Vector2 start(-1.f, -1.f);
Vector2 end(1.f, 1.f);
- propertyMap.Insert("startPosition", start);
- propertyMap.Insert("endPosition", end);
- propertyMap.Insert("spreadMethod", "repeat");
+ propertyMap.Insert("startPosition", start);
+ propertyMap.Insert("endPosition", end);
+ propertyMap.Insert("spreadMethod", "REPEAT");
propertyMap.Insert("stopOffset", Vector2(0.2f, 0.8f));
value = resultMap.Find( "units", Property::STRING );
DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get<std::string>() == "objectBoundingBox" );
+ DALI_TEST_CHECK( value->Get<std::string>() == "OBJECT_BOUNDING_BOX" );
value = resultMap.Find( "spreadMethod", Property::STRING );
DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get<std::string>() == "repeat" );
+ DALI_TEST_CHECK( value->Get<std::string>() == "REPEAT" );
value = resultMap.Find( "startPosition", Property::VECTOR2 );
DALI_TEST_CHECK( value );
Vector2 center(100.f, 100.f);
float radius = 100.f;
- propertyMap.Insert("units", "userSpace");
+ propertyMap.Insert("units", "USER_SPACE");
propertyMap.Insert("center", center);
propertyMap.Insert("radius", radius);
propertyMap.Insert("stopOffset", Vector3(0.1f, 0.3f, 1.1f));
value = resultMap.Find( "units", Property::STRING );
DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get<std::string>() == "userSpace" );
+ DALI_TEST_CHECK( value->Get<std::string>() == "USER_SPACE" );
value = resultMap.Find( "spreadMethod", Property::STRING );
DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get<std::string>() == "pad" );
+ DALI_TEST_CHECK( value->Get<std::string>() == "PAD" );
value = resultMap.Find( "center", Property::VECTOR2 );
DALI_TEST_CHECK( value );
propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
propertyMap.Insert( "texturesPath", TEST_RESOURCE_LOCATION );
- propertyMap.Insert( "shaderType", "textureless" );
+ propertyMap.Insert( "shaderType", "TEXTURELESS" );
ControlRenderer meshRenderer = factory.CreateControlRenderer( propertyMap );
Property::Map resultMap;
value = resultMap.Find( "shaderType", Property::STRING );
DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get<std::string>() == "textureless" );
+ DALI_TEST_CHECK( value->Get<std::string>() == "TEXTURELESS" );
END_TEST;
}