Purge underscored header file barriers
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-ItemView.cpp
index 3e3e303..4891370 100755 (executable)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -24,9 +24,6 @@
 #include <dali-toolkit-test-suite-utils.h>
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali/integration-api/events/touch-event-integ.h>
-#include <dali/integration-api/events/pan-gesture-event.h>
-#include <dali-toolkit/devel-api/controls/scrollable/item-view/default-item-layout-property.h>
-#include <dali-toolkit/devel-api/controls/scrollable/item-view/item-view-devel.h>
 
 
 using namespace Dali;
@@ -45,7 +42,7 @@ void utc_dali_toolkit_item_view_cleanup(void)
 namespace
 {
 
-const unsigned int TOTAL_ITEM_NUMBER = 100;
+const unsigned int TOTAL_ITEM_NUMBER = 400;
 const char* TEST_IMAGE_FILE_NAME = "gallery_image_01.jpg";
 
 const int RENDER_FRAME_INTERVAL = 16;                     ///< Duration of each frame in ms. (at approx 60FPS)
@@ -69,46 +66,18 @@ static void OnScrollUpdate( const Vector2& position )
   gOnScrollUpdateCalled = true;
 }
 
-// Generate a PanGestureEvent to send to Core
-Integration::PanGestureEvent GeneratePan(
-    Gesture::State state,
-    const Vector2& previousPosition,
-    const Vector2& currentPosition,
-    unsigned long timeDelta,
-    unsigned int numberOfTouches = 1)
+Integration::TouchEvent GenerateSingleTouch( PointState::Type state, const Vector2& screenPosition, uint32_t time )
 {
-  Integration::PanGestureEvent pan(state);
-
-  pan.previousPosition = previousPosition;
-  pan.currentPosition = currentPosition;
-  pan.timeDelta = timeDelta;
-  pan.numberOfTouches = numberOfTouches;
-
-  return pan;
-}
-
-/**
- * Helper to generate PanGestureEvent
- *
- * @param[in] application Application instance
- * @param[in] state The Gesture State
- * @param[in] pos The current position of touch.
- */
-static void SendPan(ToolkitTestApplication& application, Gesture::State state, const Vector2& pos)
-{
-  static Vector2 last;
-
-  if( (state == Gesture::Started) ||
-      (state == Gesture::Possible) )
-  {
-    last.x = pos.x;
-    last.y = pos.y;
-  }
-
-  application.ProcessEvent(GeneratePan(state, last, pos, RENDER_FRAME_INTERVAL));
-
-  last.x = pos.x;
-  last.y = pos.y;
+  Integration::TouchEvent touchEvent;
+  Integration::Point point;
+  point.SetState( state );
+  point.SetDeviceId(4);
+  point.SetScreenPosition( screenPosition );
+  point.SetDeviceClass( Device::Class::TOUCH );
+  point.SetDeviceSubclass( Device::Subclass::NONE );
+  touchEvent.points.push_back( point );
+  touchEvent.time = time;
+  return touchEvent;
 }
 
 /*
@@ -423,13 +392,34 @@ int UtcDaliItemViewRemoveItem(void)
   // Remove the item with ID 2
   view.RemoveItem(2, 0.0f);
 
-  // Get the new item given the item ID 2
+  // Get the new item given the item ID 2 and 3
   Actor newItemActorID2 = view.GetItem(2);
+  Actor newItemActorID3 = view.GetItem(3);
 
   // Check the original item with item ID 2 was deleted and now item ID 2 represents the original item with ID 3
   DALI_TEST_CHECK(view.GetItemId(newItemActorID2) == 2);
   DALI_TEST_CHECK(oldItemActorID2 != newItemActorID2);
-  DALI_TEST_CHECK(newItemActorID2 = oldItemActorID3);
+  DALI_TEST_CHECK(newItemActorID2 == oldItemActorID3);
+
+  // scroll to the end of item view
+  view.ScrollToItem(TOTAL_ITEM_NUMBER - 1, 0.00f);
+
+  application.SendNotification();
+  application.Render(0);
+
+  // Refresh the item view
+  view.Refresh();
+
+  Actor itemActorID390 = view.GetItem(390);
+  DALI_TEST_CHECK(view.GetItemId(itemActorID390) == 390);
+
+  // Remove the item with ID 2 (which is now before the current item range)
+  view.RemoveItem(2, 0.0f);
+
+  // Check the original item with item ID 2 was deleted and now item ID 389 represents the original item with ID 390
+  DALI_TEST_CHECK(view.GetItemId(itemActorID390) == 389);
+  DALI_TEST_CHECK(view.GetItem(389) == itemActorID390);
+
   END_TEST;
 }
 
@@ -636,16 +626,16 @@ int UtcDaliItemViewInsertItemP(void)
   TestItemFactory factory;
   ItemView view = ItemView::New(factory);
 
-  // Create a depth layout and add it to ItemView
-  ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH);
-  depthLayout->SetOrientation(ControlOrientation::Left);
-  view.AddLayout(*depthLayout);
+  // Create a grid layout and add it to ItemView
+  ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID);
+  gridLayout->SetOrientation(ControlOrientation::Left);
+  view.AddLayout(*gridLayout);
 
   // Activate the grid layout so that the items will be created and added to ItemView
   Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
-  view.ActivateLayout(0, stageSize, 0.5f);
+  view.ActivateLayout(0, stageSize, 0.0f);
 
-  // Get the item given the item ID
+  // Get the specified item where new item to be inserted before that
   Actor itemActor = view.GetItem(2);
 
   ItemId id = view.GetItemId( itemActor );
@@ -655,9 +645,33 @@ int UtcDaliItemViewInsertItemP(void)
 
   Actor newActor = Actor::New();
 
-  view.InsertItem(Item(id, newActor), 0.5f);
+  view.InsertItem(Item(id, newActor), 0.0f);
 
   DALI_TEST_CHECK(view.GetItem(2) == newActor);
+
+  DALI_TEST_CHECK(view.GetItemId(itemActor) == 3);
+  DALI_TEST_CHECK(view.GetItem(3) == itemActor);
+
+  // scroll to the end of item view
+  view.ScrollToItem(TOTAL_ITEM_NUMBER - 1, 0.00f);
+
+  application.SendNotification();
+  application.Render(0);
+
+  // Refresh the item view
+  view.Refresh();
+
+  Actor itemActorID390 = view.GetItem(390);
+  DALI_TEST_CHECK(view.GetItemId(itemActorID390) == 390);
+
+  // Insert the item with ID 2 (which is now before the current item range)
+  Actor anotherNewActor = Actor::New();
+  view.InsertItem(Item(id, anotherNewActor), 0.0f);
+
+  // Check that item ID 391 now represents the original item with ID 390
+  DALI_TEST_CHECK(view.GetItemId(itemActorID390) == 391);
+  DALI_TEST_CHECK(view.GetItem(391) == itemActorID390);
+
   END_TEST;
 }
 
@@ -680,9 +694,15 @@ int UtcDaliItemViewInsertItemsP(void)
 
   unsigned int itemCount = view.GetChildCount();
 
+  // Get the specified item where new items to be inserted before that
+  Actor itemActor = view.GetItem(1);
+
+  // Check we are getting the correct Item ID given the specified item
+  DALI_TEST_CHECK(view.GetItemId(itemActor) == 1);
+
   ItemContainer insertList;
 
-  for( unsigned int i = 0u; i < 10; ++i )
+  for( unsigned int i = 1u; i < 11; ++i )
   {
     Actor child = view.GetChildAt( i );
     Actor newActor = Actor::New();
@@ -697,6 +717,10 @@ int UtcDaliItemViewInsertItemsP(void)
 
   DALI_TEST_CHECK(view.GetChildCount() == itemCount + 10);
 
+  // Check that new items are inserted in the correct positions
+  DALI_TEST_CHECK(view.GetItemId(itemActor) == 11);
+  DALI_TEST_CHECK(view.GetItem(11) == itemActor);
+
   ItemIdContainer removeList;
 
   for( unsigned int i = 0u; i < view.GetChildCount(); ++i )
@@ -715,6 +739,11 @@ int UtcDaliItemViewInsertItemsP(void)
   }
 
   DALI_TEST_CHECK(view.GetChildCount() == itemCount);
+
+  // Check that new items are removed correctly so that we are getting the correct Item ID given the specified item
+  DALI_TEST_CHECK(view.GetItemId(itemActor) == 1);
+  DALI_TEST_CHECK(view.GetItem(1) == itemActor);
+
   END_TEST;
 }
 
@@ -736,9 +765,10 @@ int UtcDaliItemViewReplaceItemP(void)
 
   Actor newActor = Actor::New();
 
-  view.ReplaceItem( Item( 0, newActor ), 0.5f );
+  view.ReplaceItem( Item( 5, newActor ), 0.5f );
+
+  DALI_TEST_CHECK(view.GetItem(5) == newActor);
 
-  DALI_TEST_CHECK(view.GetItem(0) == newActor);
   END_TEST;
 }
 
@@ -941,7 +971,7 @@ int UtcDaliItemViewSetGetProperty(void)
   DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::REFRESH_INTERVAL).Get<float>(), 11.0f, TEST_LOCATION );
 
   // Test "layout" property
-  DALI_TEST_CHECK( view.GetPropertyIndex("layout") == DevelItemView::Property::LAYOUT  );
+  DALI_TEST_CHECK( view.GetPropertyIndex("layout") == ItemView::Property::LAYOUT  );
   Property::Map gridLayoutProperty;
   gridLayoutProperty.Insert( DefaultItemLayoutProperty::TYPE, Dali::Property::Value((int)DefaultItemLayout::GRID) );
   gridLayoutProperty.Insert( DefaultItemLayoutProperty::ITEM_SIZE, Dali::Property::Value(Vector3(200, 200,50)) );
@@ -969,10 +999,10 @@ int UtcDaliItemViewSetGetProperty(void)
   layoutArray.PushBack(spiralLayoutPrperty);
   layoutArray.PushBack(listLayoutPrperty);
 
-  view.SetProperty( DevelItemView::Property::LAYOUT, layoutArray);
+  view.SetProperty( ItemView::Property::LAYOUT, layoutArray);
 
   Property::Array getLayoutArray;
-  DALI_TEST_CHECK( view.GetProperty(DevelItemView::Property::LAYOUT ).Get( getLayoutArray ) );
+  DALI_TEST_CHECK( view.GetProperty( ItemView::Property::LAYOUT ).Get( getLayoutArray ) );
 
   //Check that the result is the same as
   DALI_TEST_EQUALS( layoutArray.Count(), getLayoutArray.Count(), TEST_LOCATION );
@@ -1002,7 +1032,7 @@ int UtcDaliItemViewSetGetProperty(void)
       DALI_TEST_EQUALS(number, 4, TEST_LOCATION );
     }
   }
-  view.SetProperty( DevelItemView::Property::LAYOUT, layoutArray);
+  view.SetProperty( ItemView::Property::LAYOUT, layoutArray);
 
 
   // Test "overshootEnabled" property
@@ -1011,6 +1041,12 @@ int UtcDaliItemViewSetGetProperty(void)
   view.SetProperty( Scrollable::Property::OVERSHOOT_ENABLED, false );
   DALI_TEST_EQUALS( view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get<bool>(), false, TEST_LOCATION );
 
+  // Test "overshootSize" property
+  DALI_TEST_CHECK( view.GetPropertyIndex("overshootSize") == Scrollable::Property::OVERSHOOT_SIZE  );
+  Vector2 overshootSize = Vector2(100.0f,100.0f);
+  view.SetProperty( Scrollable::Property::OVERSHOOT_SIZE, overshootSize );
+  DALI_TEST_EQUALS( view.GetProperty(Scrollable::Property::OVERSHOOT_SIZE).Get<Vector2>(), overshootSize, TEST_LOCATION );
+
   // Animatable properties
 
   // Test "layoutPosition" property
@@ -1080,36 +1116,41 @@ int UtcDaliItemViewOvershootVertical(void)
 
   // Do a pan starting from 100,100 and moving down
   Vector2 pos(100.0f, 100.0f);
-  SendPan(application, Gesture::Possible, pos);
-  SendPan(application, Gesture::Started, pos);
+
+  application.ProcessEvent( GenerateSingleTouch(PointState::DOWN, pos, 100 ) );
+  application.ProcessEvent( GenerateSingleTouch(PointState::MOTION, pos, 100 ) );
+
   pos.y += 5.0f;
   Wait(application, 100);
 
   for(int i = 0;i<200;i++)
   {
-    SendPan(application, Gesture::Continuing, pos);
+    application.ProcessEvent( GenerateSingleTouch(PointState::MOTION, pos, 100 ) );
     pos.y += 5.0f;
     Wait(application);
   }
 
-  SendPan(application, Gesture::Finished, pos);
+  application.ProcessEvent( GenerateSingleTouch(PointState::UP, pos, 100 ) );
+
   Wait(application, 100);
 
   // Do a pan starting from 100,100 and moving up
   pos = Vector2(100.0f, 300.0f);
-  SendPan(application, Gesture::Possible, pos);
-  SendPan(application, Gesture::Started, pos);
+
+  application.ProcessEvent( GenerateSingleTouch(PointState::DOWN, pos, 100 ) );
+  application.ProcessEvent( GenerateSingleTouch(PointState::MOTION, pos, 100 ) );
+
   pos.y -= 5.0f;
   Wait(application, 100);
 
   for(int i = 0;i<200;i++)
   {
-    SendPan(application, Gesture::Continuing, pos);
+    application.ProcessEvent( GenerateSingleTouch(PointState::MOTION, pos, 100 ) );
     pos.y -= 5.0f;
     Wait(application);
   }
 
-  SendPan(application, Gesture::Finished, pos);
+  application.ProcessEvent( GenerateSingleTouch(PointState::UP, pos, 100 ) );
   Wait(application, 100);
   END_TEST;
 }
@@ -1141,36 +1182,36 @@ int UtcDaliItemViewOvershootHorizontal(void)
 
   // Do a pan starting from 100,100 and moving left
   Vector2 pos(100.0f, 100.0f);
-  SendPan(application, Gesture::Possible, pos);
-  SendPan(application, Gesture::Started, pos);
+  application.ProcessEvent( GenerateSingleTouch(PointState::DOWN, pos, 100 ));
+  application.ProcessEvent( GenerateSingleTouch(PointState::MOTION, pos, 100 ));
   pos.x -= 5.0f;
   Wait(application, 100);
 
   for(int i = 0;i<200;i++)
   {
-    SendPan(application, Gesture::Continuing, pos);
+    application.ProcessEvent( GenerateSingleTouch(PointState::MOTION, pos, 100 ) );
     pos.x -= 5.0f;
     Wait(application);
   }
 
-  SendPan(application, Gesture::Finished, pos);
+  application.ProcessEvent( GenerateSingleTouch(PointState::UP, pos, 100 ) );
   Wait(application, 100);
 
   // Do a pan starting from 100,100 and moving right
   pos = Vector2(100.0f, 100.0f);
-  SendPan(application, Gesture::Possible, pos);
-  SendPan(application, Gesture::Started, pos);
+  application.ProcessEvent( GenerateSingleTouch(PointState::DOWN, pos, 100 ) );
+  application.ProcessEvent( GenerateSingleTouch(PointState::MOTION, pos, 100 ) );
   pos.x += 5.0f;
   Wait(application, 100);
 
   for(int i = 0;i<200;i++)
   {
-    SendPan(application, Gesture::Continuing, pos);
+    application.ProcessEvent( GenerateSingleTouch(PointState::MOTION, pos, 100 ) );
     pos.x += 5.0f;
     Wait(application);
   }
 
-  SendPan(application, Gesture::Finished, pos);
+  application.ProcessEvent( GenerateSingleTouch(PointState::UP, pos, 100 ) );
   Wait(application, 100);
 
   END_TEST;