TapGestureDetector tap = dummyImpl.GetTapGestureDetector();
LongPressGestureDetector longPress = dummyImpl.GetLongPressGestureDetector();
- DALI_TEST_EQUALS( pinch.GetAttachedActors().empty(), false, TEST_LOCATION );
- DALI_TEST_EQUALS( pan.GetAttachedActors().empty(), false, TEST_LOCATION );
- DALI_TEST_EQUALS( tap.GetAttachedActors().empty(), false, TEST_LOCATION );
- DALI_TEST_EQUALS( longPress.GetAttachedActors().empty(), false, TEST_LOCATION );
+ DALI_TEST_EQUALS( 0 == pinch.GetAttachedActorCount(), false, TEST_LOCATION );
+ DALI_TEST_EQUALS( 0 == pan.GetAttachedActorCount(), false, TEST_LOCATION );
+ DALI_TEST_EQUALS( 0 == tap.GetAttachedActorCount(), false, TEST_LOCATION );
+ DALI_TEST_EQUALS( 0 == longPress.GetAttachedActorCount(), false, TEST_LOCATION );
dummyImpl.DisableGestureDetection( Gesture::Type(Gesture::Pinch | Gesture::Pan | Gesture::Tap | Gesture::LongPress) );
- DALI_TEST_EQUALS( pinch.GetAttachedActors().empty(), true, TEST_LOCATION );
- DALI_TEST_EQUALS( pan.GetAttachedActors().empty(), true, TEST_LOCATION );
- DALI_TEST_EQUALS( tap.GetAttachedActors().empty(), true, TEST_LOCATION );
- DALI_TEST_EQUALS( longPress.GetAttachedActors().empty(), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( 0 == pinch.GetAttachedActorCount(), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( 0 == pan.GetAttachedActorCount(), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( 0 == tap.GetAttachedActorCount(), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( 0 == longPress.GetAttachedActorCount(), true, TEST_LOCATION );
}
END_TEST;
}
BaseHandle handle = type.CreateInstance();
DALI_TEST_CHECK( handle );
- std::vector<Property::Value> attributes;
+ Property::Map attributes;
DALI_TEST_EQUALS( false, handle.DoAction("control-activated", attributes), TEST_LOCATION );
END_TEST;
Toolkit::Internal::Control& controlImpl = Toolkit::Internal::GetImplementation( dummy );
Actor currentFocusedActor;
- Actor result = controlImpl.GetNextKeyboardFocusableActor( currentFocusedActor, Control::Left, false );
+ Actor result = controlImpl.GetNextKeyboardFocusableActor( currentFocusedActor, Control::KeyboardFocus::LEFT, false );
DALI_TEST_EQUALS( result, currentFocusedActor, TEST_LOCATION );