(GCC 6.2) Remove unused functions from automated-tests
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-Builder.cpp
index 653325c..cb84952 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali-toolkit-test-suite-utils.h>
 #include <dali-toolkit/devel-api/builder/builder.h>
 #include <dali/integration-api/events/touch-event-integ.h>
+#include <dali-toolkit/dali-toolkit.h>
+#include <test-button.h>
+#include <test-animation-data.h>
 
 #define STRINGIFY(A)#A
 
 using namespace Dali;
 using namespace Toolkit;
 
+namespace BuilderControlProperty
+{
+
+enum
+{
+  INTEGER_PROPERTY = Toolkit::Control::CONTROL_PROPERTY_END_INDEX + 1,
+  MATRIX3_PROPERTY,
+  MATRIX_PROPERTY,
+  NONE_PROPERTY
+};
+
 namespace
 {
 
-std::string ReplaceQuotes(const std::string &in_s)
+BaseHandle Create()
 {
-  std::string s(in_s);
-  // wrong as no embedded quote but had regex link problems
-  std::replace(s.begin(), s.end(), '\'', '"');
-  return s;
+  return Toolkit::Control::New();
 }
 
+int gSetPropertyCalledCount = 0;
+
+void SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value )
+{
+  ++gSetPropertyCalledCount;
+}
+
+Property::Value GetProperty( BaseObject* object, Property::Index propertyIndex )
+{
+  return Property::Value();
+}
+
+} // unnamed namespace
+
+// Properties
+Dali::TypeRegistration typeRegistration( "BuilderControl", typeid( Toolkit::Control ), Create );
+
+Dali::PropertyRegistration propertyInteger( typeRegistration, "integerProperty", INTEGER_PROPERTY, Property::INTEGER, &SetProperty, &GetProperty );
+Dali::PropertyRegistration propertyMatrix3( typeRegistration, "matrix3Property", MATRIX3_PROPERTY, Property::MATRIX3, &SetProperty, &GetProperty );
+Dali::PropertyRegistration propertyMatrix(  typeRegistration, "matrixProperty",  MATRIX_PROPERTY,  Property::MATRIX,  &SetProperty, &GetProperty );
+Dali::PropertyRegistration propertyNone(    typeRegistration, "noneProperty",    NONE_PROPERTY,    Property::NONE,    &SetProperty, &GetProperty );
+
+}
+
+namespace
+{
+
 struct BuilderFunctor
 {
   BuilderFunctor( bool& called ) : mCalled( called )
@@ -75,12 +113,15 @@ int UtcDaliBuilderQuitSignal(void)
       "{"
          "\"stage\":"
          "[{"
-           "\"type\": \"Actor\","
+           "\"type\": \"Layer\","
            "\"size\": [100,100,1],"
            "\"parentOrigin\": \"TOP_LEFT\","
            "\"anchorPoint\": \"TOP_LEFT\","
+           "\"maximumSize\": [100,100],"
+           "\"orientation\": [10,10,10,10],"
+           "\"clippingBox\": [10,10,10,10],"
            "\"signals\": [{"
-             "\"name\": \"touched\","
+             "\"name\": \"touch\","
              "\"action\": \"quit\""
            "}]"
          "}]"
@@ -100,7 +141,10 @@ int UtcDaliBuilderQuitSignal(void)
 
   // Emit touch event and check that our quit method is called
   Integration::TouchEvent touchEvent;
-  touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+  Integration::Point point;
+  point.SetState( PointState::DOWN );
+  point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+  touchEvent.points.push_back( point );
   application.ProcessEvent( touchEvent );
   DALI_TEST_CHECK( functorCalled );
 
@@ -237,7 +281,7 @@ int UtcDaliBuilderAnimationP(void)
         "    \"size\": [200, 200, 1],"
         "    \"orientation\": [0, 0, 30],"
         "    \"signals\": [{"
-        "      \"name\": \"touched\","
+        "      \"name\": \"touch\","
         "      \"action\": \"play\","
         "      \"animation\": \"animate\""
         "    }]"
@@ -265,7 +309,10 @@ int UtcDaliBuilderAnimationP(void)
   // trigger play
   // Emit touch event and check that our quit method is called
   Integration::TouchEvent touchEvent;
-  touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+  Integration::Point point;
+  point.SetState( PointState::DOWN );
+  point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+  touchEvent.points.push_back( point );
   application.ProcessEvent( touchEvent );
 
   // Render and notify
@@ -358,7 +405,7 @@ int UtcDaliBuilderAnimationN(void)
         "    \"size\": [200, 200, 1],"
         "    \"orientation\": [0, 0, 30],"
         "    \"signals\": [{"
-        "      \"name\": \"touched\","
+        "      \"name\": \"touch\","
         "      \"action\": \"play\","
         "      \"animation\": \"animate\""
         "    }]"
@@ -422,16 +469,16 @@ int UtcDaliBuilderConstantsP(void)
       "},"
       "\"stage\":"
       "[{"
-      "  \"type\": \"ImageActor\","
+      "  \"type\": \"ImageView\","
       "  \"name\": \"{NAME}\","
       "  \"size\": [100,100,1],"
       "  \"parentOrigin\": \"TOP_LEFT\","
       "  \"anchorPoint\": \"{ANCHOR}\","
       "  \"padding\": \"{PADDING}\","
-      "  \"image\": { \"filename\": \"dir/{IMAGE_PATH}\" },"
+      "  \"image\": { \"url\": \"dir/{IMAGE_PATH}\" },"
       "  \"sizeWidth\": \"{WIDTH}\","
       "  \"signals\": [{"
-      "    \"name\": \"touched\","
+      "    \"name\": \"touch\","
       "    \"action\": \"quit\""
       "  }]"
       "}]"
@@ -484,26 +531,41 @@ int UtcDaliBuilderTemplatesAndStylesP(void)
       "    \"color\": [1,0,0,1],\n"
       "    \"actors\": {\n"
       "      \"childImage\": {\n"
-      "        \"color\": [0,1,0,1]\n"
+      "        \"color\": \"34\"\n"
       "      }\n"
       "    }\n"
       "  }\n"
       "},\n"
       "\"templates\":\n"
       "{\n"
+      "  \"imageViewTemplate\": { \n"
+      "    \"type\": \"ImageView\",\n"
+      "    \"styles\": [\"imageStyle\"]\n"
+      "  },\n"
       "  \"imageTree\": { \n"
-      "    \"type\": \"ImageActor\",\n"
+      "    \"type\": \"ImageView\",\n"
       "    \"styles\": [\"imageStyle\"],\n"
       "    \"name\": \"image\",\n"
       "    \"size\": \"{SIZE}\",\n"
       "    \"signals\": [{\n"
-      "      \"name\": \"touched\",\n"
+      "      \"name\": \"touch\",\n"
       "      \"action\": \"quit\"\n"
       "    }],\n"
       "    \"actors\": [\n"
       "      {\n"
-      "        \"type\":\"ImageActor\",\n"
-      "        \"name\":\"childImage\" \n"
+      "        \"type\":\"ImageView\",\n"
+      "        \"name\":\"childImage\", \n"
+      "        \"color\": \n"
+      "          {\n"
+      "            \"r\": 10,\n"
+      "            \"g\": 10,\n"
+      "            \"b\": 10,\n"
+      "            \"a\": 100\n"
+      "          }\n"
+      "      },\n"
+      "      {\n"
+      "        \"type\":\"imageViewTemplate\",\n"
+      "        \"name\":\"childImage2\"\n"
       "      }\n"
       "    ]\n"
       "  }\n"
@@ -521,7 +583,7 @@ int UtcDaliBuilderTemplatesAndStylesP(void)
     " \"color\": [1,0,0,1],\n"
     " \"actors\": {\n"
     "   \"childImage\": {\n"
-    "     \"color\": [0,1,0,1]\n"
+    "     \"color\": \"#344353\"\n"
     "   }\n"
     " }\n"
     "}\n"
@@ -529,17 +591,17 @@ int UtcDaliBuilderTemplatesAndStylesP(void)
 
   std::string templatejson(
     "{ \n"
-    "  \"type\": \"ImageActor\",\n"
+    "  \"type\": \"ImageView\",\n"
     "  \"styles\": [\"imageStyle\"],\n"
     "  \"name\": \"image\",\n"
     "  \"size\": \"{SIZE}\",\n"
     "  \"signals\": [{\n"
-    "    \"name\": \"touched\",\n"
+    "    \"name\": \"touch\",\n"
     "    \"action\": \"quit\"\n"
     "  }],\n"
     "  \"actors\": [\n"
     "    {\n"
-    "      \"type\":\"ImageActor\",\n"
+    "      \"type\":\"ImageView\",\n"
     "      \"name\":\"childImage\" \n"
     "    }\n"
     "  ]\n"
@@ -549,16 +611,16 @@ int UtcDaliBuilderTemplatesAndStylesP(void)
   Builder builder = Builder::New();
   builder.LoadFromString( json );
 
-  ImageActor actor = ImageActor::DownCast( builder.Create( "imageTree" ) );
+  ImageView actor = ImageView::DownCast( builder.Create( "imageTree" ) );
   DALI_TEST_CHECK( actor );
 
   Dali::Property::Map map;
   map["SIZE"] = Vector3(100,100,1);
-  actor = ImageActor::DownCast( builder.Create( "imageTree",  map ) );
+  actor = ImageView::DownCast( builder.Create( "imageTree",  map ) );
   DALI_TEST_CHECK( actor );
 
   // create from json snippet
-  actor = ImageActor::DownCast( builder.CreateFromJson( templatejson ) );
+  actor = ImageView::DownCast( builder.CreateFromJson( templatejson ) );
   DALI_TEST_CHECK( actor );
 
 
@@ -589,19 +651,19 @@ int UtcDaliBuilderRenderTasksP(void)
       "[\n"
       "  { \n"
       "    \"type\": \"CameraActor\",\n"
-      "    \"name\": \"image\"\n"
+      "    \"name\": \"camera\"\n"
       "  }, \n"
       "  { \n"
-      "    \"type\": \"ImageActor\",\n"
+      "    \"type\": \"ImageView\",\n"
       "    \"name\": \"image\",\n"
       "    \"size\": [100,100,1],\n"
       "    \"signals\": [{\n"
-      "      \"name\": \"touched\",\n"
+      "      \"name\": \"touch\",\n"
       "      \"action\": \"quit\"\n"
       "    }],\n"
       "    \"actors\": [\n"
       "      {\n"
-      "        \"type\":\"ImageActor\",\n"
+      "        \"type\":\"ImageView\",\n"
       "        \"name\":\"childImage\" \n"
       "      }\n"
       "    ]\n"
@@ -643,7 +705,7 @@ int UtcDaliBuilderChildActionP(void)
       "      \"name\": \"subActor\"\n"
       "    }],\n"
       "    \"signals\": [{\n"
-      "      \"name\": \"touched\",\n"
+      "      \"name\": \"touch\",\n"
       "      \"action\": \"hide\",\n"
       "      \"actor\": \"actor\",\n"
       "      \"childActor\": \"subActor\"\n"
@@ -662,7 +724,10 @@ int UtcDaliBuilderChildActionP(void)
 
   // Emit touch event and check that our quit method is called
   Integration::TouchEvent touchEvent;
-  touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+  Integration::Point point;
+  point.SetState( PointState::DOWN );
+  point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+  touchEvent.points.push_back( point );
   application.ProcessEvent( touchEvent );
 
   // Render and notify
@@ -696,7 +761,7 @@ int UtcDaliBuilderSetPropertyActionP(void)
       "      \"name\": \"subActor\"\n"
       "    }],\n"
       "    \"signals\": [{\n"
-      "      \"name\": \"touched\",\n"
+      "      \"name\": \"touch\",\n"
       "      \"action\": \"set\",\n"
       "      \"actor\": \"subActor\",\n"
       "      \"property\": \"visible\",\n"
@@ -716,7 +781,10 @@ int UtcDaliBuilderSetPropertyActionP(void)
 
   // Emit touch event and check that our quit method is called
   Integration::TouchEvent touchEvent;
-  touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+  Integration::Point point;
+  point.SetState( PointState::DOWN );
+  point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+  touchEvent.points.push_back( point );
   application.ProcessEvent( touchEvent );
 
   // Render and notify
@@ -750,7 +818,7 @@ int UtcDaliBuilderGenericActionP(void)
       "      \"name\": \"subActor\"\n"
       "    }],\n"
       "    \"signals\": [{\n"
-      "      \"name\": \"touched\",\n"
+      "      \"name\": \"touch\",\n"
       "      \"action\": \"hide\"\n"
       "    }]\n"
       "  }]\n"
@@ -767,7 +835,10 @@ int UtcDaliBuilderGenericActionP(void)
 
   // Emit touch event and check that our quit method is called
   Integration::TouchEvent touchEvent;
-  touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+  Integration::Point point;
+  point.SetState( PointState::DOWN );
+  point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+  touchEvent.points.push_back( point );
   application.ProcessEvent( touchEvent );
 
   // Render and notify
@@ -801,13 +872,39 @@ int UtcDaliBuilderPropertyNotificationP(void)
       "      \"name\": \"subActor\"\n"
       "    }],\n"
       "    \"signals\": [{\n"
-      "      \"name\": \"touched\",\n"
+      "      \"name\": \"touch\",\n"
       "      \"action\": \"hide\"\n"
       "    }],\n"
       "    \"notifications\": [{\n"
       "      \"property\": \"visible\",\n"
       "      \"condition\": \"False\",\n"
       "      \"action\": \"show\"\n"
+      "    },\n"
+      "    {\n"
+      "      \"property\": \"positionX\",\n"
+      "      \"condition\": \"LessThan\",\n"
+      "      \"arg0\": 0.0,\n"
+      "      \"action\": \"show\"\n"
+      "    },\n"
+      "    {\n"
+      "      \"property\": \"positionY\",\n"
+      "      \"condition\": \"GreaterThan\",\n"
+      "      \"arg0\": 200.0,\n"
+      "      \"action\": \"show\"\n"
+      "    },\n"
+      "    {\n"
+      "      \"property\": \"positionZ\",\n"
+      "      \"condition\": \"Inside\",\n"
+      "      \"arg0\": 0.0,\n"
+      "      \"arg1\": 10.0,\n"
+      "      \"action\": \"show\"\n"
+      "    },\n"
+      "    {\n"
+      "      \"property\": \"positionZ\",\n"
+      "      \"condition\": \"Outside\",\n"
+      "      \"arg0\": 40.0,\n"
+      "      \"arg1\": 50.0,\n"
+      "      \"action\": \"show\"\n"
       "    }]\n"
       "  }]\n"
       "}\n"
@@ -823,7 +920,10 @@ int UtcDaliBuilderPropertyNotificationP(void)
 
   // Emit touch event and check that our quit method is called
   Integration::TouchEvent touchEvent;
-  touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+  Integration::Point point;
+  point.SetState( PointState::DOWN );
+  point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+  touchEvent.points.push_back( point );
   application.ProcessEvent( touchEvent );
 
   // Render and notify
@@ -842,6 +942,42 @@ int UtcDaliBuilderPropertyNotificationP(void)
   END_TEST;
 }
 
+int UtcDaliBuilderPropertyNotificationN(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "  \"stage\":\n"
+      "  [{\n"
+      "    \"type\": \"Actor\",\n"
+      "    \"notifications\": [{\n"
+      "      \"property\": \"visible\",\n"
+      "      \"condition\": \"ErrorCondition\",\n"
+      "      \"action\": \"show\"\n"
+      "    }]\n"
+      "  }]\n"
+      "}\n"
+  );
+
+  try
+  {
+    Builder builder = Builder::New();
+    builder.LoadFromString( json );
+    builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+    DALI_TEST_CHECK( false );
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK( true );
+  }
+
+  END_TEST;
+}
+
+
+
 int UtcDaliBuilderCustomPropertyP(void)
 {
   ToolkitTestApplication application;
@@ -852,19 +988,22 @@ int UtcDaliBuilderCustomPropertyP(void)
       "\"templates\":\n"
       "{\n"
       "  \"imageTree\": { \n"
-      "    \"type\": \"ImageActor\",\n"
+      "    \"type\": \"ImageView\",\n"
       "    \"name\": \"image\",\n"
       "    \"size\": [100,100,1],\n"
       "    \"signals\": [{\n"
-      "      \"name\": \"touched\",\n"
+      "      \"name\": \"touch\",\n"
       "      \"action\": \"quit\"\n"
       "    }],\n"
-      "    \"customProperties\": {\n"
+      "    \"properties\": {\n"
       "      \"newproperty\": true\n"
       "    },\n"
+      "    \"animatableProperties\": {\n"
+      "      \"newAnimatableproperty\": 3\n"
+      "    },\n"
       "    \"actors\": [\n"
       "      {\n"
-      "        \"type\":\"ImageActor\",\n"
+      "        \"type\":\"ImageView\",\n"
       "        \"name\":\"childImage\" \n"
       "      }\n"
       "    ]\n"
@@ -876,7 +1015,7 @@ int UtcDaliBuilderCustomPropertyP(void)
   Builder builder = Builder::New();
   builder.LoadFromString( json );
 
-  ImageActor actor = ImageActor::DownCast( builder.Create( "imageTree" ) );
+  ImageView actor = ImageView::DownCast( builder.Create( "imageTree" ) );
   DALI_TEST_CHECK( actor );
 
   // NB: already applied in create
@@ -885,10 +1024,15 @@ int UtcDaliBuilderCustomPropertyP(void)
   Property::Value value = actor.GetProperty(index);
   DALI_TEST_CHECK( value.Get<bool>() == true );
 
+  index = actor.GetPropertyIndex("newAnimatableproperty");
+  DALI_TEST_CHECK( Property::INVALID_INDEX != index );
+  value = actor.GetProperty(index);
+  DALI_TEST_CHECK( value.Get<int>() == 3 );
+
   END_TEST;
 }
 
-int UtcDaliBuilderShaderEffectP(void)
+int UtcDaliBuilderCustomShaderP(void)
 {
   ToolkitTestApplication application;
 
@@ -897,7 +1041,7 @@ int UtcDaliBuilderShaderEffectP(void)
     "{\n"
     "  \"stage\": [\n"
     "    {\n"
-    "      \"type\": \"ImageActor\",\n"
+    "      \"type\": \"ImageView\",\n"
     "      \"name\": \"Image1\",\n"
     "      \"position\": [\n"
     "        0.40461349487305,\n"
@@ -908,11 +1052,16 @@ int UtcDaliBuilderShaderEffectP(void)
     "      \"size\": [200, 200, 0],\n"
     "      \"effect\": \"Ripple2D\",\n"
     "      \"image\": {\n"
-    "        \"filename\": \"{DALI_IMAGE_DIR}gallery-medium-25.jpg\",\n"
-    "        \"width\": 200,\n"
-    "        \"height\": 80,\n"
-    "        \"loadPolicy\": \"IMMEDIATE\",\n"
-    "        \"releasePolicy\": \"NEVER\"\n"
+    "        \"url\": \"{DALI_IMAGE_DIR}gallery-medium-25.jpg\",\n"
+    "        \"desiredWidth\": 200,\n"
+    "        \"desiredHeight\": 80,\n"
+    "        \"shader\": {\n"
+    "           \"fragmentShader\": \"precision mediump float;\\nuniform sampler2D sTexture;\\nuniform vec4 uColor;\\nuniform float uAmplitude;\\nuniform float uTime;\\nvarying vec2 vTexCoord;\\nvoid main()\\n{\\n  highp vec2 pos = -1.0 + 2.0 * vTexCoord;\\n  highp float len = length(pos);\\n  highp vec2 texCoord = vTexCoord + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude;\\n  gl_FragColor = texture2D(sTexture, texCoord) * uColor;}\\n\\n\"\n"
+    "        }\n"
+    "      },\n"
+    "      \"customAnimatableProperties\": {\n"
+    "         \"uAmplitude\": 0.02,\n"
+    "         \"uTime\": 0.0\n"
     "      },\n"
     "      \"signals\": [\n"
     "        {\n"
@@ -923,7 +1072,6 @@ int UtcDaliBuilderShaderEffectP(void)
     "      ]\n"
     "    }\n"
     "  ],\n"
-    "  \"paths\": {},\n"
     "  \"animations\": {\n"
     "    \"Animation_1\": {\n"
     "      \"loop\":true,\n"
@@ -936,27 +1084,10 @@ int UtcDaliBuilderShaderEffectP(void)
     "          \"timePeriod\": {\n"
     "            \"delay\": 0,\n"
     "            \"duration\": 10.0\n"
-    "          },\n"
-    "          \"gui-builder-timeline-color\": \"#8dc0da\"\n"
+    "          }\n"
     "        }\n"
     "      ]\n"
     "    }\n"
-    "  },\n"
-    "  \"shaderEffects\": {\n"
-    "    \"Ripple2D\": {\n"
-    "      \"program\": {\n"
-    "        \"vertexPrefix\": \"\",\n"
-    "        \"vertex\": \"void main(void)\\n{\\n  gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\\n  vTexCoord = aTexCoord;\\n}\\n\\n\",\n"
-    "        \"fragmentPrefix\": \"\",\n"
-    "        \"fragment\": \"precision mediump float;\\nuniform float uAmplitude; // 0.02; (< 1)\\nuniform float uTime;\\nvoid main()\\n{\\n  highp vec2 textureSize = sTextureRect.zw - sTextureRect.xy;\\n  highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\\n  highp float len = length(pos);\\n  highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude; \\n  gl_FragColor = texture2D(sTexture, texCoord) * uColor;\\n}\\n\\n\\n\",\n"
-    "        \"geometryType\": \"GEOMETRY_TYPE_IMAGE\"\n"
-    "      },\n"
-    "      \"geometryHints\": \"HINT_NONE\",\n"
-    "      \"gridDensity\": 0,\n"
-    "      \"loop\": true,\n"
-    "      \"uAmplitude\": 0.02,\n"
-    "      \"uTime\": 0.0\n"
-    "    }\n"
     "  }\n"
     "}\n"
 
@@ -965,10 +1096,16 @@ int UtcDaliBuilderShaderEffectP(void)
   Builder builder = Builder::New();
   builder.LoadFromString( json );
 
-  ShaderEffect effect = builder.GetShaderEffect("Ripple2D");
+  builder.AddActors ( "stage", Stage::GetCurrent().GetRootLayer() );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("Image1");
 
   // coverage
-  DALI_TEST_CHECK( effect );
+  DALI_TEST_CHECK( actor );
 
   END_TEST;
 }
@@ -988,7 +1125,7 @@ int UtcDaliBuilderLoadFromStringN(void)
            "\"parentOrigin\": \"TOP_LEFT\","
            "\"anchorPoint\": \"TOP_LEFT\","
            "\"signals\": [{"
-             "\"name\": \"touched\","
+             "\"name\": \"touch\","
              "\"action\": \"quit\""
            "}]"
          "}]"
@@ -1014,80 +1151,6 @@ int UtcDaliBuilderLoadFromStringN(void)
   END_TEST;
 }
 
-int UtcDaliBuilderShaderEffect2P(void)
-{
-  ToolkitTestApplication application;
-
-  // JSON with a quit event when the actor is touched
-  std::string json(
-    "{\n"
-    "\"templates\":\n"
-    "{\n"
-    "  \"imageTree\": { \n"
-    "    \"type\": \"ImageActor\",\n"
-    "    \"size\": [100,100,1],\n"
-    "    \"parentOrigin\": [0.5, 0.5, 0.5],\n"
-    "    \"position\": [\n"
-    "      0.40461349487305,\n"
-    "      0.9150390625,\n"
-    "      0.0\n"
-    "    ],\n"
-    "    \"signals\": [{\n"
-    "      \"name\": \"touched\",\n"
-    "      \"action\": \"quit\"\n"
-    "    }],\n"
-    "    \"actors\": [\n"
-    "      {\n"
-    "        \"type\":\"ImageActor\",\n"
-    "        \"name\":\"childImage\" \n"
-    "      }\n"
-    "    ]\n"
-    "  }\n"
-    "},\n"
-    "  \"stage\": [\n"
-    "    {\n"
-    "      \"type\": \"imageTree\",\n"
-    "      \"name\": \"Image1\",\n"
-    "      \"effect\": \"Ripple2D\",\n"
-    "      \"image\": \"offscreen\""
-    "    }\n"
-    "  ],\n"
-    "  \"shaderEffects\": {\n"
-    "    \"Ripple2D\": {\n"
-    "      \"program\": {\n"
-    "        \"vertexPrefix\": \"\",\n"
-    "        \"vertex\": \"void main(void)\\n{\\n  gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\\n  vTexCoord = aTexCoord;\\n}\\n\\n\",\n"
-    "        \"fragmentPrefix\": \"\",\n"
-    "        \"fragment\": \"precision mediump float;\\nuniform float uAmplitude; // 0.02; (< 1)\\nuniform float uTime;\\nvoid main()\\n{\\n  highp vec2 textureSize = sTextureRect.zw - sTextureRect.xy;\\n  highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\\n  highp float len = length(pos);\\n  highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude; \\n  gl_FragColor = texture2D(sTexture, texCoord) * uColor;\\n}\\n\\n\\n\",\n"
-    "        \"geometryType\": \"GEOMETRY_TYPE_IMAGE\"\n"
-    "      },\n"
-    "      \"geometryHints\": \"HINT_NONE\",\n"
-    "      \"gridDensity\": 0,\n"
-    "      \"loop\": true,\n"
-    "      \"uAmplitude\": 0.02,\n"
-    "      \"uTime\": 0.0\n"
-    "    }\n"
-    "  },\n"
-    "  \"frameBufferImages\": {\n"
-    "    \"offscreen\": {\n"
-    "      \"type\": \"FrameBufferImage\","
-    "      \"pixelFormat\":\"RGBA8888\","
-    "      \"width\": 400,"
-    "      \"height\": 400"
-    "    }"
-    "   }"
-    "}\n"
-
-  );
-
-  Builder builder = Builder::New();
-  builder.LoadFromString( json );
-
-  // coverage
-  DALI_TEST_CHECK( true );
-
-  END_TEST;
-}
 
 int UtcDaliBuilderAddActorsP(void)
 {
@@ -1109,7 +1172,7 @@ int UtcDaliBuilderAddActorsP(void)
       "      \"visible\": false\n"
       "    }],\n"
       "    \"signals\": [{\n"
-      "      \"name\": \"touched\",\n"
+      "      \"name\": \"touch\",\n"
       "      \"action\": \"hide\",\n"
       "      \"actor\": \"actor\",\n"
       "      \"childActor\": \"subActor\"\n"
@@ -1150,7 +1213,7 @@ int UtcDaliBuilderFrameBufferP(void)
     "  },\n"
     "  \"stage\": [\n"
     "    {\n"
-    "      \"type\": \"ImageActor\",\n"
+    "      \"type\": \"ImageView\",\n"
     "      \"name\": \"fbOnStage\",\n"
     "      \"position\": [\n"
     "        0.40461349487305,\n"
@@ -1163,17 +1226,13 @@ int UtcDaliBuilderFrameBufferP(void)
     "      \"clearColor\": [1,0,0,1]\n"
     "    },\n"
     "    {\n"
-    "      \"type\": \"ImageActor\",\n"
+    "      \"type\": \"ImageView\",\n"
     "      \"name\": \"Image1\",\n"
     "      \"size\": [200, 200, 0],\n"
     "      \"parentOrigin\": [0.5, 0.5, 0.5],\n"
     "      \"effect\": \"Ripple2D\",\n"
     "      \"image\": {\n"
-    "        \"filename\": \"{DALI_IMAGE_DIR}gallery-medium-25.jpg\",\n"
-    "        \"width\": 200,\n"
-    "        \"height\": 80,\n"
-    "        \"loadPolicy\": \"IMMEDIATE\",\n"
-    "        \"releasePolicy\": \"NEVER\"\n"
+    "        \"url\": \"{DALI_IMAGE_DIR}gallery-medium-25.jpg\"\n"
     "      },\n"
     "      \"signals\": [\n"
     "        {\n"
@@ -1234,22 +1293,6 @@ int UtcDaliBuilderFrameBufferP(void)
     "        }\n"
     "      ]\n"
     "    }\n"
-    "  },\n"
-    "  \"shaderEffects\": {\n"
-    "    \"Ripple2D\": {\n"
-    "      \"program\": {\n"
-    "        \"vertexPrefix\": \"\",\n"
-    "        \"vertex\": \"void main(void)\\n{\\n  gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\\n  vTexCoord = aTexCoord;\\n}\\n\\n\",\n"
-    "        \"fragmentPrefix\": \"\",\n"
-    "        \"fragment\": \"precision mediump float;\\nuniform float uAmplitude; // 0.02; (< 1)\\nuniform float uTime;\\nvoid main()\\n{\\n  highp vec2 textureSize = sTextureRect.zw - sTextureRect.xy;\\n  highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\\n  highp float len = length(pos);\\n  highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude; \\n  gl_FragColor = texture2D(sTexture, texCoord) * uColor;\\n}\\n\\n\\n\",\n"
-    "        \"geometryType\": \"GEOMETRY_TYPE_IMAGE\"\n"
-    "      },\n"
-    "      \"geometryHints\": \"HINT_NONE\",\n"
-    "      \"gridDensity\": 0,\n"
-    "      \"loop\": true,\n"
-    "      \"uAmplitude\": 0.02,\n"
-    "      \"uTime\": 0.0\n"
-    "    }\n"
     "  }\n"
     "}\n");
 
@@ -1290,17 +1333,13 @@ int UtcDaliBuilderPathConstraintsP(void)
     "  },\n"
     "  \"stage\": [\n"
     "    {\n"
-    "      \"type\": \"ImageActor\",\n"
+    "      \"type\": \"ImageView\",\n"
     "      \"name\": \"Image1\",\n"
     "      \"size\": [200, 200, 0],\n"
     "      \"parentOrigin\": [0.5, 0.5, 0.5],\n"
     "      \"effect\": \"Ripple2D\",\n"
     "      \"image\": {\n"
-    "        \"filename\": \"{DALI_IMAGE_DIR}gallery-medium-25.jpg\",\n"
-    "        \"width\": 200,\n"
-    "        \"height\": 80,\n"
-    "        \"loadPolicy\": \"IMMEDIATE\",\n"
-    "        \"releasePolicy\": \"NEVER\"\n"
+    "        \"url\": \"{DALI_IMAGE_DIR}gallery-medium-25.jpg\"\n"
     "      },\n"
     "      \"signals\": [\n"
     "        {\n"
@@ -1337,6 +1376,36 @@ int UtcDaliBuilderPathConstraintsP(void)
     "              \"range\": [-300,300]\n"
     "            }\n"
     "          ]\n"
+    "        },\n"
+    "        {\n"
+    "          \"name\": \"offStage\",\n"
+    "          \"action\": \"removeConstraints\",\n"
+    "          \"constrainer\": \"constrainer0\",\n"
+    "          \"properties\":\n"
+    "          [\n"
+    "            {\n"
+    "              \"source\": \"Image1\",\n"
+    "              \"sourceProperty\": \"positionX\",\n"
+    "              \"target\": \"Image1\",\n"
+    "              \"targetProperty\": \"colorRed\",\n"
+    "              \"range\": [-300,300]\n"
+    "            }\n"
+    "          ]\n"
+    "        },\n"
+    "        {\n"
+    "          \"name\": \"offStage\",\n"
+    "          \"action\": \"removeConstraints\",\n"
+    "          \"constrainer\": \"constrainer1\",\n"
+    "          \"properties\":\n"
+    "          [\n"
+    "            {\n"
+    "              \"source\": \"Image1\",\n"
+    "              \"sourceProperty\": \"positionX\",\n"
+    "              \"target\": \"Image1\",\n"
+    "              \"targetProperty\": \"colorBlue\",\n"
+    "              \"range\": [-300,300]\n"
+    "            }\n"
+    "          ]\n"
     "        }\n"
     "      ]\n"
     "    }\n"
@@ -1405,22 +1474,6 @@ int UtcDaliBuilderPathConstraintsP(void)
     "        }\n"
     "      ]\n"
     "    }\n"
-    "  },\n"
-    "  \"shaderEffects\": {\n"
-    "    \"Ripple2D\": {\n"
-    "      \"program\": {\n"
-    "        \"vertexPrefix\": \"\",\n"
-    "        \"vertex\": \"void main(void)\\n{\\n  gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\\n  vTexCoord = aTexCoord;\\n}\\n\\n\",\n"
-    "        \"fragmentPrefix\": \"\",\n"
-    "        \"fragment\": \"precision mediump float;\\nuniform float uAmplitude; // 0.02; (< 1)\\nuniform float uTime;\\nvoid main()\\n{\\n  highp vec2 textureSize = sTextureRect.zw - sTextureRect.xy;\\n  highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\\n  highp float len = length(pos);\\n  highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude; \\n  gl_FragColor = texture2D(sTexture, texCoord) * uColor;\\n}\\n\\n\\n\",\n"
-    "        \"geometryType\": \"GEOMETRY_TYPE_IMAGE\"\n"
-    "      },\n"
-    "      \"geometryHints\": \"HINT_NONE\",\n"
-    "      \"gridDensity\": 0,\n"
-    "      \"loop\": true,\n"
-    "      \"uAmplitude\": 0.02,\n"
-    "      \"uTime\": 0.0\n"
-    "    }\n"
     "  }\n"
     "}\n");
 
@@ -1453,5 +1506,317 @@ int UtcDaliBuilderPathConstraintsP(void)
   Dali::LinearConstrainer constrainer1_2 = builder.GetLinearConstrainer( "constrainer1" );
   DALI_TEST_CHECK( constrainer1 == constrainer1_2 );
 
+  // For coverage
+
+  Actor actor = Actor::New();
+  Stage::GetCurrent().Add( actor );
+  builder.AddActors( actor );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  actor.GetChildAt( 0 ).Unparent();
+
+  END_TEST;
+}
+
+#define CHECK_MAP_ELEMENT( xMap, xKey, xType, xPropType, xExpected, xLocation ) \
+  {                                                                       \
+    Property::Value* value = xMap->Find( xKey );                          \
+    DALI_TEST_EQUALS( value==NULL, false, xLocation);                     \
+    if( value != NULL )                                                   \
+    {                                                                     \
+      DALI_TEST_EQUALS( value->GetType(), xPropType, xLocation );         \
+      xType result;                                                       \
+      value->Get(result);                                                 \
+      DALI_TEST_EQUALS( result, xExpected, TEST_LOCATION );               \
+      std::ostringstream oss;                                             \
+      oss << "Animation element " << xKey << "= " << result << std::endl; \
+      tet_printf( oss.str().c_str() );                                    \
+    }                                                                     \
+    else                                                                  \
+    {                                                                     \
+      tet_printf("Can't find map element " xKey "\n");                    \
+    }                                                                     \
+  }
+
+
+int UtcDaliBuilderMapping01(void)
+{
+  ToolkitTestApplication application;
+
+  const char* json =
+    "{\n"
+    "  \"mappings\":\n"
+    "  {\n"
+    "    \"buttonPressFadeOut\":{\n"
+    "      \"alphaFunction\":\"EASE_OUT\",\n"
+    "      \"timePeriod\":{\n"
+    "        \"delay\":0.0,\n"
+    "        \"duration\":0.4\n"
+    "      }\n"
+    "    },\n"
+    "    \"buttonPressFadeIn\":{\n"
+    "      \"alphaFunction\":\"EASE_IN\",\n"
+    "      \"timePeriod\":{\n"
+    "        \"delay\":0.4,\n"
+    "        \"duration\":0.5\n"
+    "      }\n"
+    "    },\n"
+    "    \"transition:buttonPressed\":\n"
+    "    [\n"
+    "      {\n"
+    "        \"target\": \"unselectedBackgroundRenderer\",\n"
+    "        \"property\": \"opacity\",\n"
+    "        \"value\": 0,\n"
+    "        \"animator\":\"<buttonPressFadeOut>\"\n"
+    "      }\n"
+    "    ],\n"
+    "    \"transition:buttonReleased\":\n"
+    "    [\n"
+    "      {\n"
+    "        \"target\": \"unselectedBackgroundRenderer\",\n"
+    "        \"property\": \"opacity\",\n"
+    "        \"value\": 1,\n"
+    "        \"animator\":\"<buttonPressFadeIn>\"\n"
+    "      },\n"
+    "      {\n"
+    "        \"target\": \"unselectedForegroundRenderer\",\n"
+    "        \"property\": \"scale\",\n"
+    "        \"value\": [ 1, 1, 1 ],\n"
+    "        \"animator\":\"<buttonPressFadeIn>\"\n"
+    "      },\n"
+    "      {\n"
+    "        \"target\": \"selectedBackgroundRenderer\",\n"
+    "        \"property\": \"opacity\",\n"
+    "        \"value\": 0,\n"
+    "        \"animator\": \"<buttonPressFadeOut>\"\n"
+    "      },\n"
+    "      {\n"
+    "        \"target\": \"selectedForegroundRenderer\",\n"
+    "        \"property\": \"scale\",\n"
+    "        \"value\": [ 0, 0, 0 ],\n"
+    "        \"animator\":\"<buttonPressFadeOut>\"\n"
+    "      }\n"
+    "    ]\n"
+    "  },\n"
+    "  \"styles\":\n"
+    "  {\n"
+    "    \"testbutton\":\n"
+    "    {\n"
+    "      \"pressTransition\":\"<transition:buttonPressed>\",\n"
+    "      \"releaseTransition\":\"<transition:buttonReleased>\"\n"
+    "    }\n"
+    "  }\n"
+    "}\n";
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+
+  Test::TestButton testButton = Test::TestButton::New();
+  Stage::GetCurrent().Add( testButton );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_CHECK( builder.ApplyStyle( "testbutton", testButton ) );
+
+  // Now check that it has loaded the transition correctly:
+  Property::Value transition = testButton.GetProperty(Test::TestButton::Property::PRESS_TRANSITION);
+  DALI_TEST_EQUALS( transition.GetType(), Property::ARRAY, TEST_LOCATION );
+  Property::Array* array = transition.GetArray();
+
+  DALI_TEST_EQUALS( array->Size(), 1, TEST_LOCATION );
+  Property::Value element = array->GetElementAt(0);
+  DALI_TEST_CHECK( element.GetType() == Property::MAP );
+  Property::Map* map = element.GetMap();
+
+  CHECK_MAP_ELEMENT(map, "target", std::string, Property::STRING, "unselectedBackgroundRenderer", TEST_LOCATION);
+  CHECK_MAP_ELEMENT(map, "property", std::string, Property::STRING, "opacity", TEST_LOCATION);
+  CHECK_MAP_ELEMENT(map, "alphaFunction", int, Property::INTEGER, (int)Dali::AlphaFunction::EASE_OUT, TEST_LOCATION);
+  CHECK_MAP_ELEMENT(map, "timePeriodDelay", float, Property::FLOAT, 0.0f, TEST_LOCATION);
+  CHECK_MAP_ELEMENT(map, "timePeriodDuration", float, Property::FLOAT, 0.4f, TEST_LOCATION);
+
+  END_TEST;
+}
+
+
+int UtcDaliBuilderMappingCycleCheck(void)
+{
+  ToolkitTestApplication application;
+
+  std::string json(
+    "{\n"
+    "  \"mappings\":\n"
+    "  {\n"
+    "    \"cyclicKey1\":\"<cyclicKey1>\",\n"
+    "    \"cyclicKey2\":\"<cyclicKey3>\",\n"
+    "    \"cyclicKey3\":\"<cyclicKey2>\",\n"
+    "    \"FadeOut\":{\n"
+    "      \"alphaFunction\":\"EASE_IN\",\n"
+    "      \"timePeriod\":{\n"
+    "        \"delay\":\"<cyclicKey3>\",\n"
+    "        \"duration\":0.6\n"
+    "      }\n"
+    "    },\n"
+    "    \"transition:buttonPressed\":\n"
+    "    [\n"
+    "      {\n"
+    "        \"target\": \"<cyclicKey1>\",\n"
+    "        \"property\": \"<cyclicKey2>\",\n"
+    "        \"value\": 0,\n"
+    "        \"animator\":\"<FadeOut>\"\n"
+    "      }\n"
+    "    ]\n"
+    "  },\n"
+    "  \"styles\":\n"
+    "  {\n"
+    "    \"testbutton\":\n"
+    "    {\n"
+    "      \"pressTransition\":\"<transition:buttonPressed>\",\n"
+    "      \"releaseTransition\":\"<cyclicKey2>\",\n"
+    "      \"disabledTransition\":\"<cyclicKey3>\",\n"
+    "      \"enabledTransition\":\"<unknownKey>\"\n"
+    "    }\n"
+    "  }\n"
+    "}\n");
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+
+  Test::TestButton testButton = Test::TestButton::New();
+  Stage::GetCurrent().Add( testButton );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_CHECK( builder.ApplyStyle( "testbutton", testButton ) );
+
+  // Now check that it has loaded the transition correctly:
+  Property::Value transition = testButton.GetProperty(Test::TestButton::Property::PRESS_TRANSITION);
+  DALI_TEST_EQUALS( transition.GetType(), Property::ARRAY, TEST_LOCATION );
+  Property::Array* array = transition.GetArray();
+
+  DALI_TEST_EQUALS( array->Size(), 1, TEST_LOCATION );
+  Property::Value element = array->GetElementAt(0);
+  DALI_TEST_CHECK( element.GetType() == Property::MAP );
+  Property::Map* map = element.GetMap();
+
+  CHECK_MAP_ELEMENT(map, "target", std::string, Property::STRING, "", TEST_LOCATION);
+  CHECK_MAP_ELEMENT(map, "property", std::string, Property::STRING, "", TEST_LOCATION);
+  CHECK_MAP_ELEMENT(map, "timePeriodDuration", float, Property::FLOAT, 0.6f, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliBuilderTypeCasts(void)
+{
+  ToolkitTestApplication application;
+
+  std::string json(
+    "{"
+       "\"stage\":"
+       "[{"
+         "\"type\": \"Layer\","
+         "\"maximumSize\": { \"typeCast\":\"vector2\", \"value\":[100,15] },"
+         "\"position\":    { \"typeCast\":\"vector3\", \"value\":[100,10,1] },"
+         "\"color\":       { \"typeCast\":\"vector4\", \"value\":[0.5,0.5,0.5,1] },"
+         "\"sensitive\":   { \"typeCast\":\"boolean\", \"value\":false },"
+         "\"orientation\": { \"typeCast\":\"rotation\", \"value\":[10,10,10,10] },"
+         "\"colorMode\":   { \"typeCast\":\"string\", \"value\":\"USE_OWN_MULTIPLY_PARENT_COLOR\" },"
+         "\"clippingBox\": { \"typeCast\":\"rect\", \"value\":[10,10,10,10] }"
+      "}]"
+    "}"
+  );
+
+  Actor rootActor = Actor::New();
+  Stage::GetCurrent().Add( rootActor );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors( rootActor );
+
+  application.SendNotification();
+  application.Render();
+
+  Actor createdActor = rootActor.GetChildAt( 0 );
+  DALI_TEST_EQUALS( createdActor.GetMaximumSize(), Vector2(100.0f,15.0f), TEST_LOCATION );
+  DALI_TEST_EQUALS( createdActor.GetCurrentPosition(), Vector3(100.0f,10.0f,1.0f), TEST_LOCATION );
+  DALI_TEST_EQUALS( createdActor.GetCurrentColor(), Vector4(0.5f,0.5f,0.5f,1.0f), TEST_LOCATION );
+  DALI_TEST_EQUALS( createdActor.IsSensitive(), false, TEST_LOCATION );
+  DALI_TEST_EQUALS( createdActor.GetColorMode(), USE_OWN_MULTIPLY_PARENT_COLOR, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderBuilderControl(void)
+{
+  ToolkitTestApplication application;
+
+  std::string json(
+    "{"
+       "\"stage\":"
+       "[{"
+         "\"type\": \"BuilderControl\","
+         "\"integerProperty\": 10,"
+         "\"matrix3Property\": [ 1,2,3,4,5,6,7,8,9 ],"
+         "\"matrixProperty\":  [ 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 ],"
+         "\"noneProperty\": 10"
+      "}]"
+    "}"
+  );
+
+  Actor rootActor = Actor::New();
+  Stage::GetCurrent().Add( rootActor );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors( rootActor );
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS( BuilderControlProperty::gSetPropertyCalledCount, 4, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderActionsWithParams(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "\"stage\":\n"
+      "[\n"
+      "  { \n"
+      "    \"type\": \"ImageView\",\n"
+      "    \"name\": \"image\",\n"
+      "    \"size\": [100,100,1],\n"
+      "    \"signals\": [{\n"
+      "      \"name\": \"touch\",\n"
+      "      \"action\": \"show\",\n"
+      "      \"parameters\": {\n"
+      "        \"property1\" : 10,\n"
+      "        \"property2\" : [1,2],\n"
+      "        \"property3\" : [1,2,3],\n"
+      "        \"property4\" : [1,2,3,4]\n"
+      "      }\n"
+      "    }]\n"
+      "  }\n"
+      "]\n"
+      "}\n"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors( Stage::GetCurrent().GetRootLayer() );
+
+  DALI_TEST_CHECK( true ); // For Coverage
+
   END_TEST;
 }