view.Activate();
FrameBufferImage renderTarget = FrameBufferImage::New( 480.0f, 800.0f, Pixel::RGB888 );
- view.SetUserImageAndOutputRenderTarget(Image::New(TEST_IMAGE_FILE_NAME), renderTarget);
+ view.SetUserImageAndOutputRenderTarget(ResourceImage::New(TEST_IMAGE_FILE_NAME), renderTarget);
DALI_TEST_CHECK( view.GetBlurredRenderTarget() == renderTarget );
END_TEST;
}