virtual void OnInitialize( const char* name ) {}
// From Toolkit::Internal::ControlWrapper
- virtual void OnStageConnection( int depth )
+ virtual void OnSceneConnection( int depth )
{
mDepth = depth;
- Control::OnStageConnection(depth);
+ Control::OnSceneConnection(depth);
}
- virtual void OnStageDisconnection()
+ virtual void OnSceneDisconnection()
{
- Control::OnStageDisconnection();
+ Control::OnSceneDisconnection();
}
virtual void OnChildAdd( Actor& child )
{