Stage::GetCurrent().Add( actor );
controlRenderer.SetOnStage( actor );
- DALI_TEST_EQUALS( actor.GetRendererAt(0u).GetDepthIndex(), 1.f, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetRendererAt(0u).GetDepthIndex(), 1, TEST_LOCATION );
DALI_TEST_EQUALS( controlRenderer.GetDepthIndex(), 1.f, TEST_LOCATION );
controlRenderer.SetDepthIndex( -1.f );
- DALI_TEST_EQUALS( actor.GetRendererAt(0u).GetDepthIndex(), -1.f, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetRendererAt(0u).GetDepthIndex(), -1, TEST_LOCATION );
DALI_TEST_EQUALS( controlRenderer.GetDepthIndex(), -1.f, TEST_LOCATION );
END_TEST;