// Check gesture actually happens
{
DummyControl dummy = DummyControl::New(true);
- dummy.SetRelayoutEnabled( true );
dummy.SetSize( Vector2(100.0f, 100.0f ) );
dummy.SetAnchorPoint(AnchorPoint::TOP_LEFT);
// Ensure full code coverage
{
DummyControl dummy = DummyControl::New();
- dummy.SetRelayoutEnabled( true );
dummy.SetSize( Vector2( 100.0f, 100.0f ) );
dummy.SetAnchorPoint(AnchorPoint::TOP_LEFT);
{
DummyControl dummy = DummyControl::New( true );
- dummy.SetRelayoutEnabled( true );
DummyControlImplOverride& dummyImpl = static_cast<DummyControlImplOverride&>(dummy.GetImplementation());
Stage::GetCurrent().Add(dummy);
// Ensure full code coverage
{
DummyControl dummy = DummyControl::New();
- dummy.SetRelayoutEnabled( true );
Stage::GetCurrent().Add(dummy);
Vector2 size(100.0f, 200.0f);
{
DummyControl dummy = DummyControl::New( true );
- dummy.SetRelayoutEnabled( true );
DummyControlImplOverride& dummyImpl = static_cast<DummyControlImplOverride&>(dummy.GetImplementation());
dummy.SetSize( Vector2( 100.0f, 100.0f ) );
// Ensure full code coverage
{
DummyControl dummy = DummyControl::New();
- dummy.SetRelayoutEnabled( true );
dummy.SetSize( Vector2( 100.0f, 100.0f ) );
dummy.SetAnchorPoint(AnchorPoint::TOP_LEFT);
{
DummyControl dummy = DummyControl::New( true );
- dummy.SetRelayoutEnabled( true );
DummyControlImplOverride& dummyImpl = static_cast<DummyControlImplOverride&>(dummy.GetImplementation());
dummy.SetSize( Vector2( 100.0f, 100.0f ) );
// Ensure full code coverage
{
DummyControl dummy = DummyControl::New();
- dummy.SetRelayoutEnabled( true );
dummy.SetSize( Vector2( 100.0f, 100.0f ) );
dummy.SetAnchorPoint(AnchorPoint::TOP_LEFT);