Async image loading
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-ImageView.cpp
index 6348940..779259d 100644 (file)
@@ -351,10 +351,10 @@ int UtcDaliImageViewSetGetProperty03(void)
   int destFactorRgb   = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_RGB );
   int srcFactorAlpha  = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
   int destFactorAlpha = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
-  DALI_TEST_CHECK( srcFactorRgb == BlendingFactor::ONE );
-  DALI_TEST_CHECK( destFactorRgb == BlendingFactor::ONE_MINUS_SRC_ALPHA );
-  DALI_TEST_CHECK( srcFactorAlpha == BlendingFactor::ONE );
-  DALI_TEST_CHECK( destFactorAlpha == BlendingFactor::ONE );
+  DALI_TEST_CHECK( srcFactorRgb == BlendFactor::ONE );
+  DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA );
+  DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE );
+  DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE );
 
   value = renderer.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
   DALI_TEST_CHECK( value.Get( enable ) );
@@ -417,6 +417,7 @@ int UtcDaliImageViewAsyncLoadingWithAltasing(void)
   loader.WaitForLoading();// waiting until the image to be loaded
   DALI_TEST_CHECK( loader.IsLoaded() );
 
+  eventTrigger->WaitingForTrigger( 1 );
   CallbackBase* callback = eventTrigger->GetCallback();
   CallbackBase::Execute( *callback );
 
@@ -445,7 +446,7 @@ int UtcDaliImageViewSyncLoading(void)
     ImageView imageView = ImageView::New();
 
     // Sync loading is used
-    syncLoadingMap[ "url" ] = gImage_600_RGB;
+    syncLoadingMap[ ImageVisual::Property::URL ] = gImage_600_RGB;
     imageView.SetProperty( ImageView::Property::IMAGE, syncLoadingMap );
 
     // BitmapLoader is used, and the loading is started immediately even the actor is not on stage.
@@ -462,9 +463,9 @@ int UtcDaliImageViewSyncLoading(void)
 
     ImageView imageView = ImageView::New( );
     // Sync loading is used
-    syncLoadingMap[ "url" ] = gImage_34_RGBA;
-    syncLoadingMap[ "desiredHeight" ] = 34;
-    syncLoadingMap[ "desiredWidth" ] = 34;
+    syncLoadingMap[ ImageVisual::Property::URL ] = gImage_34_RGBA;
+    syncLoadingMap[ ImageVisual::Property::DESIRED_HEIGHT ] = 34;
+    syncLoadingMap[ ImageVisual::Property::DESIRED_WIDTH ] = 34;
     imageView.SetProperty( ImageView::Property::IMAGE, syncLoadingMap );
 
     // loading is started even if the actor is offStage