propertyMap3.Insert("rendererType", "gradient");
Vector2 start(-1.f, -1.f);
Vector2 end(1.f, 1.f);
- propertyMap3.Insert("gradientStartPosition", start);
- propertyMap3.Insert("gradientEndPosition", end);
- propertyMap3.Insert("gradientSpreadMethod", "repeat");
+ propertyMap3.Insert("startPosition", start);
+ propertyMap3.Insert("endPosition", end);
+ propertyMap3.Insert("spreadMethod", "REPEAT");
Property::Array stopOffsets;
stopOffsets.PushBack( 0.2f );
stopOffsets.PushBack( 0.8f );
- propertyMap3.Insert("gradientStopOffset", stopOffsets);
+ propertyMap3.Insert("stopOffset", stopOffsets);
Property::Array stopColors;
stopColors.PushBack( Color::RED );
stopColors.PushBack( Color::GREEN );
- propertyMap3.Insert("gradientStopColor", stopColors);
+ propertyMap3.Insert("stopColor", stopColors);
ControlRenderer gradientRenderer = factory.CreateControlRenderer(propertyMap3);
DALI_TEST_CHECK( gradientRenderer );
DALI_TEST_CHECK( IsDebugRenderer( gradientRenderer ) );