customShader.Insert( "hints", shaderHints );
Property::Map map;
- map.Insert( "rendererType", "imageRenderer" );
+ map.Insert( "rendererType", "image" );
map.Insert( "shader", customShader );
TestNativeImagePointer nativeImageInterface = TestNativeImage::New( width, height );
customShader.Insert( "hints", shaderHints );
Property::Map map;
- map.Insert( "rendererType", "imageRenderer" );
+ map.Insert( "rendererType", "image" );
map.Insert( "shader", customShader );
BufferImage image = CreateBufferImage( width, height, Color::WHITE );