[dali_2.3.22] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-ImageVisual.cpp
index 43c7530..319d4d4 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2023 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <iostream>
 #include <vector>
 
+#include <unistd.h>
+#include <thread>
+
 #include <dali-toolkit-test-suite-utils.h>
 
 #include <toolkit-environment-variable.h>
 #include <toolkit-event-thread-callback.h>
+#include <toolkit-style-monitor.h>
+#include <toolkit-texture-upload-manager.h>
 #include <toolkit-timer.h>
 
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali-toolkit/devel-api/image-loader/texture-manager.h>
 #include <dali-toolkit/devel-api/visual-factory/transition-data.h>
 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
 #include <dali-toolkit/public-api/image-loader/image-url.h>
 #include <dali-toolkit/public-api/image-loader/image.h>
 
+#include <dali/devel-api/adaptor-framework/texture-upload-manager.h>
+
 #include "dummy-control.h"
 #include "test-encoded-image-buffer.h"
 #include "test-native-image-source.h"
@@ -67,6 +75,26 @@ const char* TEST_N_PATCH_IMAGE_FILE_NAME  = TEST_RESOURCE_DIR "/heartsframe.9.pn
 constexpr auto LOAD_IMAGE_YUV_PLANES_ENV         = "DALI_LOAD_IMAGE_YUV_PLANES";
 constexpr auto ENABLE_DECODE_JPEG_TO_YUV_420_ENV = "DALI_ENABLE_DECODE_JPEG_TO_YUV_420";
 
+constexpr auto DALI_DEBUG_IMAGE_VISUAL_SHADER_ENV = "DALI_DEBUG_IMAGE_VISUAL_SHADER";
+
+constexpr auto DALI_DEBUG_IMAGE_VISUAL_SHADER_SCRIPT_FILE_NAME_ENV = "DALI_DEBUG_IMAGE_VISUAL_SHADER_SCRIPT_FILE_NAME";
+
+const char* VALID_DEBUG_SHADER_SCRIPT =
+  "{\n"
+  "  \"version\": \"1.0.0\",\n"
+  "  \"maximumColorRate\": 0.5,\n"
+  "  \"extraVaryings\": [\"mediump vec3 vDebug;\"],\n"
+  "  \"extraUniforms\": \"mediump float uDebug;\",\n"
+  "  \"applyVaryingsCode\": \"vDebug = gl_Position.xyz / gl_Position.w;\",\n"
+  "  \"redChannelCodes\":\n"
+  "  {\n"
+  "    \"triggerCode\":[\"return\",\" false;\"],\n"
+  "    \"ratioCode\":\"return 0.0;\"\n"
+  "  }\n"
+  "}\n";
+
+constexpr std::string_view THROW_EXCEPTION_STYLE_FILE_NAME = "throwException";
+
 bool             gResourceReadySignalFired = false;
 std::vector<int> gReadyIds                 = {};
 void             ResourceReadySignal(Control control)
@@ -429,8 +457,8 @@ int UtcDaliImageVisualWithFrameBufferPreMultipliedAlpha01(void)
   ToolkitTestApplication application;
   tet_infoline("Use FrameBuffer as url");
 
-  uint32_t width(64);
-  uint32_t height(64);
+  uint32_t    width(64);
+  uint32_t    height(64);
   FrameBuffer frameBuffer = Dali::FrameBuffer::New(width, height, FrameBuffer::Attachment::NONE);
 
   DALI_TEST_CHECK(frameBuffer);
@@ -474,8 +502,8 @@ int UtcDaliImageVisualWithFrameBufferPreMultipliedAlpha02(void)
   ToolkitTestApplication application;
   tet_infoline("Use FrameBuffer as url");
 
-  uint32_t width(64);
-  uint32_t height(64);
+  uint32_t    width(64);
+  uint32_t    height(64);
   FrameBuffer frameBuffer = Dali::FrameBuffer::New(width, height, FrameBuffer::Attachment::NONE);
 
   DALI_TEST_CHECK(frameBuffer);
@@ -616,6 +644,178 @@ int UtcDaliImageVisualWithPixelDataPreMultipliedAlpha(void)
   END_TEST;
 }
 
+int UtcDaliImageVisualWithPixelDataMasking(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("Load external texture with mask");
+
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  uint32_t width(64);
+  uint32_t height(64);
+  uint32_t bufferSize = width * height * Pixel::GetBytesPerPixel(Pixel::RGBA8888);
+
+  uint8_t*  buffer    = reinterpret_cast<uint8_t*>(malloc(bufferSize));
+  PixelData pixelData = PixelData::New(buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE);
+
+  DALI_TEST_CHECK(pixelData);
+
+  ImageUrl    imageUrl = Dali::Toolkit::Image::GenerateUrl(pixelData, true);
+  std::string url      = imageUrl.GetUrl();
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, url);
+  propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  Property::Map testMap;
+  visual.CreatePropertyMap(testMap);
+  DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL), Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+  application.GetScene().Add(actor);
+  application.SendNotification();
+  application.Render(16);
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+
+  dummyImpl.UnregisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1);
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualWithPixelDataMasking02(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("Load premultiplied external texture with mask");
+
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  uint32_t width(64);
+  uint32_t height(64);
+  uint32_t bufferSize = width * height * Pixel::GetBytesPerPixel(Pixel::RGBA8888);
+
+  uint8_t*  buffer    = reinterpret_cast<uint8_t*>(malloc(bufferSize));
+  PixelData pixelData = PixelData::New(buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE);
+
+  DALI_TEST_CHECK(pixelData);
+
+  ImageUrl    imageUrl = Dali::Toolkit::Image::GenerateUrl(pixelData, true);
+  std::string url      = imageUrl.GetUrl();
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, url);
+  propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  Property::Map testMap;
+  visual.CreatePropertyMap(testMap);
+  DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL), Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+  application.GetScene().Add(actor);
+  application.SendNotification();
+  application.Render(16);
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+
+  Renderer renderer = actor.GetRendererAt(0);
+
+  //Check visual property
+  DALI_TEST_EQUALS(*testMap.Find(Visual::Property::PREMULTIPLIED_ALPHA), Property::Value(true), TEST_LOCATION);
+
+  // Check whether preMultipliedAlpha is true.
+  auto preMultipliedAlpha = renderer.GetProperty<bool>(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA);
+  DALI_TEST_EQUALS(preMultipliedAlpha, true, TEST_LOCATION);
+
+  dummyImpl.UnregisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1);
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualWithPixelDataMaskingSynchronously(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("Load synchronously external texture with mask");
+
+  uint32_t width(64);
+  uint32_t height(64);
+  uint32_t bufferSize = width * height * Pixel::GetBytesPerPixel(Pixel::RGBA8888);
+
+  uint8_t*  buffer    = reinterpret_cast<uint8_t*>(malloc(bufferSize));
+  PixelData pixelData = PixelData::New(buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE);
+
+  DALI_TEST_CHECK(pixelData);
+
+  ImageUrl    imageUrl = Dali::Toolkit::Image::GenerateUrl(pixelData, true);
+  std::string url      = imageUrl.GetUrl();
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, url);
+  propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME);
+  propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  Property::Map testMap;
+  visual.CreatePropertyMap(testMap);
+  DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL), Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+  application.GetScene().Add(actor);
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render(16);
+
+  END_TEST;
+}
+
 int UtcDaliImageVisualWithNativeImage(void)
 {
   ToolkitTestApplication application;
@@ -1184,6 +1384,93 @@ int UtcDaliImageVisualCustomWrapModePixelArea(void)
   END_TEST;
 }
 
+
+int UtcDaliImageVisualCustomWrapModePixelArea02(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("Request image visual with a Property::Map, test custom wrap mode and pixel area");
+
+  static std::vector<UniformData> customUniforms =
+    {
+      UniformData("pixelArea", Property::Type::VECTOR4),
+      UniformData("wrapMode", Property::Type::VECTOR2),
+    };
+
+  TestGraphicsController& graphics = application.GetGraphicsController();
+  graphics.AddCustomUniforms(customUniforms);
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  // Test wrap mode with atlasing. Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+  const int     width  = 34;
+  const int     height = 34;
+  const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, TEST_SMALL_IMAGE_FILE_NAME);
+  propertyMap.Insert(ImageVisual::Property::DESIRED_WIDTH, width);
+  propertyMap.Insert(ImageVisual::Property::DESIRED_HEIGHT, height);
+  propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+  propertyMap.Insert(ImageVisual::Property::PIXEL_AREA, pixelArea);
+  propertyMap.Insert(ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT);
+  propertyMap.Insert(ImageVisual::Property::WRAP_MODE_V, WrapMode::CLAMP_TO_EDGE);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+  TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
+  texParameterTrace.Enable(true);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(2000, 2000));
+  actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  application.GetScene().Add(actor);
+
+  // loading started
+  application.SendNotification();
+  application.Render();
+
+  // Wait image load complete.
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+
+  DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+
+  // Following gl function should not be called
+  std::stringstream out;
+  out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
+  DALI_TEST_CHECK(texParameterTrace.FindMethodAndParams("TexParameteri", out.str()));
+  out.str("");
+  out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_CLAMP_TO_EDGE;
+  DALI_TEST_CHECK(texParameterTrace.FindMethodAndParams("TexParameteri", out.str()));
+
+  // test the uniforms which used to handle the wrap mode
+  Renderer renderer = actor.GetRendererAt(0u);
+  DALI_TEST_CHECK(renderer);
+
+  Property::Value pixelAreaValue = renderer.GetProperty(renderer.GetPropertyIndex("pixelArea"));
+  DALI_TEST_EQUALS(pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION);
+  Vector4 pixelAreaUniform;
+  DALI_TEST_CHECK(gl.GetUniformValue<Vector4>("pixelArea", pixelAreaUniform));
+  DALI_TEST_EQUALS(pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION);
+
+  actor.Unparent();
+  DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
+
+  END_TEST;
+}
+
 int UtcDaliImageVisualCustomWrapModeNoAtlas(void)
 {
   ToolkitTestApplication application;
@@ -1855,10 +2142,84 @@ int UtcDaliImageVisualSetInvalidRemoteImage(void)
   END_TEST;
 }
 
-int UtcDaliImageVisualAlphaMask01(void)
+int UtcDaliImageVisualSetInvalidImageWithDisabledBroken(void)
 {
   ToolkitTestApplication application;
-  tet_infoline("Request image visual with a Property::Map containing an Alpha mask");
+  tet_infoline("Request image visual with invalid images - should draw broken.png");
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  // Load invalid file
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, "InvalidImage.png");
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+  actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+
+  application.GetScene().Remove(actor);
+  DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
+  textureTrace.Reset();
+
+  // Load invalid file with disabled broken
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, "InvalidImage.png");
+  propertyMap.Insert(Toolkit::DevelImageVisual::Property::ENABLE_BROKEN_IMAGE, false);
+
+  visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  actor                        = DummyControl::New();
+  DummyControlImpl& dummyImpl2 = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl2.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+  actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), false, TEST_LOCATION);
+
+  application.GetScene().Remove(actor);
+  DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualAlphaMask01(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("Request image visual with a Property::Map containing an Alpha mask");
 
   VisualFactory factory = VisualFactory::Get();
   DALI_TEST_CHECK(factory);
@@ -1922,6 +2283,7 @@ int UtcDaliImageVisualAlphaMask02(void)
   propertyMap.Insert(ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME);
   propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME);
   propertyMap.Insert(DevelImageVisual::Property::MASKING_TYPE, DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
+  propertyMap.Insert(DevelImageVisual::Property::CROP_TO_MASK, false);
 
   Visual::Base visual = factory.CreateVisual(propertyMap);
   DALI_TEST_CHECK(visual);
@@ -1967,6 +2329,10 @@ int UtcDaliImageVisualAlphaMask02(void)
   dummyImpl.UnregisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1);
   DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
 
+  auto index = renderer.GetPropertyIndex("maskTextureRatio");
+  DALI_TEST_NOT_EQUALS(index, Property::INVALID_INDEX, 0.1f, TEST_LOCATION);
+  DALI_TEST_EQUALS(renderer.GetProperty<Vector2>(index), Vector2::ONE, TEST_LOCATION);
+
   END_TEST;
 }
 
@@ -2911,7 +3277,7 @@ int UtcDaliImageVisualLoadPolicy03(void)
 
   // Ensure texture has been uploaded
   DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION);
-  DALI_TEST_EQUALS(gResourceReadySignalFired, true, TEST_LOCATION);
+  DALI_TEST_EQUALS(gResourceReadySignalFired, false, TEST_LOCATION);
 
   END_TEST;
 }
@@ -2949,7 +3315,7 @@ int UtcDaliImageVisualLoadPolicy04(void)
 
   tet_infoline("Testing texture is loaded and resource ready signal fired");
   DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION);
-  DALI_TEST_EQUALS(gResourceReadySignalFired, true, TEST_LOCATION);
+  DALI_TEST_EQUALS(gResourceReadySignalFired, false, TEST_LOCATION);
 
   tet_infoline("Original control correctly signalled, now testing for signal with new Control reusing the image");
 
@@ -3370,3 +3736,495 @@ int UtcDaliImageVisualLoadImagePlanes03(void)
 
   END_TEST;
 }
+
+int UtcDaliImageVisualLoadFastTrackImage01(void)
+{
+  tet_infoline("Test worker thread uploading with Local URL");
+  ToolkitTestApplication application;
+
+  Test::TextureUploadManager::InitalizeGraphicsController(application.GetGraphicsController());
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  // Pair of filename - expect GenTextures count.
+  std::vector<std::pair<std::string, int>> testCases = {
+    {TEST_IMAGE_FILE_NAME, 1},
+    {TEST_REMOTE_IMAGE_FILE_NAME, 1},
+    {TEST_INVALID_FILE_NAME, 0},
+  };
+
+  for(auto&& tc : testCases)
+  {
+    auto& filename    = tc.first;
+    auto& expectValue = tc.second;
+
+    tet_printf("Test %s\n", filename.c_str());
+
+    Property::Map propertyMap;
+    propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+    propertyMap.Insert(ImageVisual::Property::URL, filename.c_str());
+    propertyMap.Insert(DevelImageVisual::Property::FAST_TRACK_UPLOADING, true);
+
+    Visual::Base visual = factory.CreateVisual(propertyMap);
+    DALI_TEST_CHECK(visual);
+
+    DummyControl      actor     = DummyControl::New();
+    DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+    dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+    actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+
+    TestGlAbstraction& gl           = application.GetGlAbstraction();
+    TraceCallStack&    textureTrace = gl.GetTextureTrace();
+    textureTrace.Enable(true);
+
+    application.GetScene().Add(actor);
+
+    application.SendNotification();
+    application.Render();
+
+    // EventThread without callback
+    DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, 30, false), true, TEST_LOCATION);
+
+    DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
+
+    {
+      // TODO : There is no way to flush TextureUploadManager in test-application's Render() now.
+      // How can we make it? Should it be integration-api?
+      auto textureUploadManager = Dali::Devel::TextureUploadManager::Get();
+      DALI_TEST_EQUALS(textureUploadManager.ResourceUpload(), expectValue > 0, TEST_LOCATION);
+    }
+    // Render only without SendNotification(). And check whether glTexImage2D called or not.
+    application.Render();
+
+    DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), expectValue, TEST_LOCATION);
+
+    application.SendNotification();
+    application.Render();
+
+    textureTrace.Reset();
+  }
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualLoadFastTrackImage02(void)
+{
+  tet_infoline("Test worker thread uploading with Local URL");
+  ToolkitTestApplication application;
+
+  Test::TextureUploadManager::InitalizeGraphicsController(application.GetGraphicsController());
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  {
+    auto filename    = std::string(TEST_IMAGE_FILE_NAME);
+    auto expectValue = 1;
+
+    tet_printf("Test %s\n", filename.c_str());
+
+    Property::Map propertyMap;
+    propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+    propertyMap.Insert(ImageVisual::Property::URL, filename.c_str());
+    propertyMap.Insert("fastTrackUploading", true);
+
+    Visual::Base visual = factory.CreateVisual(propertyMap);
+    DALI_TEST_CHECK(visual);
+
+    DummyControl      actor     = DummyControl::New();
+    DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+    dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+    actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+
+    TestGlAbstraction& gl           = application.GetGlAbstraction();
+    TraceCallStack&    textureTrace = gl.GetTextureTrace();
+    textureTrace.Enable(true);
+
+    application.GetScene().Add(actor);
+
+    application.SendNotification();
+    application.Render();
+
+    // EventThread without callback
+    DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, 30, false), true, TEST_LOCATION);
+
+    DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
+
+    {
+      // TODO : There is no way to flush TextureUploadManager in test-application's Render() now.
+      // How can we make it? Should it be integration-api?
+      auto textureUploadManager = Dali::Devel::TextureUploadManager::Get();
+      DALI_TEST_EQUALS(textureUploadManager.ResourceUpload(), expectValue > 0, TEST_LOCATION);
+    }
+    // Render only without SendNotification(). And check whether glTexImage2D called or not.
+    application.Render();
+
+    DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), expectValue, TEST_LOCATION);
+
+    application.SendNotification();
+    application.Render();
+
+    textureTrace.Reset();
+  }
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualLoadFastTrackImageResourceReady(void)
+{
+  tet_infoline("Test worker thread uploading with Local URL");
+  ToolkitTestApplication application;
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+  propertyMap.Insert(DevelImageVisual::Property::FAST_TRACK_UPLOADING, true);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  application.Render();
+
+  // EventThread with callback
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  // Check resource ready comes after
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualLoadFastTrackImageReload(void)
+{
+  tet_infoline("Test worker thread uploading with Local URL");
+  ToolkitTestApplication application;
+
+  Test::TextureUploadManager::InitalizeGraphicsController(application.GetGraphicsController());
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+  propertyMap.Insert(DevelImageVisual::Property::FAST_TRACK_UPLOADING, true);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  application.Render();
+
+  // EventThread without callback
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, 30, false), true, TEST_LOCATION);
+
+  DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
+
+  {
+    // TODO : There is no way to flush TextureUploadManager in test-application's Render() now.
+    // How can we make it? Should it be integration-api?
+    auto textureUploadManager = Dali::Devel::TextureUploadManager::Get();
+    DALI_TEST_EQUALS(textureUploadManager.ResourceUpload(), true, TEST_LOCATION);
+  }
+  // Render only without SendNotification(). And check whether glTexImage2D called or not.
+  application.Render();
+
+  DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 1, TEST_LOCATION);
+
+  // Reload
+  Property::Map attributes;
+  DevelControl::DoAction(actor, Control::CONTROL_PROPERTY_END_INDEX + 1, DevelImageVisual::Action::RELOAD, attributes);
+
+  // EventThread with callback
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  // Check resource ready comes after
+  application.SendNotification();
+  application.Render();
+
+  // Check whether renderer count is 1 or not.
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualLoadFastTrackImagePlanes01(void)
+{
+  EnvironmentVariable::SetTestEnvironmentVariable(LOAD_IMAGE_YUV_PLANES_ENV, "1");
+  EnvironmentVariable::SetTestEnvironmentVariable(ENABLE_DECODE_JPEG_TO_YUV_420_ENV, "1");
+
+  ToolkitTestApplication application;
+
+  Test::TextureUploadManager::InitalizeGraphicsController(application.GetGraphicsController());
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, TEST_YUV420_IMAGE_FILE_NAME);
+  propertyMap.Insert(DevelImageVisual::Property::FAST_TRACK_UPLOADING, true);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  application.Render();
+
+  // EventThread without callback
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, 30, false), true, TEST_LOCATION);
+
+  DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
+
+  {
+    // TODO : There is no way to flush TextureUploadManager in test-application's Render() now.
+    // How can we make it? Should it be integration-api?
+    auto textureUploadManager = Dali::Devel::TextureUploadManager::Get();
+    textureUploadManager.ResourceUpload();
+    application.Render();
+  }
+  // Render only without SendNotification(). And check whether glTexImage2D called or not.
+  application.Render();
+
+  DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 3, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualLoadFastTrackImagePlanes02(void)
+{
+  EnvironmentVariable::SetTestEnvironmentVariable(LOAD_IMAGE_YUV_PLANES_ENV, "1");
+  EnvironmentVariable::SetTestEnvironmentVariable(ENABLE_DECODE_JPEG_TO_YUV_420_ENV, "1");
+
+  ToolkitTestApplication application;
+
+  Test::TextureUploadManager::InitalizeGraphicsController(application.GetGraphicsController());
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+  propertyMap.Insert(DevelImageVisual::Property::FAST_TRACK_UPLOADING, true);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  application.Render();
+
+  // EventThread without callback
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, 30, false), true, TEST_LOCATION);
+
+  DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
+
+  {
+    // TODO : There is no way to flush TextureUploadManager in test-application's Render() now.
+    // How can we make it? Should it be integration-api?
+    auto textureUploadManager = Dali::Devel::TextureUploadManager::Get();
+    textureUploadManager.ResourceUpload();
+    application.Render();
+  }
+  // Render only without SendNotification(). And check whether glTexImage2D called or not.
+  application.Render();
+
+  DALI_TEST_GREATER(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualDebugImageVisualShaderP1(void)
+{
+  EnvironmentVariable::SetTestEnvironmentVariable(DALI_DEBUG_IMAGE_VISUAL_SHADER_ENV, "1");
+  EnvironmentVariable::SetTestEnvironmentVariable(DALI_DEBUG_IMAGE_VISUAL_SHADER_SCRIPT_FILE_NAME_ENV, "validFile"); // Try to load not exist file.
+
+  // Set valid script file
+  Test::StyleMonitor::SetThemeFileOutput("validFile", VALID_DEBUG_SHADER_SCRIPT);
+
+  ToolkitTestApplication application;
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 1, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualDebugImageVisualShaderN1(void)
+{
+  EnvironmentVariable::SetTestEnvironmentVariable(DALI_DEBUG_IMAGE_VISUAL_SHADER_ENV, "1");
+  EnvironmentVariable::SetTestEnvironmentVariable(DALI_DEBUG_IMAGE_VISUAL_SHADER_SCRIPT_FILE_NAME_ENV, "notJsonFile"); // Try to load exist file, but not a json
+
+  // Set invalid script file
+  Test::StyleMonitor::SetThemeFileOutput("notJsonFile", "1");
+
+  ToolkitTestApplication application;
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 1, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualDebugImageVisualShaderN2(void)
+{
+  EnvironmentVariable::SetTestEnvironmentVariable(DALI_DEBUG_IMAGE_VISUAL_SHADER_ENV, "1");
+  EnvironmentVariable::SetTestEnvironmentVariable(DALI_DEBUG_IMAGE_VISUAL_SHADER_SCRIPT_FILE_NAME_ENV, std::string(THROW_EXCEPTION_STYLE_FILE_NAME).c_str()); // Try to load file that throw some exception
+
+  // Set throw exception script file
+  Test::StyleMonitor::SetThemeFileOutput(std::string(THROW_EXCEPTION_STYLE_FILE_NAME), "1");
+
+  ToolkitTestApplication application;
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 1, TEST_LOCATION);
+
+  END_TEST;
+}
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