Dali::Toolkit::DragAndDropDetector detector = Dali::Toolkit::DragAndDropDetector::New();
Control control = Control::New();
- control.SetSize(100.0f, 100.0f);
+ control.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
control.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
Stage::GetCurrent().Add(control);
detector.Attach(control);
Dali::Toolkit::DragAndDropDetector detector = Dali::Toolkit::DragAndDropDetector::New();
Control control1 = Control::New();
Control control2 = Control::New();
- control1.SetSize(100.0f,100.0f);
- control2.SetSize(100.0f, 100.0f);
+ control1.SetProperty( Actor::Property::SIZE, Vector2(100.0f,100.0f) );
+ control2.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
control1.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
control2.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
control1.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
control2.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
- control1.SetPosition(0.0f, 0.0f);
- control2.SetPosition(0.0f, 100.0f);
+ control1.SetProperty( Actor::Property::POSITION, Vector2(0.0f, 0.0f));
+ control2.SetProperty( Actor::Property::POSITION, Vector2(0.0f, 100.0f));
Stage::GetCurrent().Add(control1);
Stage::GetCurrent().Add(control2);
Dali::Toolkit::DragAndDropDetector detector = Dali::Toolkit::DragAndDropDetector::New();
Control control1 = Control::New();
Control control2 = Control::New();
- control1.SetSize(100.0f,100.0f);
- control2.SetSize(100.0f, 100.0f);
+ control1.SetProperty( Actor::Property::SIZE, Vector2(100.0f,100.0f) );
+ control2.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
control1.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
control2.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
control1.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
control2.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
- control1.SetPosition(0.0f, 0.0f);
- control2.SetPosition(0.0f, 100.0f);
+ control1.SetProperty( Actor::Property::POSITION, Vector2(0.0f, 0.0f));
+ control2.SetProperty( Actor::Property::POSITION, Vector2(0.0f, 100.0f));
Stage::GetCurrent().Add(control1);
Stage::GetCurrent().Add(control2);
Dali::Toolkit::DragAndDropDetector detector = Dali::Toolkit::DragAndDropDetector::New();
Control control1 = Control::New();
Control control2 = Control::New();
- control1.SetSize(100.0f,100.0f);
- control2.SetSize(100.0f, 100.0f);
+ control1.SetProperty( Actor::Property::SIZE, Vector2(100.0f,100.0f) );
+ control2.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
control1.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
control2.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
control1.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
control2.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
- control1.SetPosition(0.0f, 0.0f);
- control2.SetPosition(0.0f, 100.0f);
+ control1.SetProperty( Actor::Property::POSITION, Vector2(0.0f, 0.0f));
+ control2.SetProperty( Actor::Property::POSITION, Vector2(0.0f, 100.0f));
control1.SetProperty( Actor::Property::LEAVE_REQUIRED,true);
control2.SetProperty( Actor::Property::LEAVE_REQUIRED,true);
Dali::Toolkit::DragAndDropDetector detector = Dali::Toolkit::DragAndDropDetector::New();
Control control1 = Control::New();
Control control2 = Control::New();
- control1.SetSize(100.0f,100.0f);
- control2.SetSize(100.0f, 100.0f);
+ control1.SetProperty( Actor::Property::SIZE, Vector2(100.0f,100.0f) );
+ control2.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
control1.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
control2.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
control1.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
control2.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
- control1.SetPosition(0.0f, 0.0f);
- control2.SetPosition(0.0f, 100.0f);
+ control1.SetProperty( Actor::Property::POSITION, Vector2(0.0f, 0.0f));
+ control2.SetProperty( Actor::Property::POSITION, Vector2(0.0f, 100.0f));
Stage::GetCurrent().Add(control1);
Stage::GetCurrent().Add(control2);
Dali::Toolkit::DragAndDropDetector detector = Dali::Toolkit::DragAndDropDetector::New();
Control control1 = Control::New();
Control control2 = Control::New();
- control1.SetSize(100.0f,100.0f);
- control2.SetSize(100.0f, 100.0f);
+ control1.SetProperty( Actor::Property::SIZE, Vector2(100.0f,100.0f) );
+ control2.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
control1.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
control2.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
control1.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
control2.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
- control1.SetPosition(0.0f, 0.0f);
- control2.SetPosition(0.0f, 100.0f);
+ control1.SetProperty( Actor::Property::POSITION, Vector2(0.0f, 0.0f));
+ control2.SetProperty( Actor::Property::POSITION, Vector2(0.0f, 100.0f));
Stage::GetCurrent().Add(control1);
Stage::GetCurrent().Add(control2);
Control control2 = Control::New();
control1.SetProperty( Dali::Actor::Property::NAME,"control1");
control2.SetProperty( Dali::Actor::Property::NAME,"control2");
- control1.SetSize(100.0f,100.0f);
- control2.SetSize(100.0f, 100.0f);
+ control1.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
+ control2.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
control1.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
control2.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
control1.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
control2.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
- control1.SetPosition(0.0f, 0.0f);
- control2.SetPosition(0.0f, 100.0f);
+ control1.SetProperty( Actor::Property::POSITION, Vector2(0.0f, 0.0f));
+ control2.SetProperty( Actor::Property::POSITION, Vector2(0.0f, 100.0f));
Stage::GetCurrent().Add(control1);
Stage::GetCurrent().Add(control2);