#include <dali-toolkit/dali-toolkit.h>
#include <dali/devel-api/scripting/scripting.h>
-#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/image-loader/texture-manager.h>
-#include <dali/public-api/rendering/renderer.h>
#include <test-native-image.h>
#include <sstream>
#include <unistd.h>
+
#include "dummy-control.h"
using namespace Dali;
imageMap[ ImageVisual::Property::URL ] = gImage_34_RGBA;
imageMap[ ImageVisual::Property::DESIRED_HEIGHT ] = 34;
imageMap[ ImageVisual::Property::DESIRED_WIDTH ] = 34;
- imageMap[ DevelImageVisual::Property::ATLASING] = true;
+ imageMap[ ImageVisual::Property::ATLASING] = true;
ImageView imageView = ImageView::New();
imageView.SetProperty( ImageView::Property::IMAGE, imageMap );
Property::Map syncLoadingMap;
syncLoadingMap[ ImageVisual::Property::SYNCHRONOUS_LOADING ] = true;
- syncLoadingMap[ DevelImageVisual::Property::ATLASING ] = true;
+ syncLoadingMap[ ImageVisual::Property::ATLASING ] = true;
// Sync loading, no atlasing for big size image
{