// Emit touch event and check that our quit method is called
Integration::TouchEvent touchEvent;
- touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+ Integration::Point point;
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+ touchEvent.points.push_back( point );
application.ProcessEvent( touchEvent );
DALI_TEST_CHECK( functorCalled );
// trigger play
// Emit touch event and check that our quit method is called
Integration::TouchEvent touchEvent;
- touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+ Integration::Point point;
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+ touchEvent.points.push_back( point );
application.ProcessEvent( touchEvent );
// Render and notify
// Emit touch event and check that our quit method is called
Integration::TouchEvent touchEvent;
- touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+ Integration::Point point;
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+ touchEvent.points.push_back( point );
application.ProcessEvent( touchEvent );
// Render and notify
// Emit touch event and check that our quit method is called
Integration::TouchEvent touchEvent;
- touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+ Integration::Point point;
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+ touchEvent.points.push_back( point );
application.ProcessEvent( touchEvent );
// Render and notify
// Emit touch event and check that our quit method is called
Integration::TouchEvent touchEvent;
- touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+ Integration::Point point;
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+ touchEvent.points.push_back( point );
application.ProcessEvent( touchEvent );
// Render and notify
// Emit touch event and check that our quit method is called
Integration::TouchEvent touchEvent;
- touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+ Integration::Point point;
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+ touchEvent.points.push_back( point );
application.ProcessEvent( touchEvent );
// Render and notify