#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <toolkit-timer.h>
-#include <toolkit-bitmap-loader.h>
#include <toolkit-event-thread-callback.h>
#include <dali/public-api/rendering/renderer.h>
#include <dali/public-api/rendering/texture-set.h>
application.SendNotification();
application.Render();
- BitmapLoader loader = BitmapLoader::GetLatestCreated();
- DALI_TEST_CHECK( loader );
- loader.WaitForLoading();// waiting until the image to be loaded
- DALI_TEST_CHECK( loader.IsLoaded() );
-
DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
application.SendNotification();
application.Render();
- BitmapLoader loader = BitmapLoader::GetLatestCreated();
- DALI_TEST_CHECK( loader );
- loader.WaitForLoading();// waiting until the image to be loaded
- DALI_TEST_CHECK( loader.IsLoaded() );
-
DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );