Property::Map propertyMap;
propertyMap.Insert( "rendererType", "PRIMITIVE" );
propertyMap.Insert( "shape", "CUBE" );
- propertyMap.Insert( "color", color );
+ propertyMap.Insert( "shapeColor", color );
propertyMap.Insert( "slices", 10 );
propertyMap.Insert( "stacks", 20 );
propertyMap.Insert( "scaleTopRadius", 30.0f );
DALI_TEST_CHECK( value );
DALI_TEST_EQUALS( value->Get<std::string>(), "CUBE", TEST_LOCATION );
- value = resultMap.Find( "color", Property::VECTOR4 );
+ value = resultMap.Find( "shapeColor", Property::VECTOR4 );
DALI_TEST_CHECK( value );
DALI_TEST_CHECK( value->Get<Vector4>() == color );
DALI_TEST_EQUALS( value->Get<Vector4>(), color, Math::MACHINE_EPSILON_100, TEST_LOCATION );