/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/dali-toolkit.h>
#include <dali/devel-api/scripting/scripting.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
#include <dali/public-api/rendering/renderer.h>
#include <test-native-image.h>
// resolution: 600*600, pixel format: RGB888
static const char* gImage_600_RGB = TEST_RESOURCE_DIR "/test-image-600.jpg";
+// resolution: 50*50, frame count: 4, frame delay: 0.2 second for each frame
+const char* TEST_GIF_FILE_NAME = TEST_RESOURCE_DIR "/anim.gif";
+
void TestImage( ImageView imageView, BufferImage image )
{
Property::Value value = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) );
END_TEST;
}
+int UtcDaliImageViewPixelArea(void)
+{
+ // Test pixel area property
+ ToolkitTestApplication application;
+
+ // Gif image, use AnimatedImageVisual internally
+ // Atlasing is applied to pack multiple frames, use custom wrap mode
+ ImageView gifView = ImageView::New();
+ const Vector4 pixelAreaVisual( 0.f, 0.f, 2.f, 2.f );
+ gifView.SetProperty( ImageView::Property::IMAGE,
+ Property::Map().Add( ImageVisual::Property::URL, TEST_GIF_FILE_NAME )
+ .Add( ImageVisual::Property::PIXEL_AREA, pixelAreaVisual ) );
+
+ // Add to stage
+ Stage stage = Stage::GetCurrent();
+ stage.Add( gifView );
+
+ // loading started
+ application.SendNotification();
+ application.Render(16);
+ DALI_TEST_CHECK( gifView.GetRendererCount() == 1u );
+
+ const Vector4 fullTextureRect( 0.f, 0.f, 1.f, 1.f );
+ // test that the pixel area value defined in the visual property map is registered on renderer
+ Renderer renderer = gifView.GetRendererAt(0);
+ Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) );
+ DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), pixelAreaVisual, TEST_LOCATION );
+
+ // test that the shader has the default pixel area value registered.
+ Shader shader = renderer.GetShader();
+ pixelAreaValue = shader.GetProperty( shader.GetPropertyIndex( "pixelArea" ) );
+ DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), fullTextureRect, TEST_LOCATION );
+
+ // test that the uniform uses the pixelArea property on the renderer.
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ Vector4 pixelAreaUniform;
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "pixelArea", pixelAreaUniform ) );
+ DALI_TEST_EQUALS( pixelAreaVisual, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ // set the pixelArea property on the control
+ const Vector4 pixelAreaControl( -1.f, -1.f, 3.f, 3.f );
+ gifView.SetProperty( ImageView::Property::PIXEL_AREA, pixelAreaControl );
+ application.SendNotification();
+ application.Render(16);
+
+ // check the pixelArea property on the control
+ pixelAreaValue = gifView.GetProperty( gifView.GetPropertyIndex( "pixelArea" ) );
+ DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), pixelAreaControl, TEST_LOCATION );
+ // test that the uniform uses the pixelArea property on the control.
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "pixelArea", pixelAreaUniform ) );
+ DALI_TEST_EQUALS( pixelAreaControl, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+
+ END_TEST;
+}
+
int UtcDaliImageViewAsyncLoadingWithoutAltasing(void)
{
ToolkitTestApplication application;
callStack.Reset();
callStack.Enable(true);
- ImageView imageView = ImageView::New( gImage_34_RGBA, ImageDimensions( 34, 34 ) );
+ Property::Map imageMap;
+
+ imageMap[ ImageVisual::Property::URL ] = gImage_34_RGBA;
+ imageMap[ ImageVisual::Property::DESIRED_HEIGHT ] = 34;
+ imageMap[ ImageVisual::Property::DESIRED_WIDTH ] = 34;
+ imageMap[ DevelImageVisual::Property::ATLASING] = true;
+
+ ImageView imageView = ImageView::New();
+ imageView.SetProperty( ImageView::Property::IMAGE, imageMap );
// By default, Aysnc loading is used
// loading is not started if the actor is offStage
asyncLoadingMap[ "desiredHeight" ] = 34;
asyncLoadingMap[ "desiredWidth" ] = 34;
asyncLoadingMap[ "synchronousLoading" ] = false;
+ asyncLoadingMap[ "atlasing" ] = true;
ImageView imageView = ImageView::New();
imageView.SetProperty( ImageView::Property::IMAGE, asyncLoadingMap );
Property::Map syncLoadingMap;
syncLoadingMap[ ImageVisual::Property::SYNCHRONOUS_LOADING ] = true;
+ syncLoadingMap[ DevelImageVisual::Property::ATLASING ] = true;
// Sync loading, no atlasing for big size image
{
syncLoadingMap[ ImageVisual::Property::URL ] = gImage_600_RGB;
imageView.SetProperty( ImageView::Property::IMAGE, syncLoadingMap );
+
// BitmapLoader is used, and the loading is started immediately even the actor is not on stage.
BitmapLoader loader = BitmapLoader::GetLatestCreated();
DALI_TEST_CHECK( loader );
syncLoadingMap[ "desiredHeight" ] = 34;
syncLoadingMap[ "desiredWidth" ] = 34;
syncLoadingMap[ "synchronousLoading" ] = true;
+ syncLoadingMap[ "atlasing" ] = true;
imageView.SetProperty( ImageView::Property::IMAGE, syncLoadingMap );
// loading is started even if the actor is offStage
DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") );
std::stringstream params;
- params << GL_TEXTURE_2D << ", " << 23;
+ params << GL_TEXTURE_EXTERNAL_OES << ", " << 23;
DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", params.str()) );
END_TEST;
DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") );
std::stringstream nextTextureParams;
- nextTextureParams << GL_TEXTURE_2D << ", " << 24;
+ nextTextureParams << GL_TEXTURE_EXTERNAL_OES << ", " << 24;
DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", nextTextureParams.str()) );
END_TEST;
DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") );
std::stringstream params;
- params << GL_TEXTURE_2D << ", " << 23;
+ params << GL_TEXTURE_EXTERNAL_OES << ", " << 23;
DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", params.str()) );
width = 200;
DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") );
std::stringstream params;
- params << GL_TEXTURE_2D << ", " << 23;
+ params << GL_TEXTURE_EXTERNAL_OES << ", " << 23;
DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", params.str()) );
END_TEST;
DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") );
std::stringstream nativeImageParams;
- nativeImageParams << GL_TEXTURE_2D << ", " << 24;
+ nativeImageParams << GL_TEXTURE_EXTERNAL_OES << ", " << 24;
DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", nativeImageParams.str()) );