Property::Value propValue = control.GetProperty( Control::Property::BACKGROUND );
Property::Map* resultMap = propValue.GetMap();
DALI_TEST_CHECK( resultMap->Find( "rendererType" ) );
- DALI_TEST_CHECK( resultMap->Find( "rendererType" )->Get<std::string>() == "colorRenderer" );
+ DALI_TEST_CHECK( resultMap->Find( "rendererType" )->Get<std::string>() == "color" );
DALI_TEST_CHECK( resultMap->Find( "blendColor" ) );
DALI_TEST_CHECK( resultMap->Find( "blendColor" )->Get<Vector4>() == Color::RED );
Property::Value propValue = control.GetProperty( Control::Property::BACKGROUND );
Property::Map* resultMap = propValue.GetMap();
DALI_TEST_CHECK( resultMap->Find( "rendererType" ) );
- DALI_TEST_CHECK( resultMap->Find( "rendererType" )->Get<std::string>() == "imageRenderer" );
+ DALI_TEST_CHECK( resultMap->Find( "rendererType" )->Get<std::string>() == "image" );
DALI_TEST_CHECK( resultMap->Find( "imageUrl" ) );
DALI_TEST_CHECK( resultMap->Find( "imageUrl" )->Get<std::string>() == "TestImage" );
Property::Value propValue = control.GetProperty( Control::Property::BACKGROUND );
Property::Map* resultMap = propValue.GetMap();
DALI_TEST_CHECK( resultMap->Find( "rendererType" ) );
- DALI_TEST_CHECK( resultMap->Find( "rendererType" )->Get<std::string>() == "colorRenderer" );
+ DALI_TEST_CHECK( resultMap->Find( "rendererType" )->Get<std::string>() == "color" );
DALI_TEST_CHECK( resultMap->Find( "blendColor" ) );
DALI_TEST_CHECK( resultMap->Find( "blendColor" )->Get<Vector4>() == Color::RED );
propValue = control.GetProperty( Control::Property::BACKGROUND );
resultMap = propValue.GetMap();
DALI_TEST_CHECK( resultMap->Find( "rendererType" ) );
- DALI_TEST_CHECK( resultMap->Find( "rendererType" )->Get<std::string>() == "imageRenderer" );
+ DALI_TEST_CHECK( resultMap->Find( "rendererType" )->Get<std::string>() == "image" );
DALI_TEST_CHECK( resultMap->Find( "imageUrl" ) );
DALI_TEST_CHECK( resultMap->Find( "imageUrl" )->Get<std::string>() == "TestImage" );
Property::Map rendererMap;
- rendererMap["rendererType"] = "colorRenderer";
+ rendererMap["rendererType"] = "color";
rendererMap["blendColor"] = Color::CYAN;
control.SetProperty( Control::Property::BACKGROUND, rendererMap );
propValue = control.GetProperty( Control::Property::BACKGROUND );
resultMap = propValue.GetMap();
DALI_TEST_CHECK( resultMap->Find( "rendererType" ) );
- DALI_TEST_CHECK( resultMap->Find( "rendererType" )->Get<std::string>() == "colorRenderer" );
+ DALI_TEST_CHECK( resultMap->Find( "rendererType" )->Get<std::string>() == "color" );
DALI_TEST_CHECK( resultMap->Find( "blendColor" ) );
DALI_TEST_CHECK( resultMap->Find( "blendColor" )->Get<Vector4>() == Color::CYAN );