RendererFactory factory = RendererFactory::Get();
Property::Map propertyMap;
- propertyMap.Insert("rendererType", "colorRenderer");
+ propertyMap.Insert("rendererType", "color");
propertyMap.Insert("blendColor", Color::BLUE);
ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
RendererFactory factory = RendererFactory::Get();
Property::Map propertyMap;
- propertyMap.Insert("rendererType", "colorRenderer");
+ propertyMap.Insert("rendererType", "color");
propertyMap.Insert("blendColor", Color::BLUE);
ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
// gradient renderer
Property::Map propertyMap;
- propertyMap.Insert("rendererType", "gradientRenderer");
+ propertyMap.Insert("rendererType", "gradient");
Vector2 start(-1.f, -1.f);
Vector2 end(1.f, 1.f);
propertyMap.Insert("gradientStartPosition", start);
RendererFactory factory = RendererFactory::Get();
Property::Map propertyMap;
- propertyMap.Insert("rendererType", "colorRenderer");
+ propertyMap.Insert("rendererType", "color");
propertyMap.Insert("blendColor", Color::BLUE);
ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
RendererFactory factory = RendererFactory::Get();
Property::Map propertyMap;
- propertyMap.Insert("rendererType", "colorRenderer");
+ propertyMap.Insert("rendererType", "color");
propertyMap.Insert("blendColor", Color::BLUE);
ControlRenderer colorRenderer = factory.GetControlRenderer( propertyMap );
Property::Value* typeValue = resultMap.Find( "rendererType", Property::STRING );
DALI_TEST_CHECK( typeValue );
- DALI_TEST_CHECK( typeValue->Get<std::string>() == "colorRenderer" );
+ DALI_TEST_CHECK( typeValue->Get<std::string>() == "color" );
Property::Value* colorValue = resultMap.Find( "blendColor", Property::VECTOR4 );
DALI_TEST_CHECK( colorValue );
RendererFactory factory = RendererFactory::Get();
Property::Map propertyMap;
- propertyMap.Insert("rendererType", "borderRenderer");
+ propertyMap.Insert("rendererType", "border");
propertyMap.Insert("borderColor", Color::BLUE);
propertyMap.Insert("borderSize", 5.f);
ControlRenderer borderRenderer = factory.GetControlRenderer( propertyMap );
// check the property values from the returned map from control renderer
Property::Value* typeValue = resultMap.Find( "rendererType", Property::STRING );
DALI_TEST_CHECK( typeValue );
- DALI_TEST_CHECK( typeValue->Get<std::string>() == "borderRenderer" );
+ DALI_TEST_CHECK( typeValue->Get<std::string>() == "border" );
Property::Value* colorValue = resultMap.Find( "borderColor", Property::VECTOR4 );
DALI_TEST_CHECK( colorValue );
typeValue = resultMap.Find( "rendererType", Property::STRING );
DALI_TEST_CHECK( typeValue );
- DALI_TEST_CHECK( typeValue->Get<std::string>() == "borderRenderer" );
+ DALI_TEST_CHECK( typeValue->Get<std::string>() == "border" );
colorValue = resultMap.Find( "borderColor", Property::VECTOR4 );
DALI_TEST_CHECK( colorValue );
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert("rendererType", "gradientRenderer");
+ propertyMap.Insert("rendererType", "gradient");
Vector2 start(-1.f, -1.f);
Vector2 end(1.f, 1.f);
// check the property values from the returned map from control renderer
Property::Value* value = resultMap.Find( "rendererType", Property::STRING );
DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get<std::string>() == "gradientRenderer" );
+ DALI_TEST_CHECK( value->Get<std::string>() == "gradient" );
value = resultMap.Find( "gradientUnits", Property::STRING );
DALI_TEST_CHECK( value );
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert("rendererType", "gradientRenderer");
+ propertyMap.Insert("rendererType", "gradient");
Vector2 center(100.f, 100.f);
float radius = 100.f;
// check the property values from the returned map from control renderer
Property::Value* value = resultMap.Find( "rendererType", Property::STRING );
DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get<std::string>() == "gradientRenderer" );
+ DALI_TEST_CHECK( value->Get<std::string>() == "gradient" );
value = resultMap.Find( "gradientUnits", Property::STRING );
DALI_TEST_CHECK( value );
RendererFactory factory = RendererFactory::Get();
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "imageRenderer" );
+ propertyMap.Insert( "rendererType", "image" );
propertyMap.Insert( "imageUrl", TEST_IMAGE_FILE_NAME );
propertyMap.Insert( "imageDesiredWidth", 20 );
propertyMap.Insert( "imageDesiredHeight", 30 );
// check the property values from the returned map from control renderer
Property::Value* value = resultMap.Find( "rendererType", Property::STRING );
DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get<std::string>() == "imageRenderer" );
+ DALI_TEST_CHECK( value->Get<std::string>() == "image" );
value = resultMap.Find( "imageUrl", Property::STRING );
DALI_TEST_CHECK( value );
value = resultMap.Find( "rendererType", Property::STRING );
DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get<std::string>() == "imageRenderer" );
+ DALI_TEST_CHECK( value->Get<std::string>() == "image" );
value = resultMap.Find( "imageUrl", Property::STRING );
DALI_TEST_CHECK( value );
RendererFactory factory = RendererFactory::Get();
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "nPatchRenderer" );
+ propertyMap.Insert( "rendererType", "nPatch" );
propertyMap.Insert( "imageUrl", TEST_NPATCH_FILE_NAME );
propertyMap.Insert( "borderOnly", true );
ControlRenderer nPatchRenderer = factory.GetControlRenderer( propertyMap );
// check the property values from the returned map from control renderer
Property::Value* value = resultMap.Find( "rendererType", Property::STRING );
DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get<std::string>() == "nPatchRenderer" );
+ DALI_TEST_CHECK( value->Get<std::string>() == "nPatch" );
value = resultMap.Find( "imageUrl", Property::STRING );
DALI_TEST_CHECK( value );