFRESH_INTERVAL).Get<float>(), 11.0f, TEST_LOCATION );
+
+  // Test "overshootEnabled" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("overshootEnabled") == Scrollable::Property::OVERSHOOT_ENABLED  );
+  DALI_TEST_EQUALS( view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get<bool>(), view.IsOvershootEnabled(), TEST_LOCATION );
+  view.SetProperty( Scrollable::Property::OVERSHOOT_ENABLED, false );
+  DALI_TEST_EQUALS( view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get<bool>(), false, TEST_LOCATION );
+
+  // Animatable properties
+
+  // Test "layoutPosition" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("layoutPosition") == ItemView::Property::LAYOUT_POSITION  );
+  view.SetProperty( ItemView::Property::LAYOUT_POSITION, 20.5f );
+  Wait(application);
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::LAYOUT_POSITION).Get<float>(), 20.5f, TEST_LOCATION );
+
+  // Test "scrollSpeed" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("scrollSpeed") == ItemView::Property::SCROLL_SPEED  );
+  view.SetProperty( ItemView::Property::SCROLL_SPEED, 3.35f );
+  Wait(application);
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SCROLL_SPEED).Get<float>(), 3.35f, TEST_LOCATION );
+
+  // Test "overshoot" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("overshoot") == ItemView::Property::OVERSHOOT  );
+  view.SetProperty( ItemView::Property::OVERSHOOT, 0.15f );
+  Wait(application);
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::OVERSHOOT).Get<float>(), 0.15f, TEST_LOCATION );
+
+  // Test "scrollDirection" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("scrollDirection") == ItemView::Property::SCROLL_DIRECTION  );
+  view.SetProperty( ItemView::Property::SCROLL_DIRECTION, Vector2(0.85f, 0.5f) );
+  Wait(application);
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SCROLL_DIRECTION).Get<Vector2>(), Vector2(0.85f, 0.5f), TEST_LOCATION );
+
+  // Test "layoutOrientation" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("layoutOrientation") == ItemView::Property::LAYOUT_ORIENTATION  );
+  view.SetProperty( ItemView::Property::LAYOUT_ORIENTATION, 2 );
+  Wait(application);
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::LAYOUT_ORIENTATION).Get<int>(), 2, TEST_LOCATION );
+
+  // Test "scrollContentSize" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("scrollContentSize") == ItemView::Property::SCROLL_CONTENT_SIZE  );
+  view.SetProperty( ItemView::Property::SCROLL_CONTENT_SIZE, 250.0f );
+  Wait(application);
+  DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SCROLL_CONTENT_SIZE).Get<float>(), 250.0f, TEST_LOCATION );
+
+  END_TEST;
+}
+
+
+int UtcDaliItemViewOvershootVertical(void)
+{
+  ToolkitTestApplication application;
+  Dali::Stage stage = Dali::Stage::GetCurrent();
+
+  // Create the ItemView actor
+  TestItemFactory factory;
+  ItemView view = ItemView::New(factory);
+
+  // Create a grid layout and add it to ItemView
+  ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+  view.AddLayout(*gridLayout);
+  stage.Add(view);
+
+  // Activate the grid layout so that the items will be created and added to ItemView
+  Vector3 stageSize(stage.GetSize());
+  view.ActivateLayout(0, stageSize, 0.5f);
+
+  view.SetProperty( Scrollable::Property::OVERSHOOT_ENABLED, true );
+  DALI_TEST_EQUALS( view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get<bool>(), true, TEST_LOCATION );
+
+  view.SetProperty( Scrollable::Property::OVERSHOOT_SIZE, Vector2(30, 30) );
+
+  Wait(application);
+
+  // Do a pan starting from 100,100 and moving down
+  Vector2 pos(100.0f, 100.0f);
+  SendPan(application, Gesture::Possible, pos);
+  SendPan(application, Gesture::Started, pos);
+  pos.y += 5.0f;
+  Wait(application, 100);
+
+  for(int i = 0;i<200;i++)
+  {
+    SendPan(application, Gesture::Continuing, pos);
+    pos.y += 5.0f;
+    Wait(application);
+  }
+
+  SendPan(application, Gesture::Finished, pos);
+  Wait(application, 100);
+
+  // Do a pan starting from 100,100 and moving up
+  pos = Vector2(100.0f, 300.0f);
+  SendPan(application, Gesture::Possible, pos);
+  SendPan(application, Gesture::Started, pos);
+  pos.y -= 5.0f;
+  Wait(application, 100);
+
+  for(int i = 0;i<200;i++)
+  {
+    SendPan(application, Gesture::Continuing, pos);
+    pos.y -= 5.0f;
+    Wait(application);
+  }
+
+  SendPan(application, Gesture::Finished, pos);
+  Wait(application, 100);
+  END_TEST;
+}
+
+int UtcDaliItemViewOvershootHorizontal(void)
+{
+  ToolkitTestApplication application;
+  Dali::Stage stage = Dali::Stage::GetCurrent();
+
+  // Create the ItemView actor
+  TestItemFactory factory;
+  ItemView view = ItemView::New(factory);
+
+  // Create a grid layout and add it to ItemView
+  ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
+  view.AddLayout(*gridLayout);
+  stage.Add(view);
+
+  // Activate the grid layout so that the items will be created and added to ItemView
+  Vector3 stageSize(stage.GetSize());
+  view.ActivateLayout(0, stageSize, 0.5f);
+
+  view.SetProperty( Scrollable::Property::OVERSHOOT_ENABLED, true );
+  DALI_TEST_EQUALS( view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get<bool>(), true, TEST_LOCATION );
+
+  view.SetProperty( Scrollable::Property::OVERSHOOT_SIZE, Vector2(30, 30) );
+
+  Wait(application);
+
+  // Do a pan starting from 100,100 and moving left
+  Vector2 pos(100.0f, 100.0f);
+  SendPan(application, Gesture::Possible, pos);
+  SendPan(application, Gesture::Started, pos);
+  pos.x -= 5.0f;
+  Wait(application, 100);
+
+  for(int i = 0;i<200;i++)
+  {
+    SendPan(application, Gesture::Continuing, pos);
+    pos.x -= 5.0f;
+    Wait(application);
+  }
+
+  SendPan(application, Gesture::Finished, pos);
+  Wait(application, 100);
+
+  // Do a pan starting from 100,100 and moving right
+  pos = Vector2(100.0f, 100.0f);
+  SendPan(application, Gesture::Possible, pos);
+  SendPan(application, Gesture::Started, pos);
+  pos.x += 5.0f;
+  Wait(application, 100);
+
+  for(int i = 0;i<200;i++)
+  {
+    SendPan(application, Gesture::Continuing, pos);
+    pos.x += 5.0f;
+    Wait(application);
+  }
+
+  SendPan(application, Gesture::Finished, pos);
+  Wait(application, 100);
+
+  END_TEST;
+}