Updated test cases for increased coverage
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-Button.cpp
index 990be9c..80a8f70 100644 (file)
@@ -50,6 +50,21 @@ static bool ButtonCallback( Button button )
   return false;
 }
 
+struct CallbackFunctor
+{
+  CallbackFunctor(bool* callbackFlag)
+  : mCallbackFlag( callbackFlag )
+  {
+  }
+
+  void operator()()
+  {
+    *mCallbackFlag = true;
+  }
+  bool* mCallbackFlag;
+};
+
+
 Image CreateSolidColorImage( const Vector4& color, unsigned int width, unsigned int height )
 {
   BufferImage imageData = BufferImage::New( width, height, Pixel::RGBA8888 );
@@ -71,12 +86,54 @@ Image CreateSolidColorImage( const Vector4& color, unsigned int width, unsigned
   return imageData;
 }
 
-const Dali::TouchPoint pointDownInside( 0, TouchPoint::Down, 240, 400 );
-const Dali::TouchPoint pointUpInside( 0, TouchPoint::Up, 240, 400 );
-const Dali::TouchPoint pointLeave( 0, TouchPoint::Leave, 240, 400 );
-const Dali::TouchPoint pointEnter( 0, TouchPoint::Motion, 240, 400 );
-const Dali::TouchPoint pointDownOutside( 0, TouchPoint::Down, 10, 10 );
-const Dali::TouchPoint pointUpOutside( 0, TouchPoint::Up, 10, 10 );
+Dali::Integration::Point GetPointDownInside()
+{
+  Dali::Integration::Point point;
+  point.SetState( PointState::DOWN );
+  point.SetScreenPosition( Vector2( 240, 400 ) );
+  return point;
+}
+
+Dali::Integration::Point GetPointUpInside()
+{
+  Dali::Integration::Point point;
+  point.SetState( PointState::UP );
+  point.SetScreenPosition( Vector2( 240, 400 ) );
+  return point;
+}
+
+Dali::Integration::Point GetPointLeave()
+{
+  Dali::Integration::Point point;
+  point.SetState( PointState::LEAVE );
+  point.SetScreenPosition( Vector2( 240, 400 ) );
+  return point;
+}
+
+Dali::Integration::Point GetPointEnter()
+{
+  Dali::Integration::Point point;
+  point.SetState( PointState::MOTION );
+  point.SetScreenPosition( Vector2( 240, 400 ) );
+  return point;
+}
+
+Dali::Integration::Point GetPointDownOutside()
+{
+  Dali::Integration::Point point;
+  point.SetState( PointState::DOWN );
+  point.SetScreenPosition( Vector2( 10, 10 ) );
+  return point;
+}
+
+Dali::Integration::Point GetPointUpOutside()
+{
+  Dali::Integration::Point point;
+  point.SetState( PointState::UP );
+  point.SetScreenPosition( Vector2( 10, 10 ) );
+  return point;
+}
+
 
 static float ANIMATION_TIME( 0.5f );
 } // namespace
@@ -346,7 +403,6 @@ int UtcDaliButtonSetUnselectedImageP(void)
   application.Render();
 
   Vector3 size = pushButton.GetCurrentSize();
-  tet_printf( "todor: size: %f,%f", size.width, size.height );
 
   DALI_TEST_EQUALS( size.width, 20.f, TEST_LOCATION );
   DALI_TEST_EQUALS( size.height, 20.f, TEST_LOCATION );
@@ -396,8 +452,13 @@ int UtcDaliButtonPressedSignalP(void)
   application.Render();
 
   // connect to its touch signal
+  ConnectionTracker* testTracker = new ConnectionTracker();
   button.PressedSignal().Connect( &ButtonCallback );
   button.ReleasedSignal().Connect( &ButtonCallback );
+  bool pressedSignal = false;
+  bool releasedSignal = false;
+  button.ConnectSignal( testTracker, "pressed",   CallbackFunctor(&pressedSignal) );
+  button.ConnectSignal( testTracker, "released",  CallbackFunctor(&releasedSignal) );
 
   Dali::Integration::TouchEvent event;
 
@@ -405,50 +466,56 @@ int UtcDaliButtonPressedSignalP(void)
 
   gIsCalledButtonCallback = false;
   event = Dali::Integration::TouchEvent();
-  event.AddPoint( pointDownInside );
+  event.AddPoint( GetPointDownInside() );
   application.ProcessEvent( event );
 
   DALI_TEST_CHECK( gIsCalledButtonCallback );
+  DALI_TEST_CHECK( pressedSignal );
 
   gIsCalledButtonCallback = false;
   event = Dali::Integration::TouchEvent();
-  event.AddPoint( pointUpInside );
+  event.AddPoint( GetPointUpInside() );
   application.ProcessEvent( event );
 
   DALI_TEST_CHECK( gIsCalledButtonCallback );
+  DALI_TEST_CHECK( releasedSignal );
 
   // Test2. Touch point down and up outside the button.
 
+  pressedSignal = false;
+  releasedSignal = false;
   gIsCalledButtonCallback = false;
   event = Dali::Integration::TouchEvent();
-  event.AddPoint( pointDownOutside );
+  event.AddPoint( GetPointDownOutside() );
   application.ProcessEvent( event );
 
   DALI_TEST_CHECK( !gIsCalledButtonCallback );
+  DALI_TEST_CHECK( !pressedSignal );
 
   gIsCalledButtonCallback = false;
   event = Dali::Integration::TouchEvent();
-  event.AddPoint( pointUpOutside );
+  event.AddPoint( GetPointUpOutside() );
   application.ProcessEvent( event );
 
   DALI_TEST_CHECK( !gIsCalledButtonCallback );
+  DALI_TEST_CHECK( !releasedSignal );
 
   // Test3. Touch point down inside and up outside the button.
 
   gIsCalledButtonCallback = false;
   event = Dali::Integration::TouchEvent();
-  event.AddPoint( pointDownInside );
+  event.AddPoint( GetPointDownInside() );
   application.ProcessEvent( event );
 
   DALI_TEST_CHECK( gIsCalledButtonCallback );
 
   gIsCalledButtonCallback = false;
   event = Dali::Integration::TouchEvent();
-  event.AddPoint( pointLeave );
+  event.AddPoint( GetPointLeave() );
   application.ProcessEvent( event );
 
   event = Dali::Integration::TouchEvent();
-  event.AddPoint( pointUpOutside );
+  event.AddPoint( GetPointUpOutside() );
   application.ProcessEvent( event );
 
   DALI_TEST_CHECK( gIsCalledButtonCallback );
@@ -457,18 +524,18 @@ int UtcDaliButtonPressedSignalP(void)
 
   gIsCalledButtonCallback = false;
   event = Dali::Integration::TouchEvent();
-  event.AddPoint( pointDownOutside );
+  event.AddPoint( GetPointDownOutside() );
   application.ProcessEvent( event );
 
   DALI_TEST_CHECK( !gIsCalledButtonCallback );
 
   gIsCalledButtonCallback = false;
   event = Dali::Integration::TouchEvent();
-  event.AddPoint( pointEnter );
+  event.AddPoint( GetPointEnter() );
   application.ProcessEvent( event );
 
   event = Dali::Integration::TouchEvent();
-  event.AddPoint( pointUpInside );
+  event.AddPoint( GetPointUpInside() );
   application.ProcessEvent( event );
 
   DALI_TEST_CHECK( !gIsCalledButtonCallback );
@@ -493,6 +560,9 @@ int UtcDaliButtonClickedSignalP(void)
 
   // connect to its touch signal
   button.ClickedSignal().Connect( &ButtonCallback );
+  bool clickedSignal = false;
+  ConnectionTracker* testTracker = new ConnectionTracker();
+  button.ConnectSignal( testTracker, "clicked",   CallbackFunctor(&clickedSignal) );
 
   Dali::Integration::TouchEvent event;
 
@@ -500,61 +570,68 @@ int UtcDaliButtonClickedSignalP(void)
 
   gIsCalledButtonCallback = false;
   event = Dali::Integration::TouchEvent();
-  event.AddPoint( pointDownInside );
+  event.AddPoint( GetPointDownInside() );
   application.ProcessEvent( event );
 
   event = Dali::Integration::TouchEvent();
-  event.AddPoint( pointUpInside );
+  event.AddPoint( GetPointUpInside() );
   application.ProcessEvent( event );
 
   DALI_TEST_CHECK( gIsCalledButtonCallback );
+  DALI_TEST_CHECK( clickedSignal );
 
   // Test2. Touch point down and up outside the button.
 
   gIsCalledButtonCallback = false;
+  clickedSignal = false;
   event = Dali::Integration::TouchEvent();
-  event.AddPoint( pointDownOutside );
+  event.AddPoint( GetPointDownOutside() );
   application.ProcessEvent( event );
 
   event = Dali::Integration::TouchEvent();
-  event.AddPoint( pointUpOutside );
+  event.AddPoint( GetPointUpOutside() );
   application.ProcessEvent( event );
 
   DALI_TEST_CHECK( !gIsCalledButtonCallback );
+  DALI_TEST_CHECK( !clickedSignal );
 
   // Test3. Touch point down inside and up outside the button.
 
   gIsCalledButtonCallback = false;
+  clickedSignal = false;
   event = Dali::Integration::TouchEvent();
-  event.AddPoint( pointDownInside );
+  event.AddPoint( GetPointDownInside() );
   application.ProcessEvent( event );
 
   event = Dali::Integration::TouchEvent();
-  event.AddPoint( pointLeave );
+  event.AddPoint( GetPointLeave() );
   application.ProcessEvent( event );
 
   event = Dali::Integration::TouchEvent();
-  event.AddPoint( pointUpOutside );
+  event.AddPoint( GetPointUpOutside() );
   application.ProcessEvent( event );
 
   DALI_TEST_CHECK( !gIsCalledButtonCallback );
+  DALI_TEST_CHECK( !clickedSignal );
 
   // Test4. Touch point down outside and up inside the button.
 
   gIsCalledButtonCallback = false;
+  clickedSignal = false;
   event = Dali::Integration::TouchEvent();
-  event.AddPoint( pointDownOutside );
+  event.AddPoint( GetPointDownOutside() );
   application.ProcessEvent( event );
 
   event = Dali::Integration::TouchEvent();
-  event.AddPoint( pointEnter );
+  event.AddPoint( GetPointEnter() );
   application.ProcessEvent( event );
 
   event = Dali::Integration::TouchEvent();
-  event.AddPoint( pointUpInside );
+  event.AddPoint( GetPointUpInside() );
   application.ProcessEvent( event );
 
   DALI_TEST_CHECK( !gIsCalledButtonCallback );
+  DALI_TEST_CHECK( !clickedSignal );
   END_TEST;
 }
 
@@ -573,16 +650,23 @@ int UtcDaliButtonStateChangedSignalP(void)
 
   // connect to its signal
   button.StateChangedSignal().Connect( &ButtonCallback );
+  bool stateChangedSignal = false;
+  ConnectionTracker* testTracker = new ConnectionTracker();
+  button.ConnectSignal( testTracker, "stateChanged",   CallbackFunctor(&stateChangedSignal) );
 
   gIsCalledButtonCallback = false;
   button.SetSelected( true );
 
   DALI_TEST_CHECK( gIsCalledButtonCallback );
+  DALI_TEST_CHECK( stateChangedSignal );
 
   gIsCalledButtonCallback = false;
+  stateChangedSignal = false;
+
   button.SetSelected( false );
 
   DALI_TEST_CHECK( gIsCalledButtonCallback );
+  DALI_TEST_CHECK( stateChangedSignal );
   END_TEST;
 }