namespace
{
-static bool gObjectCreatedCallBackCalled;
+bool gObjectCreatedCallBackCalled;
-static void TestCallback(BaseHandle handle)
+void TestCallback(BaseHandle handle)
{
gObjectCreatedCallBackCalled = true;
}
+void TestVoidCallback()
+{
+}
+
} // namespace
///////////////////////////////////////////////////////////////////////////////////////////////////
DALI_TEST_CHECK( !control.GetBackgroundActor() );
DALI_TEST_EQUALS( control.GetBackgroundColor(), Color::TRANSPARENT, TEST_LOCATION );
DALI_TEST_EQUALS( control.GetProperty( Control::PROPERTY_BACKGROUND_COLOR ).Get< Vector4 >(), Color::TRANSPARENT, TEST_LOCATION );
- DALI_TEST_CHECK( control.GetProperty( Control::PROPERTY_BACKGROUND ).Get< Property::Map >().empty() );
+ DALI_TEST_CHECK( control.GetProperty( Control::PROPERTY_BACKGROUND ).Get< Property::Map >().Empty() );
control.SetProperty( Control::PROPERTY_BACKGROUND_COLOR, Color::RED );
DALI_TEST_CHECK( control.GetBackgroundActor() );
DALI_TEST_EQUALS( control.GetProperty( Control::PROPERTY_BACKGROUND_COLOR ).Get< Vector4 >(), Color::RED, TEST_LOCATION );
Property::Map imageMap;
- imageMap.push_back( Property::StringValuePair( "filename", "TestImage" ) );
+ imageMap[ "filename" ] = "TestImage";
Property::Map map;
- map.push_back( Property::StringValuePair( "image", imageMap ) );
+ map[ "image" ] = imageMap;
control.SetProperty( Control::PROPERTY_BACKGROUND, map );
DALI_TEST_CHECK( control.GetBackgroundActor() );
DALI_TEST_EQUALS( control.GetBackgroundColor(), Color::RED, TEST_LOCATION );
DALI_TEST_CHECK( !control.GetBackgroundActor() );
DALI_TEST_EQUALS( control.GetBackgroundColor(), Color::TRANSPARENT, TEST_LOCATION );
DALI_TEST_EQUALS( control.GetProperty( Control::PROPERTY_BACKGROUND_COLOR ).Get< Vector4 >(), Color::TRANSPARENT, TEST_LOCATION );
- DALI_TEST_CHECK( control.GetProperty( Control::PROPERTY_BACKGROUND ).Get< Property::Map >().empty() );
+ DALI_TEST_CHECK( control.GetProperty( Control::PROPERTY_BACKGROUND ).Get< Property::Map >().Empty() );
END_TEST;
}
END_TEST;
}
+
+int UtcDaliControlGestureSignals(void)
+{
+ ToolkitTestApplication application;
+ ConnectionTracker connectionTracker;
+ Control control = Control::New();
+
+ // Each gesture detector gets created when connecting to the gesture signals
+ DALI_TEST_CHECK( !control.GetTapGestureDetector() );
+ control.ConnectSignal( &connectionTracker, Control::SIGNAL_TAPPED, &TestVoidCallback );
+ DALI_TEST_CHECK( control.GetTapGestureDetector() );
+
+ DALI_TEST_CHECK( !control.GetPanGestureDetector() );
+ control.ConnectSignal( &connectionTracker, Control::SIGNAL_PANNED, &TestVoidCallback );
+ DALI_TEST_CHECK( control.GetPanGestureDetector() );
+
+ DALI_TEST_CHECK( !control.GetPinchGestureDetector() );
+ control.ConnectSignal( &connectionTracker, Control::SIGNAL_PINCHED, &TestVoidCallback );
+ DALI_TEST_CHECK( control.GetPinchGestureDetector() );
+
+ DALI_TEST_CHECK( !control.GetLongPressGestureDetector() );
+ control.ConnectSignal( &connectionTracker, Control::SIGNAL_LONG_PRESSED, &TestVoidCallback );
+ DALI_TEST_CHECK( control.GetLongPressGestureDetector() );
+
+ END_TEST;
+}