return false;
}
+struct CallbackFunctor
+{
+ CallbackFunctor(bool* callbackFlag)
+ : mCallbackFlag( callbackFlag )
+ {
+ }
+
+ void operator()()
+ {
+ *mCallbackFlag = true;
+ }
+ bool* mCallbackFlag;
+};
+
+
Image CreateSolidColorImage( const Vector4& color, unsigned int width, unsigned int height )
{
BufferImage imageData = BufferImage::New( width, height, Pixel::RGBA8888 );
application.Render();
// connect to its touch signal
+ ConnectionTracker* testTracker = new ConnectionTracker();
button.PressedSignal().Connect( &ButtonCallback );
button.ReleasedSignal().Connect( &ButtonCallback );
+ bool pressedSignal = false;
+ bool releasedSignal = false;
+ button.ConnectSignal( testTracker, "pressed", CallbackFunctor(&pressedSignal) );
+ button.ConnectSignal( testTracker, "released", CallbackFunctor(&releasedSignal) );
Dali::Integration::TouchEvent event;
application.ProcessEvent( event );
DALI_TEST_CHECK( gIsCalledButtonCallback );
+ DALI_TEST_CHECK( pressedSignal );
gIsCalledButtonCallback = false;
event = Dali::Integration::TouchEvent();
application.ProcessEvent( event );
DALI_TEST_CHECK( gIsCalledButtonCallback );
+ DALI_TEST_CHECK( releasedSignal );
// Test2. Touch point down and up outside the button.
+ pressedSignal = false;
+ releasedSignal = false;
gIsCalledButtonCallback = false;
event = Dali::Integration::TouchEvent();
event.AddPoint( GetPointDownOutside() );
application.ProcessEvent( event );
DALI_TEST_CHECK( !gIsCalledButtonCallback );
+ DALI_TEST_CHECK( !pressedSignal );
gIsCalledButtonCallback = false;
event = Dali::Integration::TouchEvent();
application.ProcessEvent( event );
DALI_TEST_CHECK( !gIsCalledButtonCallback );
+ DALI_TEST_CHECK( !releasedSignal );
// Test3. Touch point down inside and up outside the button.
// connect to its touch signal
button.ClickedSignal().Connect( &ButtonCallback );
+ bool clickedSignal = false;
+ ConnectionTracker* testTracker = new ConnectionTracker();
+ button.ConnectSignal( testTracker, "clicked", CallbackFunctor(&clickedSignal) );
Dali::Integration::TouchEvent event;
application.ProcessEvent( event );
DALI_TEST_CHECK( gIsCalledButtonCallback );
+ DALI_TEST_CHECK( clickedSignal );
// Test2. Touch point down and up outside the button.
gIsCalledButtonCallback = false;
+ clickedSignal = false;
event = Dali::Integration::TouchEvent();
event.AddPoint( GetPointDownOutside() );
application.ProcessEvent( event );
application.ProcessEvent( event );
DALI_TEST_CHECK( !gIsCalledButtonCallback );
+ DALI_TEST_CHECK( !clickedSignal );
// Test3. Touch point down inside and up outside the button.
gIsCalledButtonCallback = false;
+ clickedSignal = false;
event = Dali::Integration::TouchEvent();
event.AddPoint( GetPointDownInside() );
application.ProcessEvent( event );
application.ProcessEvent( event );
DALI_TEST_CHECK( !gIsCalledButtonCallback );
+ DALI_TEST_CHECK( !clickedSignal );
// Test4. Touch point down outside and up inside the button.
gIsCalledButtonCallback = false;
+ clickedSignal = false;
event = Dali::Integration::TouchEvent();
event.AddPoint( GetPointDownOutside() );
application.ProcessEvent( event );
application.ProcessEvent( event );
DALI_TEST_CHECK( !gIsCalledButtonCallback );
+ DALI_TEST_CHECK( !clickedSignal );
END_TEST;
}
// connect to its signal
button.StateChangedSignal().Connect( &ButtonCallback );
+ bool stateChangedSignal = false;
+ ConnectionTracker* testTracker = new ConnectionTracker();
+ button.ConnectSignal( testTracker, "stateChanged", CallbackFunctor(&stateChangedSignal) );
gIsCalledButtonCallback = false;
button.SetSelected( true );
DALI_TEST_CHECK( gIsCalledButtonCallback );
+ DALI_TEST_CHECK( stateChangedSignal );
gIsCalledButtonCallback = false;
+ stateChangedSignal = false;
+
button.SetSelected( false );
DALI_TEST_CHECK( gIsCalledButtonCallback );
+ DALI_TEST_CHECK( stateChangedSignal );
END_TEST;
}