support string_view in DALI_TEST_EQUALS
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-ConfirmationPopup.cpp
index a989474..8bdddfe 100644 (file)
@@ -172,11 +172,11 @@ int UtcDaliConfirmationPopupDynamicSignalGenerationP(void)
 
   popup.SetFooter( footerActor );
 
-  // Tell the confirmation popup to connect to the signal in our button called "onStage".
-  popup.SetProperty( Toolkit::ConfirmationPopup::Property::CONNECT_SIGNAL_OK_SELECTED, "onStage" );
+  // Tell the confirmation popup to connect to the signal in our button called "onScene".
+  popup.SetProperty( Toolkit::ConfirmationPopup::Property::CONNECT_SIGNAL_OK_SELECTED, "onScene" );
   std::string resultProperty;
   DALI_TEST_CHECK( popup.GetProperty( Toolkit::ConfirmationPopup::Property::CONNECT_SIGNAL_OK_SELECTED ).Get( resultProperty ) );
-  DALI_TEST_EQUALS( resultProperty, "onStage",  TEST_LOCATION );
+  DALI_TEST_EQUALS( resultProperty, "onScene",  TEST_LOCATION );
 
   // Connect to the confirmation popup's OK signal. This signal is dynamically created upon connection.
   gSignalReceivedOK = false;
@@ -197,9 +197,9 @@ int UtcDaliConfirmationPopupDynamicSignalGenerationP(void)
 
   // Remove the popup from the stage, and connect the cancel signal.
   popup.Unparent();
-  popup.SetProperty( Toolkit::ConfirmationPopup::Property::CONNECT_SIGNAL_CANCEL_SELECTED, "onStage" );
+  popup.SetProperty( Toolkit::ConfirmationPopup::Property::CONNECT_SIGNAL_CANCEL_SELECTED, "onScene" );
   DALI_TEST_CHECK( popup.GetProperty( Toolkit::ConfirmationPopup::Property::CONNECT_SIGNAL_CANCEL_SELECTED ).Get( resultProperty ) );
-  DALI_TEST_EQUALS( resultProperty, "onStage",  TEST_LOCATION );
+  DALI_TEST_EQUALS( resultProperty, "onScene",  TEST_LOCATION );
 
   popup.ConnectSignal( testTracker, "controlSignalCancel",   ConfirmationPopupCancelTestFunctor() );
 
@@ -236,8 +236,8 @@ int UtcDaliConfirmationPopupDynamicSignalGenerationN(void)
    buttonOK.SetProperty( Dali::Actor::Property::NAME, "controlOkMisnamed" );
    popup.SetFooter( buttonOK );
 
-   // Tell the confirmation popup to connect to the signal in our button called "onStage".
-   popup.SetProperty( Toolkit::ConfirmationPopup::Property::CONNECT_SIGNAL_OK_SELECTED, "onStage" );
+   // Tell the confirmation popup to connect to the signal in our button called "onScene".
+   popup.SetProperty( Toolkit::ConfirmationPopup::Property::CONNECT_SIGNAL_OK_SELECTED, "onScene" );
 
    // Connect to the confirmation popup's OK signal.
    gSignalReceivedOK = false;