Property::Map propertyMap;
propertyMap.Insert("rendererType", "color");
propertyMap.Insert("mixColor", Color::BLUE);
- ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
ControlRenderer controlRendererCopy( controlRenderer );
DALI_TEST_CHECK(controlRenderer == controlRendererCopy);
Property::Map propertyMap;
propertyMap.Insert("rendererType", "color");
propertyMap.Insert("mixColor", Color::BLUE);
- ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
controlRenderer.SetDepthIndex( 1.f );
Vector2 naturalSize;
// color renderer
- ControlRenderer colorRenderer = factory.GetControlRenderer( Color::MAGENTA );
+ Dali::Property::Map map;
+ map[ "rendererType" ] = "color";
+ map[ "mixColor" ] = Color::MAGENTA;
+ ControlRenderer colorRenderer = factory.CreateControlRenderer( map );
colorRenderer.SetSize( rendererSize );
DALI_TEST_EQUALS( colorRenderer.GetSize(), rendererSize, TEST_LOCATION );
colorRenderer.GetNaturalSize(naturalSize);
// image renderer
Image image = ResourceImage::New(TEST_IMAGE_FILE_NAME, ImageDimensions(100, 200));
- ControlRenderer imageRenderer = factory.GetControlRenderer( image );
+ ControlRenderer imageRenderer = factory.CreateControlRenderer( image );
imageRenderer.SetSize( rendererSize );
DALI_TEST_EQUALS( imageRenderer.GetSize(), rendererSize, TEST_LOCATION );
imageRenderer.GetNaturalSize(naturalSize);
Vector2 testSize(80.f, 160.f);
platform.SetClosestImageSize(testSize);
image = ResourceImage::New(TEST_NPATCH_FILE_NAME);
- ControlRenderer nPatchRenderer = factory.GetControlRenderer( image );
+ ControlRenderer nPatchRenderer = factory.CreateControlRenderer( image );
nPatchRenderer.SetSize( rendererSize );
DALI_TEST_EQUALS( nPatchRenderer.GetSize(), rendererSize, TEST_LOCATION );
nPatchRenderer.GetNaturalSize(naturalSize);
// border renderer
float borderSize = 5.f;
- ControlRenderer borderRenderer = factory.GetControlRenderer( borderSize, Color::RED );
+ map.Clear();
+ map[ "rendererType" ] = "border";
+ map[ "borderColor" ] = Color::RED;
+ map[ "borderSize" ] = borderSize;
+ ControlRenderer borderRenderer = factory.CreateControlRenderer( map );
borderRenderer.SetSize( rendererSize );
DALI_TEST_EQUALS( borderRenderer.GetSize(), rendererSize, TEST_LOCATION );
borderRenderer.GetNaturalSize(naturalSize);
stopColors.PushBack( Color::RED );
stopColors.PushBack( Color::GREEN );
propertyMap.Insert("stopColor", stopColors);
- ControlRenderer gradientRenderer = factory.GetControlRenderer(propertyMap);
+ ControlRenderer gradientRenderer = factory.CreateControlRenderer(propertyMap);
gradientRenderer.SetSize( rendererSize );
DALI_TEST_EQUALS( gradientRenderer.GetSize(), rendererSize, TEST_LOCATION );
gradientRenderer.GetNaturalSize(naturalSize);
DALI_TEST_EQUALS( naturalSize, Vector2::ZERO,TEST_LOCATION );
//svg renderer
- ControlRenderer svgRenderer = factory.GetControlRenderer( TEST_SVG_FILE_NAME );
+ ControlRenderer svgRenderer = factory.CreateControlRenderer( TEST_SVG_FILE_NAME, ImageDimensions() );
svgRenderer.SetSize( rendererSize );
DALI_TEST_EQUALS( svgRenderer.GetSize(), rendererSize, TEST_LOCATION );
svgRenderer.GetNaturalSize(naturalSize);
Property::Map propertyMap;
propertyMap.Insert("rendererType", "color");
propertyMap.Insert("mixColor", Color::BLUE);
- ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
Actor actor = Actor::New();
actor.SetSize(200.f, 200.f);
}
Image image = ResourceImage::New(TEST_IMAGE_FILE_NAME, ImageDimensions(100, 200));
- imageRenderer = factory.GetControlRenderer(image);
+ imageRenderer = factory.CreateControlRenderer(image);
DALI_TEST_CHECK( imageRenderer );
imageRenderer.SetOnStage( actor );
Property::Map propertyMap;
propertyMap.Insert("rendererType", "color");
propertyMap.Insert("mixColor", Color::BLUE);
- ControlRenderer colorRenderer = factory.GetControlRenderer( propertyMap );
+ ControlRenderer colorRenderer = factory.CreateControlRenderer( propertyMap );
Property::Map resultMap;
colorRenderer.CreatePropertyMap( resultMap );
// change the blend color
Actor actor;
- factory.ResetRenderer( colorRenderer, actor, Color::CYAN );
+ colorRenderer.RemoveAndReset( actor );
+ propertyMap["mixColor"] = Color::CYAN;
+ colorRenderer = factory.CreateControlRenderer( propertyMap );
colorRenderer.CreatePropertyMap( resultMap );
colorValue = resultMap.Find( "mixColor", Property::VECTOR4 );
propertyMap.Insert("rendererType", "border");
propertyMap.Insert("borderColor", Color::BLUE);
propertyMap.Insert("borderSize", 5.f);
- ControlRenderer borderRenderer = factory.GetControlRenderer( propertyMap );
+ ControlRenderer borderRenderer = factory.CreateControlRenderer( propertyMap );
Property::Map resultMap;
borderRenderer.CreatePropertyMap( resultMap );
DALI_TEST_CHECK( sizeValue );
DALI_TEST_CHECK( sizeValue->Get<float>() == 5.f );
- borderRenderer = factory.GetControlRenderer( 10.f, Color::CYAN );
+ Property::Map propertyMap1;
+ propertyMap1[ "rendererType" ] = "border";
+ propertyMap1[ "borderColor" ] = Color::CYAN;
+ propertyMap1[ "borderSize" ] = 10.0f;
+ borderRenderer = factory.CreateControlRenderer( propertyMap1 );
borderRenderer.CreatePropertyMap( resultMap );
typeValue = resultMap.Find( "rendererType", Property::STRING );
stopColors.PushBack( Color::GREEN );
propertyMap.Insert("stopColor", stopColors);
- ControlRenderer gradientRenderer = factory.GetControlRenderer(propertyMap);
+ ControlRenderer gradientRenderer = factory.CreateControlRenderer(propertyMap);
Property::Map resultMap;
gradientRenderer.CreatePropertyMap( resultMap );
stopColors.PushBack( Color::GREEN );
propertyMap.Insert("stopColor", stopColors);
- ControlRenderer gradientRenderer = factory.GetControlRenderer(propertyMap);
+ ControlRenderer gradientRenderer = factory.CreateControlRenderer(propertyMap);
DALI_TEST_CHECK( gradientRenderer );
Property::Map resultMap;
propertyMap.Insert( "samplingMode", "BOX_THEN_NEAREST" );
propertyMap.Insert( "synchronousLoading", true );
- ControlRenderer imageRenderer = factory.GetControlRenderer(propertyMap);
+ ControlRenderer imageRenderer = factory.CreateControlRenderer(propertyMap);
DALI_TEST_CHECK( imageRenderer );
Property::Map resultMap;
// Get an image renderer with an image handle, and test the default property values
Image image = ResourceImage::New(TEST_IMAGE_FILE_NAME, ImageDimensions(100, 200));
- imageRenderer = factory.GetControlRenderer(image);
+ imageRenderer = factory.CreateControlRenderer(image);
imageRenderer.CreatePropertyMap( resultMap );
value = resultMap.Find( "rendererType", Property::STRING );
propertyMap.Insert( "rendererType", "image" );
propertyMap.Insert( "url", TEST_NPATCH_FILE_NAME );
propertyMap.Insert( "borderOnly", true );
- ControlRenderer nPatchRenderer = factory.GetControlRenderer( propertyMap );
+ ControlRenderer nPatchRenderer = factory.CreateControlRenderer( propertyMap );
Property::Map resultMap;
nPatchRenderer.CreatePropertyMap( resultMap );
Property::Map propertyMap;
propertyMap.Insert( "rendererType", "image" );
propertyMap.Insert( "url", TEST_SVG_FILE_NAME );
- ControlRenderer svgRenderer = factory.GetControlRenderer( propertyMap );
+ ControlRenderer svgRenderer = factory.CreateControlRenderer( propertyMap );
Property::Map resultMap;
svgRenderer.CreatePropertyMap( resultMap );
DALI_TEST_CHECK( value->Get<std::string>() == TEST_SVG_FILE_NAME );
// request SvgRenderer with an URL
- ControlRenderer svgRenderer2 = factory.GetControlRenderer( TEST_SVG_FILE_NAME );
+ ControlRenderer svgRenderer2 = factory.CreateControlRenderer( TEST_SVG_FILE_NAME, ImageDimensions() );
resultMap.Clear();
svgRenderer2.CreatePropertyMap( resultMap );
// check the property values from the returned map from control renderer
propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
propertyMap.Insert( "texturesPath", TEST_RESOURCE_LOCATION );
propertyMap.Insert( "shaderType", "textureless" );
- ControlRenderer meshRenderer = factory.GetControlRenderer( propertyMap );
+ ControlRenderer meshRenderer = factory.CreateControlRenderer( propertyMap );
Property::Map resultMap;
meshRenderer.CreatePropertyMap( resultMap );