Actor actor = Actor::New();
visual.SetOnStage( actor );
Geometry geometry = actor.GetRendererAt( 0 ).GetGeometry();
- isGeometryLineType = ( geometry.GetGeometryType() == Geometry::LINES );
+ isGeometryLineType = ( geometry.GetType() == Geometry::LINES );
return isDebugVisualType && isGeometryLineType;
}