#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/public-api/controls/gl-view/gl-view.h>
#include <dali/devel-api/adaptor-framework/window-devel.h>
+#include <dali/public-api/signals/render-callback.h>
+
using namespace Dali;
using namespace Dali::Toolkit;
+
// Positive test case for a method
int UtcDaliGlViewDirectRenderingNew(void)
{
{
}
+
+// Internal callback function
+void glInitMT(Dali::RenderCallbackInput& input)
+{
+}
+
+int gDRFramesRendered = 0;
+
+int glRenderFrameMT(Dali::RenderCallbackInput& input)
+{
+ gDRFramesRendered++;
+ return 1;
+}
+
+void glTerminateMT(Dali::RenderCallbackInput& input)
+{
+}
+
void resizeCB(Vector2 size)
{
}
DALI_TEST_CHECK(true);
END_TEST;
-}
\ No newline at end of file
+}
+
+// Positive test case for a method
+int UtcDaliGlViewDirectRenderingThreadedNew(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliGlViewDirectRenderingThreadedNew");
+ GlView view = GlView::New(GlView::BackendMode::DIRECT_RENDERING_THREADED, GlView::ColorFormat::RGBA8888);
+ DALI_TEST_CHECK(view);
+
+ auto mode1 = view.GetBackendMode();
+
+ DALI_TEST_EQUALS(mode1, GlView::BackendMode::DIRECT_RENDERING_THREADED, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliGlViewDirectRenderingThreadedOnScene(void)
+{
+ ToolkitTestApplication application;
+
+ GlView view = Toolkit::GlView::New(GlView::BackendMode::DIRECT_RENDERING_THREADED, GlView::ColorFormat::RGB888);
+
+ //Onscene
+ application.GetScene().Add(view);
+ view.SetRenderingMode(GlView::RenderingMode::CONTINUOUS);
+ view.SetGraphicsConfig(true, true, 0, GlView::GraphicsApiVersion::GLES_VERSION_3_0);
+ view.RegisterGlCallbacks(Dali::MakeCallback(DirectRenderingCode::glInitMT), Dali::MakeCallback(DirectRenderingCode::glRenderFrameMT), Dali::MakeCallback(DirectRenderingCode::glTerminateMT));
+ view.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ view.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+
+ // Set size on the actor (half the window size to show that glClear() and scissor test work together)
+ view.SetProperty(Actor::Property::SIZE, Size(100, 100));
+ view.SetProperty(Actor::Property::POSITION, Vector2(0,0));
+
+ while( DirectRenderingCode::gDRFramesRendered < 1 )
+ {
+ application.SendNotification();
+ application.Render();
+ }
+ DALI_TEST_CHECK(true);
+ END_TEST;
+}
+
+extern "C" bool gDirectRenderingFailCreateShader;
+extern "C" bool gDirectRenderingFailCreateProgram;
+
+
+int UtcDaliGlViewDirectRenderingThreadedOnScene1(void)
+{
+ ToolkitTestApplication application;
+
+ GlView view = Toolkit::GlView::New(GlView::BackendMode::DIRECT_RENDERING_THREADED, GlView::ColorFormat::RGB888);
+
+ // This test will fail instantiating shaders
+ gDirectRenderingFailCreateShader = true;
+
+ //Onscene
+ application.GetScene().Add(view);
+ view.SetRenderingMode(GlView::RenderingMode::CONTINUOUS);
+ view.SetGraphicsConfig(true, true, 0, GlView::GraphicsApiVersion::GLES_VERSION_3_0);
+ view.RegisterGlCallbacks(Dali::MakeCallback(DirectRenderingCode::glInitMT), Dali::MakeCallback(DirectRenderingCode::glRenderFrameMT), Dali::MakeCallback(DirectRenderingCode::glTerminateMT));
+ view.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ view.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+
+ // Set size on the actor (half the window size to show that glClear() and scissor test work together)
+ view.SetProperty(Actor::Property::SIZE, Size(100, 100));
+ view.SetProperty(Actor::Property::POSITION, Vector2(0,0));
+
+ while( DirectRenderingCode::gDRFramesRendered < 1 )
+ {
+ application.SendNotification();
+ application.Render();
+ }
+ DALI_TEST_CHECK(true);
+ END_TEST;
+}
+
+int UtcDaliGlViewDirectRenderingThreadedOnScene2(void)
+{
+ ToolkitTestApplication application;
+
+ GlView view = Toolkit::GlView::New(GlView::BackendMode::DIRECT_RENDERING_THREADED, GlView::ColorFormat::RGB888);
+
+ // This test will fail instantiating shaders
+ gDirectRenderingFailCreateProgram = true;
+
+ //Onscene
+ application.GetScene().Add(view);
+ view.SetRenderingMode(GlView::RenderingMode::CONTINUOUS);
+ view.SetGraphicsConfig(true, true, 0, GlView::GraphicsApiVersion::GLES_VERSION_3_0);
+ view.RegisterGlCallbacks(Dali::MakeCallback(DirectRenderingCode::glInitMT), Dali::MakeCallback(DirectRenderingCode::glRenderFrameMT), Dali::MakeCallback(DirectRenderingCode::glTerminateMT));
+ view.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ view.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+
+ // Set size on the actor (half the window size to show that glClear() and scissor test work together)
+ view.SetProperty(Actor::Property::SIZE, Size(100, 100));
+ view.SetProperty(Actor::Property::POSITION, Vector2(0,0));
+
+ while( DirectRenderingCode::gDRFramesRendered < 1 )
+ {
+ application.SendNotification();
+ application.Render();
+ }
+ DALI_TEST_CHECK(true);
+ END_TEST;
+}