ImageVisual Action::Reload added
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-ItemLayout.cpp
old mode 100644 (file)
new mode 100755 (executable)
index d9e52fd..4098d72
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -47,6 +47,13 @@ public:
   {
   }
 
+  /**
+   * Virtual destructor.
+   */
+  virtual ~TestItemFactory()
+  {
+  }
+
 public: // From ItemFactory
 
   /**
@@ -65,13 +72,181 @@ public: // From ItemFactory
    */
   virtual Actor NewItem(unsigned int itemId)
   {
-    // Create an image actor for this item
+    // Create a renderable actor for this item
     Image image = ResourceImage::New( TEST_IMAGE_FILE_NAME );
-    Actor actor = ImageActor::New(image);
+    Actor actor = CreateRenderableActor(image);
 
     return actor;
   }
 };
+
+class TestItemLayout;
+
+typedef IntrusivePtr<TestItemLayout> TestItemLayoutPtr;
+
+// Implementation of ItemLayout
+class TestItemLayout : public ItemLayout
+{
+public:
+
+  /**
+   * Constructor
+   */
+  TestItemLayout()
+  {
+  }
+
+  /**
+   * Virtual destructor.
+   */
+  virtual ~TestItemLayout()
+  {
+  }
+
+  /**
+   * Create a new grid layout.
+   */
+  static TestItemLayoutPtr New()
+  {
+    return TestItemLayoutPtr(new TestItemLayout());
+  }
+
+public: // From ItemLayout
+
+  /**
+   * Query the minimum valid layout position; this is a negative value.
+   *
+   * When scrolling, the first item will move within the range 0 to GetMinimumLayoutPosition().
+   * @param[in] numberOfItems The current number of items in the layout.
+   * @param[in] layoutSize The size of the layout area.
+   * @return The minimum layout position.
+   */
+  virtual float GetMinimumLayoutPosition(unsigned int numberOfItems, Vector3 layoutSize) const
+  {
+    return 0.0f;
+  }
+
+  /**
+   * Query the closest anchor position for the given layout position.
+   *
+   * This anchor position is the position where all the items in the layout are aligned to
+   * their rounded layout positions in integer.
+   * @param[in] layoutPosition The layout position.
+   * @return The closest anchor position for the given layout position.
+   */
+  virtual float GetClosestAnchorPosition(float layoutPosition) const
+  {
+    return 0.0f;
+  }
+
+  /**
+   * Query the layout position for the first item in the layout to move to when the layout
+   * needs to scroll to a particular item.
+   *
+   * @param[in] itemId The ID of an item in the layout.
+   * @return The layout position for the first item in the layout to move to.
+   */
+  virtual float GetItemScrollToPosition(unsigned int itemId) const
+  {
+    return 0.0f;
+  }
+
+  /**
+   * Query the items within a given layout-area.
+   *
+   * @param[in] firstItemPosition The layout-position of the first item in the layout.
+   * @param[in] layoutSize The size of the layout area.
+   * @return The ID of the first & last visible item.
+   */
+  virtual ItemRange GetItemsWithinArea(float firstItemPosition, Vector3 layoutSize) const
+  {
+    return ItemRange(0, 10);
+  }
+
+  /**
+   * Query the number of items that should be reserved, for scrolling purposes.
+   *
+   * @param[in] layoutSize The size of the layout area.
+   * @return The number of extra items.
+   */
+  virtual unsigned int GetReserveItemCount(Vector3 layoutSize) const
+  {
+    return 0;
+  }
+
+  /**
+   * Retrieve the default size of an item in the layout.
+   *
+   * @param[in] itemId The ID of an item in the layout.
+   * @param[in] layoutSize The layout size
+   * @param[out] itemSize The target size of an item.
+   */
+  virtual void GetDefaultItemSize( unsigned int itemId, const Vector3& layoutSize, Vector3& itemSize ) const
+  {
+  }
+
+  /**
+   * @brief Query the scroll direction of the layout.
+   * @return The scroll direction in degrees.
+   */
+  virtual Degree GetScrollDirection() const
+  {
+    return Degree( 0.0f );
+  }
+
+  /**
+   * @brief Query the scroll speed factor of the layout while dragging.
+   * @return The scroll speed factor of the layout.
+   */
+  virtual float GetScrollSpeedFactor() const
+  {
+    return 0;
+  }
+
+  /**
+   * @brief Query the maximum swipe speed in pixels per second.
+   * @return speed The maximum swipe speed.
+   */
+  virtual float GetMaximumSwipeSpeed() const
+  {
+    return 0;
+  }
+
+  /**
+   * @brief Get the duration of the flick animation in second.
+   * @return The duration of the flick animation.
+   */
+  virtual float GetItemFlickAnimationDuration() const
+  {
+    return 0;
+  }
+
+  /*
+   * @brief Applies constraints defined by the layout to an actor.
+   *
+   * @param[in] actor The actor to constrain.
+   * @param[in] itemId The ID of the item represented by the actor.
+   * @param[in] layoutSize the current size of the item view instance.
+   * @param[in] itemViewActor The item view instance which requests the application of constraints.
+   */
+  virtual void ApplyConstraints( Actor& actor, const int itemId, const Vector3& layoutSize, const Actor& itemViewActor )
+  {
+  }
+
+  /**
+   * @brief Gets the position of a given item
+   *
+   * @param[in] itemID id of the item we want to get its position
+   * @param[in] currentLayoutPosition the current layout position of the item view instance
+   * @param[in] layoutSize the current size of the item view instance
+   * @return The item position (x,y,z)
+   */
+  virtual Vector3 GetItemPosition(int itemID, float currentLayoutPosition, const Vector3& layoutSize) const
+  {
+    return Vector3::ZERO;
+  }
+};
+
 } // namespace
 
 int UtcDaliItemLayoutSetAndGetOrientation(void)
@@ -108,7 +283,7 @@ int UtcDaliItemLayoutSetAndGetOrientation(void)
 
   DALI_TEST_EQUALS(position, 0.0f, TEST_LOCATION);
 
-  int focusItem = layout->GetNextFocusItemID(0, TOTAL_ITEM_NUMBER, Control::Left, true);
+  int focusItem = layout->GetNextFocusItemID(0, TOTAL_ITEM_NUMBER, Control::KeyboardFocus::LEFT, true);
 
   DALI_TEST_CHECK(focusItem != 0);
 
@@ -116,6 +291,9 @@ int UtcDaliItemLayoutSetAndGetOrientation(void)
 
   DALI_TEST_CHECK(flickSpeedFactor != 0.0f);
 
+  // White box test here: -( itemId / NoOfItemsPerRow(default 4) ) * NoOfItemsPerRow
+  DALI_TEST_EQUALS( -1.0f, gridLayout->GetItemScrollToPosition( 1 ), TEST_LOCATION );
+
   ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH );
   view.AddLayout(*depthLayout);
 
@@ -135,3 +313,310 @@ int UtcDaliItemLayoutSetAndGetOrientation(void)
   DALI_TEST_CHECK(spiralLayout == layout);
   END_TEST;
 }
+
+int UtcDaliItemLayoutGetExtension(void)
+{
+  ToolkitTestApplication application;
+
+  ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+  DALI_TEST_CHECK( gridLayout );
+  DALI_TEST_CHECK( !gridLayout->GetExtension() );
+
+  END_TEST;
+}
+
+int UtcDaliItemLayoutGetClosestOnScreenLayoutPosition(void)
+{
+  ToolkitTestApplication application;
+
+  TestItemLayoutPtr layout = TestItemLayout::New();
+  DALI_TEST_CHECK( layout );
+  DALI_TEST_EQUALS(layout->GetClosestOnScreenLayoutPosition(0, 0.0f, Vector3::ZERO), 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS(layout->GetClosestOnScreenLayoutPosition(0, 0.0f, Vector3(-800.0f, -1200.0f, 0.0f)), 0.0f, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliItemLayoutGetNextFocusItemID(void)
+{
+  ToolkitTestApplication application;
+
+  TestItemLayoutPtr layout = TestItemLayout::New();
+  DALI_TEST_CHECK( layout );
+  DALI_TEST_EQUALS(layout->GetNextFocusItemID(0, 100, Control::KeyboardFocus::LEFT, true), 99, TEST_LOCATION );
+  DALI_TEST_EQUALS(layout->GetNextFocusItemID(110, 100, Control::KeyboardFocus::RIGHT, true), 0, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliItemLayoutSetAndGetLayoutProperties(void)
+{
+  ToolkitTestApplication application;
+
+  // Create the ItemView actor
+  TestItemFactory factory;
+  ItemView view = ItemView::New(factory);
+
+  // Create a grid layout and add it to ItemView
+  ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+
+  // Set the property of the grid layout
+  Property::Map gridLayoutProperty;
+  gridLayoutProperty.Insert( DefaultItemLayoutProperty::TYPE, Dali::Property::Value((int)DefaultItemLayout::GRID) );
+  gridLayoutProperty.Insert( DefaultItemLayoutProperty::ITEM_SIZE, Dali::Property::Value(Vector3(200, 200,50)) );
+  gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_ROW_SPACING, Dali::Property::Value(50.0f) );
+  gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_COLUMN_NUMBER, Dali::Property::Value(4) );
+  gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_COLUMN_SPACING, Dali::Property::Value(50.0f) );
+  gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_TOP_MARGIN, Dali::Property::Value(95.0f) );
+  gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_BOTTOM_MARGIN, Dali::Property::Value(20.0f) );
+  gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_SIDE_MARGIN, Dali::Property::Value(20.0f) );
+  gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_SCROLL_SPEED_FACTOR, Dali::Property::Value(0.03f) );
+  gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_ITEM_FLICK_ANIMATION_DURATION, Dali::Property::Value(0.015f) );
+  gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_MAXIMUM_SWIPE_SPEED, Dali::Property::Value(100.0f) );
+  gridLayoutProperty.Insert( DefaultItemLayoutProperty::ORIENTATION, Dali::Property::Value((int)ControlOrientation::Up) );
+  gridLayout->SetLayoutProperties(gridLayoutProperty);
+
+  view.AddLayout(*gridLayout);
+  ItemLayoutPtr layout = view.GetLayout(0);
+  DALI_TEST_CHECK(gridLayout == layout);
+  Property::Map firstLayout = gridLayout->GetLayoutProperties();
+
+  //Check all the properties of grid layout
+  DALI_TEST_EQUALS( gridLayoutProperty.Count(), firstLayout.Count(), TEST_LOCATION );
+
+  for( unsigned int mapIdx = 0, mapCount = firstLayout.Count(); mapIdx < mapCount; ++mapIdx )
+  {
+    KeyValuePair propertyPair( firstLayout.GetKeyValue( mapIdx ) );
+    if(propertyPair.first == DefaultItemLayoutProperty::TYPE)
+    {
+      int layoutType = propertyPair.second.Get<int>();
+      DALI_TEST_EQUALS( layoutType, (int)DefaultItemLayout::GRID, TEST_LOCATION );
+    }
+    else if(propertyPair.first == DefaultItemLayoutProperty::ITEM_SIZE)
+    {
+      Vector3 size = propertyPair.second.Get<Vector3>();
+      DALI_TEST_EQUALS( size, Vector3(200, 200,50), TEST_LOCATION );
+    }
+    else if(propertyPair.first == DefaultItemLayoutProperty::GRID_ROW_SPACING)
+    {
+      float rowSpacing = propertyPair.second.Get<float>();
+      DALI_TEST_EQUALS( rowSpacing, 50.0f, TEST_LOCATION );
+    }
+    else if(propertyPair.first == DefaultItemLayoutProperty::GRID_COLUMN_NUMBER)
+    {
+      int number = propertyPair.second.Get<int>();
+      DALI_TEST_EQUALS(number, 4, TEST_LOCATION );
+    }
+    else if(propertyPair.first == DefaultItemLayoutProperty::GRID_COLUMN_SPACING)
+    {
+      float columnSpacing = propertyPair.second.Get<float>();
+      DALI_TEST_EQUALS(columnSpacing, 50.0f, TEST_LOCATION );
+    }
+    else if(propertyPair.first == DefaultItemLayoutProperty::GRID_TOP_MARGIN)
+    {
+      float topMargin = propertyPair.second.Get<float>();
+      DALI_TEST_EQUALS(topMargin, 95.0f, TEST_LOCATION );
+    }
+    else if(propertyPair.first == DefaultItemLayoutProperty::GRID_BOTTOM_MARGIN)
+    {
+      float bottomMargin = propertyPair.second.Get<float>();
+      DALI_TEST_EQUALS(bottomMargin, 20.0f, TEST_LOCATION );
+    }
+    else if(propertyPair.first == DefaultItemLayoutProperty::GRID_SIDE_MARGIN)
+    {
+      float sideMargin = propertyPair.second.Get<float>();
+      DALI_TEST_EQUALS(sideMargin, 20.0f, TEST_LOCATION );
+    }
+    else if(propertyPair.first == DefaultItemLayoutProperty::GRID_SCROLL_SPEED_FACTOR)
+    {
+      float scrollSpeedFactor = propertyPair.second.Get<float>();
+      DALI_TEST_EQUALS(scrollSpeedFactor, 0.03f, TEST_LOCATION );
+    }
+    else if(propertyPair.first == DefaultItemLayoutProperty::GRID_ITEM_FLICK_ANIMATION_DURATION)
+    {
+      float animationDuration = propertyPair.second.Get<float>();
+      DALI_TEST_EQUALS(animationDuration, 0.015f, TEST_LOCATION );
+    }
+    else if(propertyPair.first == DefaultItemLayoutProperty::GRID_MAXIMUM_SWIPE_SPEED)
+    {
+      float swipSpeed = propertyPair.second.Get<float>();
+      DALI_TEST_EQUALS(swipSpeed, 100.0f, TEST_LOCATION );
+    }
+  }
+  ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH );
+
+  // Set the property of the depth layout
+  Property::Map depthLayoutProperty;
+  depthLayoutProperty.Insert( DefaultItemLayoutProperty::TYPE, Dali::Property::Value((int)DefaultItemLayout::DEPTH) );
+  depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_COLUMN_NUMBER, Dali::Property::Value(3) );
+  depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_ROW_NUMBER, Dali::Property::Value(26.0f) );
+  depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_ROW_SPACING, Dali::Property::Value(55.0f) );
+  depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_TILT_ANGLE, Dali::Property::Value(Math::PI*0.15f) );
+  depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_ITEM_TILT_ANGLE, Dali::Property::Value(-Math::PI*0.025f ) );
+  depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_SCROLL_SPEED_FACTOR, Dali::Property::Value(0.02f) );
+  depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_ITEM_FLICK_ANIMATION_DURATION, Dali::Property::Value(0.03f) );
+  depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_MAXIMUM_SWIPE_SPEED, Dali::Property::Value(50.0f) );
+  depthLayoutProperty.Insert( DefaultItemLayoutProperty::ORIENTATION, Dali::Property::Value((int)ControlOrientation::Up) );
+  depthLayout->SetLayoutProperties(depthLayoutProperty);
+
+  view.AddLayout(*depthLayout);
+  layout = view.GetLayout(1);
+  DALI_TEST_CHECK(depthLayout == layout);
+
+  Property::Map secondLayout = depthLayout->GetLayoutProperties();
+
+  //Check all the properties of grid layout
+  DALI_TEST_EQUALS( depthLayoutProperty.Count(), secondLayout.Count(), TEST_LOCATION );
+  for( unsigned int mapIdx = 0, mapCount = secondLayout.Count(); mapIdx < mapCount; ++mapIdx )
+  {
+    KeyValuePair propertyPair( secondLayout.GetKeyValue( mapIdx ) );
+    if(propertyPair.first == DefaultItemLayoutProperty::TYPE)
+    {
+      int layoutType = propertyPair.second.Get<int>();
+      DALI_TEST_EQUALS( layoutType, (int)DefaultItemLayout::DEPTH, TEST_LOCATION );
+    }
+    else if(propertyPair.first == DefaultItemLayoutProperty::ORIENTATION)
+    {
+      int orientation = propertyPair.second.Get<int>();
+      DALI_TEST_EQUALS(orientation, (int)ControlOrientation::Up, TEST_LOCATION );
+    }
+    else if(propertyPair.first == DefaultItemLayoutProperty::ITEM_SIZE)
+    {
+      Vector3 size = propertyPair.second.Get<Vector3>();
+      DALI_TEST_EQUALS( size, Vector3(200, 200,50), TEST_LOCATION );
+    }
+
+    else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_COLUMN_NUMBER)
+    {
+      int columnNumber = propertyPair.second.Get<int>();
+      DALI_TEST_EQUALS( columnNumber, 3, TEST_LOCATION );
+    }
+    else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_ROW_NUMBER)
+    {
+      float rowNumber = propertyPair.second.Get<float>();
+      DALI_TEST_EQUALS(rowNumber, 26.0f, TEST_LOCATION );
+    }
+    else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_ROW_SPACING)
+    {
+      float rowSpacing = propertyPair.second.Get<float>();
+      DALI_TEST_EQUALS(rowSpacing, 55.0f, TEST_LOCATION );
+    }
+    else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_TILT_ANGLE)
+    {
+      float tiltAngle = propertyPair.second.Get<float>();
+      DALI_TEST_EQUALS(tiltAngle, Math::PI*0.15f, TEST_LOCATION );
+    }
+    else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_ITEM_TILT_ANGLE)
+    {
+      float itemTiltAngle = propertyPair.second.Get<float>();
+      DALI_TEST_EQUALS(itemTiltAngle, -Math::PI*0.025f, TEST_LOCATION );
+    }
+    else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_SCROLL_SPEED_FACTOR)
+    {
+      float scrollSpeedFactor = propertyPair.second.Get<float>();
+      DALI_TEST_EQUALS(scrollSpeedFactor, 0.02f, TEST_LOCATION );
+    }
+
+    else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_ITEM_FLICK_ANIMATION_DURATION)
+    {
+      float animationDuration = propertyPair.second.Get<float>();
+      DALI_TEST_EQUALS(animationDuration, 0.03f, TEST_LOCATION );
+    }
+    else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_MAXIMUM_SWIPE_SPEED)
+    {
+      float swipSpeed = propertyPair.second.Get<float>();
+      DALI_TEST_EQUALS(swipSpeed, 50.0f, TEST_LOCATION );
+    }
+  }
+  ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
+
+  // Set the property of the spiral layout
+  Property::Map spiralLayoutPrperty;
+  spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::TYPE, Dali::Property::Value((int)DefaultItemLayout::SPIRAL) );
+  spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_ITEM_SPACING, Dali::Property::Value((Math::PI*2.0f)/9.5f) );
+  spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_TOP_ITEM_ALIGNMENT, Dali::Property::Value(-0.125f) );
+  spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_REVOLUTION_DISTANCE, Dali::Property::Value(190.0f) );
+  spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_SCROLL_SPEED_FACTOR, Dali::Property::Value(0.01f) );
+  spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_ITEM_FLICK_ANIMATION_DURATION, Dali::Property::Value(0.1f) );
+  spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_MAXIMUM_SWIPE_SPEED, Dali::Property::Value(30.0f) );
+  spiralLayout->SetLayoutProperties(spiralLayoutPrperty);
+
+  view.AddLayout(*spiralLayout);
+  layout = view.GetLayout(2);
+  DALI_TEST_CHECK(spiralLayout == layout);
+
+  Property::Map thridLayout = spiralLayout->GetLayoutProperties();
+
+  //Check all the properties of grid layout
+  DALI_TEST_EQUALS( spiralLayoutPrperty.Count(), thridLayout.Count(), TEST_LOCATION );
+
+  for( unsigned int mapIdx = 0, mapCount = thridLayout.Count(); mapIdx < mapCount; ++mapIdx )
+  {
+    KeyValuePair propertyPair( thridLayout.GetKeyValue( mapIdx ) );
+    if(propertyPair.first == DefaultItemLayoutProperty::TYPE)
+    {
+      int layoutType = propertyPair.second.Get<int>();
+      DALI_TEST_EQUALS( layoutType, (int)DefaultItemLayout::SPIRAL, TEST_LOCATION );
+    }
+    else if(propertyPair.first == DefaultItemLayoutProperty::SPIRAL_ITEM_SPACING)
+    {
+      float columnNumber = propertyPair.second.Get<float>();
+      DALI_TEST_EQUALS( columnNumber, (Math::PI*2.0f)/9.5f, TEST_LOCATION );
+    }
+    else if(propertyPair.first == DefaultItemLayoutProperty::SPIRAL_TOP_ITEM_ALIGNMENT)
+    {
+      float rowNumber = propertyPair.second.Get<float>();
+      DALI_TEST_EQUALS(rowNumber, -0.125f, TEST_LOCATION );
+    }
+    else if(propertyPair.first == DefaultItemLayoutProperty::SPIRAL_REVOLUTION_DISTANCE)
+    {
+      float rowSpacing = propertyPair.second.Get<float>();
+      DALI_TEST_EQUALS(rowSpacing, 190.0f, TEST_LOCATION );
+    }
+    else if(propertyPair.first == DefaultItemLayoutProperty::SPIRAL_SCROLL_SPEED_FACTOR)
+    {
+      float scrollSpeedFactor = propertyPair.second.Get<float>();
+      DALI_TEST_EQUALS(scrollSpeedFactor, 0.01f, TEST_LOCATION );
+    }
+
+    else if(propertyPair.first == DefaultItemLayoutProperty::SPIRAL_ITEM_FLICK_ANIMATION_DURATION)
+    {
+      float animationDuration = propertyPair.second.Get<float>();
+      DALI_TEST_EQUALS(animationDuration, 0.1f, TEST_LOCATION );
+    }
+    else if(propertyPair.first == DefaultItemLayoutProperty::SPIRAL_MAXIMUM_SWIPE_SPEED)
+    {
+      float swipSpeed = propertyPair.second.Get<float>();
+      DALI_TEST_EQUALS(swipSpeed, 30.0f, TEST_LOCATION );
+    }
+  }
+  Dali::Stage stage = Dali::Stage::GetCurrent();
+  Vector3 stageSize(stage.GetSize());
+  view.ActivateLayout(0, stageSize, 0.5f);
+  view.ActivateLayout(1, stageSize, 0.5f);
+  view.ActivateLayout(2, stageSize, 0.5f);
+  END_TEST;
+
+}
+
+int UtcDaliItemRangeIntersection(void)
+{
+  ToolkitTestApplication application;
+
+  unsigned int uBeginItemFirst = 100u, uEndItemFirst = 300u;
+  unsigned int uBeginItemSecond = 290u, uEndItemSecond = 400;
+  unsigned int uInterBeginCheck=290u , uInterEndCheck=301u;
+  bool bIsInThisRange = false, bOutOfThisRange = false;
+
+  Toolkit::ItemRange objItemRangeFirst(uBeginItemFirst, uEndItemFirst);
+  Toolkit::ItemRange objItemRangeSecond(uBeginItemSecond, uEndItemSecond);
+  ItemRange itmInterSect = objItemRangeFirst.Intersection(objItemRangeSecond);
+
+  bIsInThisRange = itmInterSect.Within(uInterBeginCheck);
+  DALI_TEST_EQUALS(bIsInThisRange, true, TEST_LOCATION );
+
+  bOutOfThisRange = itmInterSect.Within(uInterEndCheck);
+  DALI_TEST_EQUALS(bOutOfThisRange, false, TEST_LOCATION );
+
+  END_TEST;
+}